[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 49

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 4783,47
Objectives[0]positionY = -4719,704
Objectives[0]positionZ = 3,991382
Objectives[0]Heading = 2,007843
Objectives[0]model = IG_PAIGE
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 10
Objectives[0]Weapon0 = SNSPistol
Objectives[0]Weapon1 = PistolMk2
Objectives[0]Weapon2 = SpecialCarbine
Objectives[0]Weapon3 = Machete
Objectives[0]Weapon4 = SwitchBlade
Objectives[0]Weapon5 = CarbineRifleMk2
Objectives[0]Weapon6 = HeavySniperMk2
Objectives[0]Weapon7 = HeavySniper
Objectives[0]Weapon8 = MicroSMG
Objectives[0]Weapon9 = AssaultrifleMk2
Objectives[0]mission_ActorsCount = 10
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 13
Objectives[0]mission_Actors[0]positionX = 4785,189
Objectives[0]mission_Actors[0]positionY = -4718,094
Objectives[0]mission_Actors[0]positionZ = 4,263077
Objectives[0]mission_Actors[0]Heading = 103,7654
Objectives[0]mission_Actors[0]String_Name = ig_lamardavis
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MicroSMG
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 2
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 6
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 13
Objectives[0]mission_Actors[1]positionX = 4784,78
Objectives[0]mission_Actors[1]positionY = -4719,369
Objectives[0]mission_Actors[1]positionZ = 4,118294
Objectives[0]mission_Actors[1]Heading = 73,76289
Objectives[0]mission_Actors[1]String_Name = player_one
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = MicroSMG
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 15
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 9
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveHint[0] = 11
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 3
Objectives[0]mission_Actors[2]positionX = 4781,941
Objectives[0]mission_Actors[2]positionY = -4716,986
Objectives[0]mission_Actors[2]positionZ = 4,183057
Objectives[0]mission_Actors[2]Heading = 213,7147
Objectives[0]mission_Actors[2]String_Name = player_two
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 3
Objectives[0]mission_Actors[3]positionX = 4781,272
Objectives[0]mission_Actors[3]positionY = -4717,914
Objectives[0]mission_Actors[3]positionZ = 4,006183
Objectives[0]mission_Actors[3]Heading = 262,7481
Objectives[0]mission_Actors[3]String_Name = player_zero
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = 966099553
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 8
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 6
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 2
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 3
Objectives[0]mission_Actors[4]positionX = 4781,974
Objectives[0]mission_Actors[4]positionY = -4719,088
Objectives[0]mission_Actors[4]positionZ = 3,930038
Objectives[0]mission_Actors[4]Heading = 310,8853
Objectives[0]mission_Actors[4]String_Name = ig_lestercrest
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = 966099553
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[4]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[4]NeededForObjectiveHint[0] = 34
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 3
Objectives[0]mission_Actors[5]positionX = 4784,154
Objectives[0]mission_Actors[5]positionY = -4717,19
Objectives[0]mission_Actors[5]positionZ = 4,338673
Objectives[0]mission_Actors[5]Heading = 152,0078
Objectives[0]mission_Actors[5]String_Name = ig_wade
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = MiniSMG
Objectives[0]mission_Actors[5]Variation = Custom
Objectives[0]mission_Actors[5]Task = 99
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Task_List_Count = 1
Objectives[0]mission_Actors[5]Task_Repeat = False
Objectives[0]mission_Actors[5]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[5]Task_List[0]DestinationX = 4870,678
Objectives[0]mission_Actors[5]Task_List[0]DestinationY = -4628,771
Objectives[0]mission_Actors[5]Task_List[0]DestinationZ = 14,01042
Objectives[0]mission_Actors[5]Task_List[0]Rotation = 152,0078
Objectives[0]mission_Actors[5]Task_List[0]Speed = 2
Objectives[0]mission_Actors[5]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 3
Objectives[0]mission_Actors[6]positionX = 4782,979
Objectives[0]mission_Actors[6]positionY = -4716,863
Objectives[0]mission_Actors[6]positionZ = 4,282594
Objectives[0]mission_Actors[6]Heading = 172,0078
Objectives[0]mission_Actors[6]String_Name = ig_nervousron
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = MiniSMG
Objectives[0]mission_Actors[6]Variation = Custom
Objectives[0]mission_Actors[6]Task = 99
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Task_List_Count = 1
Objectives[0]mission_Actors[6]Task_Repeat = False
Objectives[0]mission_Actors[6]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[6]Task_List[0]DestinationX = 4871,336
Objectives[0]mission_Actors[6]Task_List[0]DestinationY = -4626,322
Objectives[0]mission_Actors[6]Task_List[0]DestinationZ = 14,24016
Objectives[0]mission_Actors[6]Task_List[0]Rotation = 172,0078
Objectives[0]mission_Actors[6]Task_List[0]Speed = 2
Objectives[0]mission_Actors[6]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_HATS_INDEX = 0
Objectives[0]mission_Actors[6]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[6]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 4763,886
Objectives[0]mission_Actors[7]positionY = -4768,674
Objectives[0]mission_Actors[7]positionZ = 2,532893
Objectives[0]mission_Actors[7]Heading = 344,5497
Objectives[0]mission_Actors[7]String_Name = s_m_y_dockwork_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 3
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 4772,168
Objectives[0]mission_Actors[8]positionY = -4749,738
Objectives[0]mission_Actors[8]positionZ = 2,833029
Objectives[0]mission_Actors[8]Heading = 30,78481
Objectives[0]mission_Actors[8]String_Name = s_m_y_dockwork_01
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = 966099553
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 3
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[9]SpawnInVehicle = True
Objectives[0]mission_Actors[9]SeatIndex = -1
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 4769,288
Objectives[0]mission_Actors[9]positionY = -4758,269
Objectives[0]mission_Actors[9]positionZ = 0,8558842
Objectives[0]mission_Actors[9]Heading = 324,9921
Objectives[0]mission_Actors[9]String_Name = s_m_m_lathandy_01
Objectives[0]mission_Actors[9]Relationship_Group = Neutral
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 4769,288
Objectives[0]mission_Vehicles[0]positionY = -4758,269
Objectives[0]mission_Vehicles[0]positionZ = 0,8558842
Objectives[0]mission_Vehicles[0]Heading = 324,9921
Objectives[0]mission_Vehicles[0]Name = Rimorchiatore
Objectives[0]mission_Vehicles[0]Model = tug
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 3
Objectives[0]mission_Props[0]Model = hei_prop_hei_keypad_01
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 4958,5
Objectives[0]mission_Props[0]positionY = -4829,7
Objectives[0]mission_Props[0]positionZ = 6
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 180
Objectives[0]mission_Props[1]Model = prop_laptop_lester2
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 4904,9
Objectives[0]mission_Props[1]positionY = -4945,35
Objectives[0]mission_Props[1]positionZ = 3,38
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -160
Objectives[0]mission_Props[2]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 4836,33
Objectives[0]mission_Props[2]positionY = -5174,988
Objectives[0]mission_Props[2]positionZ = 3
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -69,99999
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Hint_Objective
Objectives[1]Text = 
Objectives[1]positionX = 4870,046
Objectives[1]positionY = -4631,131
Objectives[1]positionZ = 13,3187
Objectives[1]Hint_Time = 9
Objectives[1]Hint_FOV = 20
Objectives[1]Hint_Use_Position = True
Objectives[1]Hint_Use_Player = False
Objectives[1]Hint_Use_Actor = False
Objectives[1]Hint_Use_Vehicle = False
Objectives[1]mission_ActorsCount = 21
Objectives[1]mission_Actors[0]Survive_Number = 0
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 0
Objectives[1]mission_Actors[0]positionX = 4991,846
Objectives[1]mission_Actors[0]positionY = -5168,839
Objectives[1]mission_Actors[0]positionZ = 2,606626
Objectives[1]mission_Actors[0]Heading = 235
Objectives[1]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[0]Relationship_Group = Enemy1
Objectives[1]mission_Actors[0]AddBlip = True
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = False
Objectives[1]mission_Actors[0]SetHealth = 500
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = True
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[0]AlwaysFight = True
Objectives[1]mission_Actors[0]Seeing_Range = 30
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Offensive
Objectives[1]mission_Actors[0]weapon = AssaultRifle
Objectives[1]mission_Actors[0]Variation = Random
Objectives[1]mission_Actors[0]Task = 2
Objectives[1]mission_Actors[0]Task_Guard_Range = 200
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[1]Survive_Number = 0
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 0
Objectives[1]mission_Actors[1]positionX = 4936,733
Objectives[1]mission_Actors[1]positionY = -5210,126
Objectives[1]mission_Actors[1]positionZ = 2,524077
Objectives[1]mission_Actors[1]Heading = 235
Objectives[1]mission_Actors[1]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[1]Relationship_Group = Enemy1
Objectives[1]mission_Actors[1]AddBlip = True
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = False
Objectives[1]mission_Actors[1]SetHealth = 500
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = True
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = AssaultRifle
Objectives[1]mission_Actors[1]Variation = Random
Objectives[1]mission_Actors[1]Task = 2
Objectives[1]mission_Actors[1]Task_Guard_Range = 200
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 0
Objectives[1]mission_Actors[2]positionX = 4907,339
Objectives[1]mission_Actors[2]positionY = -5205,655
Objectives[1]mission_Actors[2]positionZ = 2,511763
Objectives[1]mission_Actors[2]Heading = 235
Objectives[1]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[2]Relationship_Group = Enemy1
Objectives[1]mission_Actors[2]AddBlip = True
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = False
Objectives[1]mission_Actors[2]SetHealth = 500
Objectives[1]mission_Actors[2]DieFromHeadShot = True
Objectives[1]mission_Actors[2]CanExitVehicle = True
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[2]AlwaysFight = True
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Offensive
Objectives[1]mission_Actors[2]weapon = AssaultRifle
Objectives[1]mission_Actors[2]Variation = Random
Objectives[1]mission_Actors[2]Task = 2
Objectives[1]mission_Actors[2]Task_Guard_Range = 200
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = NONE
Objectives[1]mission_Actors[3]Survive_Number = 0
Objectives[1]mission_Actors[3]Failed_Text = 
Objectives[1]mission_Actors[3]Remove_After = 0
Objectives[1]mission_Actors[3]positionX = 4939,817
Objectives[1]mission_Actors[3]positionY = -5299,188
Objectives[1]mission_Actors[3]positionZ = 5,481761
Objectives[1]mission_Actors[3]Heading = 235
Objectives[1]mission_Actors[3]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[3]Relationship_Group = Enemy1
Objectives[1]mission_Actors[3]AddBlip = True
Objectives[1]mission_Actors[3]ShowCone = False
Objectives[1]mission_Actors[3]Invincible = False
Objectives[1]mission_Actors[3]SetHealth = 500
Objectives[1]mission_Actors[3]DieFromHeadShot = True
Objectives[1]mission_Actors[3]CanExitVehicle = True
Objectives[1]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[3]AlwaysFight = True
Objectives[1]mission_Actors[3]Seeing_Range = 30
Objectives[1]mission_Actors[3]Hearing_Range = 30
Objectives[1]mission_Actors[3]CombatMovement = Offensive
Objectives[1]mission_Actors[3]weapon = AssaultRifle
Objectives[1]mission_Actors[3]Variation = Random
Objectives[1]mission_Actors[3]Task = 2
Objectives[1]mission_Actors[3]Task_Guard_Range = 200
Objectives[1]mission_Actors[3]Task_Stay_In_Range = True
Objectives[1]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[3]Task_Scenario = NONE
Objectives[1]mission_Actors[4]Survive_Number = 0
Objectives[1]mission_Actors[4]Failed_Text = 
Objectives[1]mission_Actors[4]Remove_After = 0
Objectives[1]mission_Actors[4]positionX = 5114,693
Objectives[1]mission_Actors[4]positionY = -5148,494
Objectives[1]mission_Actors[4]positionZ = 2,249451
Objectives[1]mission_Actors[4]Heading = 235,0026
Objectives[1]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[4]Relationship_Group = Enemy1
Objectives[1]mission_Actors[4]AddBlip = True
Objectives[1]mission_Actors[4]ShowCone = False
Objectives[1]mission_Actors[4]Invincible = False
Objectives[1]mission_Actors[4]SetHealth = 500
Objectives[1]mission_Actors[4]DieFromHeadShot = True
Objectives[1]mission_Actors[4]CanExitVehicle = True
Objectives[1]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[4]AlwaysFight = True
Objectives[1]mission_Actors[4]Seeing_Range = 30
Objectives[1]mission_Actors[4]Hearing_Range = 30
Objectives[1]mission_Actors[4]CombatMovement = Offensive
Objectives[1]mission_Actors[4]weapon = AssaultRifle
Objectives[1]mission_Actors[4]Variation = Random
Objectives[1]mission_Actors[4]Task = 2
Objectives[1]mission_Actors[4]Task_Guard_Range = 200
Objectives[1]mission_Actors[4]Task_Stay_In_Range = True
Objectives[1]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[4]Task_Scenario = NONE
Objectives[1]mission_Actors[5]Survive_Number = 0
Objectives[1]mission_Actors[5]Failed_Text = 
Objectives[1]mission_Actors[5]Remove_After = 0
Objectives[1]mission_Actors[5]positionX = 5161,197
Objectives[1]mission_Actors[5]positionY = -5198,686
Objectives[1]mission_Actors[5]positionZ = 3,946808
Objectives[1]mission_Actors[5]Heading = 235
Objectives[1]mission_Actors[5]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[5]Relationship_Group = Enemy1
Objectives[1]mission_Actors[5]AddBlip = True
Objectives[1]mission_Actors[5]ShowCone = False
Objectives[1]mission_Actors[5]Invincible = False
Objectives[1]mission_Actors[5]SetHealth = 500
Objectives[1]mission_Actors[5]DieFromHeadShot = True
Objectives[1]mission_Actors[5]CanExitVehicle = True
Objectives[1]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[5]AlwaysFight = True
Objectives[1]mission_Actors[5]Seeing_Range = 30
Objectives[1]mission_Actors[5]Hearing_Range = 30
Objectives[1]mission_Actors[5]CombatMovement = Offensive
Objectives[1]mission_Actors[5]weapon = AssaultRifle
Objectives[1]mission_Actors[5]Variation = Random
Objectives[1]mission_Actors[5]Task = 2
Objectives[1]mission_Actors[5]Task_Guard_Range = 200
Objectives[1]mission_Actors[5]Task_Stay_In_Range = True
Objectives[1]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[5]Task_Scenario = NONE
Objectives[1]mission_Actors[6]Survive_Number = 0
Objectives[1]mission_Actors[6]Failed_Text = 
Objectives[1]mission_Actors[6]Remove_After = 0
Objectives[1]mission_Actors[6]positionX = 5084,905
Objectives[1]mission_Actors[6]positionY = -4680,789
Objectives[1]mission_Actors[6]positionZ = 2,390013
Objectives[1]mission_Actors[6]Heading = 235
Objectives[1]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[6]Relationship_Group = Enemy1
Objectives[1]mission_Actors[6]AddBlip = True
Objectives[1]mission_Actors[6]ShowCone = False
Objectives[1]mission_Actors[6]Invincible = False
Objectives[1]mission_Actors[6]SetHealth = 500
Objectives[1]mission_Actors[6]DieFromHeadShot = True
Objectives[1]mission_Actors[6]CanExitVehicle = True
Objectives[1]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[6]AlwaysFight = True
Objectives[1]mission_Actors[6]Seeing_Range = 30
Objectives[1]mission_Actors[6]Hearing_Range = 30
Objectives[1]mission_Actors[6]CombatMovement = Offensive
Objectives[1]mission_Actors[6]weapon = AssaultRifle
Objectives[1]mission_Actors[6]Variation = Random
Objectives[1]mission_Actors[6]Task = 2
Objectives[1]mission_Actors[6]Task_Guard_Range = 200
Objectives[1]mission_Actors[6]Task_Stay_In_Range = True
Objectives[1]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[6]Task_Scenario = NONE
Objectives[1]mission_Actors[7]Survive_Number = 0
Objectives[1]mission_Actors[7]Failed_Text = 
Objectives[1]mission_Actors[7]Remove_After = 0
Objectives[1]mission_Actors[7]positionX = 5077,612
Objectives[1]mission_Actors[7]positionY = -4613,872
Objectives[1]mission_Actors[7]positionZ = 2,637702
Objectives[1]mission_Actors[7]Heading = 235,0002
Objectives[1]mission_Actors[7]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[7]Relationship_Group = Enemy1
Objectives[1]mission_Actors[7]AddBlip = True
Objectives[1]mission_Actors[7]ShowCone = False
Objectives[1]mission_Actors[7]Invincible = False
Objectives[1]mission_Actors[7]SetHealth = 500
Objectives[1]mission_Actors[7]DieFromHeadShot = True
Objectives[1]mission_Actors[7]CanExitVehicle = True
Objectives[1]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[7]AlwaysFight = True
Objectives[1]mission_Actors[7]Seeing_Range = 30
Objectives[1]mission_Actors[7]Hearing_Range = 30
Objectives[1]mission_Actors[7]CombatMovement = Offensive
Objectives[1]mission_Actors[7]weapon = AssaultRifle
Objectives[1]mission_Actors[7]Variation = Random
Objectives[1]mission_Actors[7]Task = 2
Objectives[1]mission_Actors[7]Task_Guard_Range = 200
Objectives[1]mission_Actors[7]Task_Stay_In_Range = True
Objectives[1]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[7]Task_Scenario = NONE
Objectives[1]mission_Actors[8]Survive_Number = 0
Objectives[1]mission_Actors[8]Failed_Text = 
Objectives[1]mission_Actors[8]Remove_After = 0
Objectives[1]mission_Actors[8]positionX = 5154,983
Objectives[1]mission_Actors[8]positionY = -4622,581
Objectives[1]mission_Actors[8]positionZ = 2,773394
Objectives[1]mission_Actors[8]Heading = 235
Objectives[1]mission_Actors[8]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[8]Relationship_Group = Enemy1
Objectives[1]mission_Actors[8]AddBlip = True
Objectives[1]mission_Actors[8]ShowCone = False
Objectives[1]mission_Actors[8]Invincible = False
Objectives[1]mission_Actors[8]SetHealth = 500
Objectives[1]mission_Actors[8]DieFromHeadShot = True
Objectives[1]mission_Actors[8]CanExitVehicle = True
Objectives[1]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[8]AlwaysFight = True
Objectives[1]mission_Actors[8]Seeing_Range = 30
Objectives[1]mission_Actors[8]Hearing_Range = 30
Objectives[1]mission_Actors[8]CombatMovement = Offensive
Objectives[1]mission_Actors[8]weapon = AssaultRifle
Objectives[1]mission_Actors[8]Variation = Random
Objectives[1]mission_Actors[8]Task = 2
Objectives[1]mission_Actors[8]Task_Guard_Range = 200
Objectives[1]mission_Actors[8]Task_Stay_In_Range = True
Objectives[1]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[8]Task_Scenario = NONE
Objectives[1]mission_Actors[9]Survive_Number = 0
Objectives[1]mission_Actors[9]Failed_Text = 
Objectives[1]mission_Actors[9]Remove_After = 0
Objectives[1]mission_Actors[9]positionX = 4877,176
Objectives[1]mission_Actors[9]positionY = -4486,327
Objectives[1]mission_Actors[9]positionZ = 26,93382
Objectives[1]mission_Actors[9]Heading = 235
Objectives[1]mission_Actors[9]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[9]Relationship_Group = Enemy1
Objectives[1]mission_Actors[9]AddBlip = True
Objectives[1]mission_Actors[9]ShowCone = False
Objectives[1]mission_Actors[9]Invincible = False
Objectives[1]mission_Actors[9]SetHealth = 500
Objectives[1]mission_Actors[9]DieFromHeadShot = True
Objectives[1]mission_Actors[9]CanExitVehicle = True
Objectives[1]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[9]AlwaysFight = True
Objectives[1]mission_Actors[9]Seeing_Range = 100
Objectives[1]mission_Actors[9]Hearing_Range = 100
Objectives[1]mission_Actors[9]CombatMovement = Offensive
Objectives[1]mission_Actors[9]weapon = AssaultRifle
Objectives[1]mission_Actors[9]Variation = Default
Objectives[1]mission_Actors[9]Task = 1
Objectives[1]mission_Actors[9]Task_Guard_Range = 5
Objectives[1]mission_Actors[9]Task_Stay_In_Range = True
Objectives[1]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[9]Task_Scenario = NONE
Objectives[1]mission_Actors[10]Survive_Number = 0
Objectives[1]mission_Actors[10]Failed_Text = 
Objectives[1]mission_Actors[10]Remove_After = 0
Objectives[1]mission_Actors[10]positionX = 5030,729
Objectives[1]mission_Actors[10]positionY = -4630,071
Objectives[1]mission_Actors[10]positionZ = 21,68461
Objectives[1]mission_Actors[10]Heading = 235
Objectives[1]mission_Actors[10]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[10]Relationship_Group = Enemy1
Objectives[1]mission_Actors[10]AddBlip = True
Objectives[1]mission_Actors[10]ShowCone = False
Objectives[1]mission_Actors[10]Invincible = False
Objectives[1]mission_Actors[10]SetHealth = 500
Objectives[1]mission_Actors[10]DieFromHeadShot = True
Objectives[1]mission_Actors[10]CanExitVehicle = True
Objectives[1]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[10]AlwaysFight = True
Objectives[1]mission_Actors[10]Seeing_Range = 100
Objectives[1]mission_Actors[10]Hearing_Range = 100
Objectives[1]mission_Actors[10]CombatMovement = Offensive
Objectives[1]mission_Actors[10]weapon = AssaultRifle
Objectives[1]mission_Actors[10]Variation = Default
Objectives[1]mission_Actors[10]Task = 1
Objectives[1]mission_Actors[10]Task_Guard_Range = 5
Objectives[1]mission_Actors[10]Task_Stay_In_Range = True
Objectives[1]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[10]Task_Scenario = NONE
Objectives[1]mission_Actors[11]Survive_Number = 0
Objectives[1]mission_Actors[11]Failed_Text = 
Objectives[1]mission_Actors[11]Remove_After = 0
Objectives[1]mission_Actors[11]positionX = 5152,796
Objectives[1]mission_Actors[11]positionY = -4934,158
Objectives[1]mission_Actors[11]positionZ = 30,87342
Objectives[1]mission_Actors[11]Heading = 235
Objectives[1]mission_Actors[11]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[11]Relationship_Group = Enemy1
Objectives[1]mission_Actors[11]AddBlip = True
Objectives[1]mission_Actors[11]ShowCone = False
Objectives[1]mission_Actors[11]Invincible = False
Objectives[1]mission_Actors[11]SetHealth = 500
Objectives[1]mission_Actors[11]DieFromHeadShot = True
Objectives[1]mission_Actors[11]CanExitVehicle = True
Objectives[1]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[11]AlwaysFight = True
Objectives[1]mission_Actors[11]Seeing_Range = 100
Objectives[1]mission_Actors[11]Hearing_Range = 100
Objectives[1]mission_Actors[11]CombatMovement = Offensive
Objectives[1]mission_Actors[11]weapon = AssaultRifle
Objectives[1]mission_Actors[11]Variation = Random
Objectives[1]mission_Actors[11]Task = 1
Objectives[1]mission_Actors[11]Task_Guard_Range = 5
Objectives[1]mission_Actors[11]Task_Stay_In_Range = True
Objectives[1]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[11]Task_Scenario = NONE
Objectives[1]mission_Actors[12]Survive_Number = 0
Objectives[1]mission_Actors[12]Failed_Text = 
Objectives[1]mission_Actors[12]Remove_After = 0
Objectives[1]mission_Actors[12]positionX = 5147,349
Objectives[1]mission_Actors[12]positionY = -5051,306
Objectives[1]mission_Actors[12]positionZ = 20,39156
Objectives[1]mission_Actors[12]Heading = 235
Objectives[1]mission_Actors[12]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[12]Relationship_Group = Enemy1
Objectives[1]mission_Actors[12]AddBlip = True
Objectives[1]mission_Actors[12]ShowCone = False
Objectives[1]mission_Actors[12]Invincible = False
Objectives[1]mission_Actors[12]SetHealth = 500
Objectives[1]mission_Actors[12]DieFromHeadShot = True
Objectives[1]mission_Actors[12]CanExitVehicle = True
Objectives[1]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[12]AlwaysFight = True
Objectives[1]mission_Actors[12]Seeing_Range = 100
Objectives[1]mission_Actors[12]Hearing_Range = 100
Objectives[1]mission_Actors[12]CombatMovement = Offensive
Objectives[1]mission_Actors[12]weapon = AssaultRifle
Objectives[1]mission_Actors[12]Variation = Random
Objectives[1]mission_Actors[12]Task = 1
Objectives[1]mission_Actors[12]Task_Guard_Range = 5
Objectives[1]mission_Actors[12]Task_Stay_In_Range = True
Objectives[1]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[12]Task_Scenario = NONE
Objectives[1]mission_Actors[13]Survive_Number = 0
Objectives[1]mission_Actors[13]Failed_Text = 
Objectives[1]mission_Actors[13]Remove_After = 0
Objectives[1]mission_Actors[13]positionX = 5041,173
Objectives[1]mission_Actors[13]positionY = -5113,819
Objectives[1]mission_Actors[13]positionZ = 22,94462
Objectives[1]mission_Actors[13]Heading = 235
Objectives[1]mission_Actors[13]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[13]Relationship_Group = Enemy1
Objectives[1]mission_Actors[13]AddBlip = True
Objectives[1]mission_Actors[13]ShowCone = False
Objectives[1]mission_Actors[13]Invincible = False
Objectives[1]mission_Actors[13]SetHealth = 500
Objectives[1]mission_Actors[13]DieFromHeadShot = True
Objectives[1]mission_Actors[13]CanExitVehicle = True
Objectives[1]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[13]AlwaysFight = True
Objectives[1]mission_Actors[13]Seeing_Range = 100
Objectives[1]mission_Actors[13]Hearing_Range = 100
Objectives[1]mission_Actors[13]CombatMovement = Offensive
Objectives[1]mission_Actors[13]weapon = AssaultRifle
Objectives[1]mission_Actors[13]Variation = Random
Objectives[1]mission_Actors[13]Task = 1
Objectives[1]mission_Actors[13]Task_Guard_Range = 5
Objectives[1]mission_Actors[13]Task_Stay_In_Range = True
Objectives[1]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[13]Task_Scenario = NONE
Objectives[1]mission_Actors[14]Survive_Number = 0
Objectives[1]mission_Actors[14]Failed_Text = 
Objectives[1]mission_Actors[14]Remove_After = 0
Objectives[1]mission_Actors[14]positionX = 4887,944
Objectives[1]mission_Actors[14]positionY = -5459,506
Objectives[1]mission_Actors[14]positionZ = 47,52376
Objectives[1]mission_Actors[14]Heading = 235
Objectives[1]mission_Actors[14]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[14]Relationship_Group = Enemy1
Objectives[1]mission_Actors[14]AddBlip = True
Objectives[1]mission_Actors[14]ShowCone = False
Objectives[1]mission_Actors[14]Invincible = False
Objectives[1]mission_Actors[14]SetHealth = 500
Objectives[1]mission_Actors[14]DieFromHeadShot = True
Objectives[1]mission_Actors[14]CanExitVehicle = True
Objectives[1]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[14]AlwaysFight = True
Objectives[1]mission_Actors[14]Seeing_Range = 100
Objectives[1]mission_Actors[14]Hearing_Range = 100
Objectives[1]mission_Actors[14]CombatMovement = Offensive
Objectives[1]mission_Actors[14]weapon = AssaultRifle
Objectives[1]mission_Actors[14]Variation = Random
Objectives[1]mission_Actors[14]Task = 1
Objectives[1]mission_Actors[14]Task_Guard_Range = 5
Objectives[1]mission_Actors[14]Task_Stay_In_Range = True
Objectives[1]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[14]Task_Scenario = NONE
Objectives[1]mission_Actors[15]Survive_Number = 0
Objectives[1]mission_Actors[15]Failed_Text = 
Objectives[1]mission_Actors[15]Remove_After = 0
Objectives[1]mission_Actors[15]positionX = 5124,404
Objectives[1]mission_Actors[15]positionY = -5529,234
Objectives[1]mission_Actors[15]positionZ = 70,97038
Objectives[1]mission_Actors[15]Heading = 235
Objectives[1]mission_Actors[15]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[15]Relationship_Group = Enemy1
Objectives[1]mission_Actors[15]AddBlip = True
Objectives[1]mission_Actors[15]ShowCone = False
Objectives[1]mission_Actors[15]Invincible = False
Objectives[1]mission_Actors[15]SetHealth = 500
Objectives[1]mission_Actors[15]DieFromHeadShot = True
Objectives[1]mission_Actors[15]CanExitVehicle = True
Objectives[1]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[15]AlwaysFight = True
Objectives[1]mission_Actors[15]Seeing_Range = 100
Objectives[1]mission_Actors[15]Hearing_Range = 100
Objectives[1]mission_Actors[15]CombatMovement = Offensive
Objectives[1]mission_Actors[15]weapon = AssaultRifle
Objectives[1]mission_Actors[15]Variation = Random
Objectives[1]mission_Actors[15]Task = 1
Objectives[1]mission_Actors[15]Task_Guard_Range = 5
Objectives[1]mission_Actors[15]Task_Stay_In_Range = True
Objectives[1]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[15]Task_Scenario = NONE
Objectives[1]mission_Actors[16]Survive_Number = 0
Objectives[1]mission_Actors[16]Failed_Text = 
Objectives[1]mission_Actors[16]Remove_After = 0
Objectives[1]mission_Actors[16]positionX = 5361,653
Objectives[1]mission_Actors[16]positionY = -5438,903
Objectives[1]mission_Actors[16]positionZ = 66,17648
Objectives[1]mission_Actors[16]Heading = 235
Objectives[1]mission_Actors[16]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[16]Relationship_Group = Enemy1
Objectives[1]mission_Actors[16]AddBlip = True
Objectives[1]mission_Actors[16]ShowCone = False
Objectives[1]mission_Actors[16]Invincible = False
Objectives[1]mission_Actors[16]SetHealth = 500
Objectives[1]mission_Actors[16]DieFromHeadShot = True
Objectives[1]mission_Actors[16]CanExitVehicle = True
Objectives[1]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[16]AlwaysFight = True
Objectives[1]mission_Actors[16]Seeing_Range = 100
Objectives[1]mission_Actors[16]Hearing_Range = 100
Objectives[1]mission_Actors[16]CombatMovement = Offensive
Objectives[1]mission_Actors[16]weapon = AssaultRifle
Objectives[1]mission_Actors[16]Variation = Random
Objectives[1]mission_Actors[16]Task = 1
Objectives[1]mission_Actors[16]Task_Guard_Range = 5
Objectives[1]mission_Actors[16]Task_Stay_In_Range = True
Objectives[1]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[16]Task_Scenario = NONE
Objectives[1]mission_Actors[17]Survive_Number = 0
Objectives[1]mission_Actors[17]Failed_Text = 
Objectives[1]mission_Actors[17]Remove_After = 0
Objectives[1]mission_Actors[17]positionX = 5466,799
Objectives[1]mission_Actors[17]positionY = -5238,57
Objectives[1]mission_Actors[17]positionZ = 43,96177
Objectives[1]mission_Actors[17]Heading = 235
Objectives[1]mission_Actors[17]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[17]Relationship_Group = Enemy1
Objectives[1]mission_Actors[17]AddBlip = True
Objectives[1]mission_Actors[17]ShowCone = False
Objectives[1]mission_Actors[17]Invincible = False
Objectives[1]mission_Actors[17]SetHealth = 500
Objectives[1]mission_Actors[17]DieFromHeadShot = True
Objectives[1]mission_Actors[17]CanExitVehicle = True
Objectives[1]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[17]AlwaysFight = True
Objectives[1]mission_Actors[17]Seeing_Range = 100
Objectives[1]mission_Actors[17]Hearing_Range = 100
Objectives[1]mission_Actors[17]CombatMovement = Offensive
Objectives[1]mission_Actors[17]weapon = AssaultRifle
Objectives[1]mission_Actors[17]Variation = Random
Objectives[1]mission_Actors[17]Task = 1
Objectives[1]mission_Actors[17]Task_Guard_Range = 5
Objectives[1]mission_Actors[17]Task_Stay_In_Range = True
Objectives[1]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[17]Task_Scenario = NONE
Objectives[1]mission_Actors[18]Survive_Number = 0
Objectives[1]mission_Actors[18]Failed_Text = 
Objectives[1]mission_Actors[18]Remove_After = 0
Objectives[1]mission_Actors[18]positionX = 5143,32
Objectives[1]mission_Actors[18]positionY = -5245,854
Objectives[1]mission_Actors[18]positionZ = 26,29191
Objectives[1]mission_Actors[18]Heading = 235
Objectives[1]mission_Actors[18]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[18]Relationship_Group = Enemy1
Objectives[1]mission_Actors[18]AddBlip = True
Objectives[1]mission_Actors[18]ShowCone = False
Objectives[1]mission_Actors[18]Invincible = False
Objectives[1]mission_Actors[18]SetHealth = 500
Objectives[1]mission_Actors[18]DieFromHeadShot = True
Objectives[1]mission_Actors[18]CanExitVehicle = True
Objectives[1]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[18]AlwaysFight = True
Objectives[1]mission_Actors[18]Seeing_Range = 100
Objectives[1]mission_Actors[18]Hearing_Range = 100
Objectives[1]mission_Actors[18]CombatMovement = Offensive
Objectives[1]mission_Actors[18]weapon = AssaultRifle
Objectives[1]mission_Actors[18]Variation = Random
Objectives[1]mission_Actors[18]Task = 1
Objectives[1]mission_Actors[18]Task_Guard_Range = 5
Objectives[1]mission_Actors[18]Task_Stay_In_Range = True
Objectives[1]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[18]Task_Scenario = NONE
Objectives[1]mission_Actors[19]Survive_Number = 0
Objectives[1]mission_Actors[19]Failed_Text = 
Objectives[1]mission_Actors[19]Remove_After = 0
Objectives[1]mission_Actors[19]positionX = 4510,61
Objectives[1]mission_Actors[19]positionY = -4516,3
Objectives[1]mission_Actors[19]positionZ = 4,116694
Objectives[1]mission_Actors[19]Heading = 235
Objectives[1]mission_Actors[19]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[19]Relationship_Group = Enemy1
Objectives[1]mission_Actors[19]AddBlip = True
Objectives[1]mission_Actors[19]ShowCone = False
Objectives[1]mission_Actors[19]Invincible = False
Objectives[1]mission_Actors[19]SetHealth = 500
Objectives[1]mission_Actors[19]DieFromHeadShot = True
Objectives[1]mission_Actors[19]CanExitVehicle = True
Objectives[1]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[19]AlwaysFight = True
Objectives[1]mission_Actors[19]Seeing_Range = 30
Objectives[1]mission_Actors[19]Hearing_Range = 30
Objectives[1]mission_Actors[19]CombatMovement = Offensive
Objectives[1]mission_Actors[19]weapon = AssaultRifle
Objectives[1]mission_Actors[19]Variation = Random
Objectives[1]mission_Actors[19]Task = 2
Objectives[1]mission_Actors[19]Task_Guard_Range = 200
Objectives[1]mission_Actors[19]Task_Stay_In_Range = True
Objectives[1]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[19]Task_Scenario = NONE
Objectives[1]mission_Actors[20]Survive_Number = 0
Objectives[1]mission_Actors[20]Failed_Text = 
Objectives[1]mission_Actors[20]Remove_After = 0
Objectives[1]mission_Actors[20]positionX = 5352,529
Objectives[1]mission_Actors[20]positionY = -5216,582
Objectives[1]mission_Actors[20]positionZ = 31,11675
Objectives[1]mission_Actors[20]Heading = 235
Objectives[1]mission_Actors[20]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[20]Relationship_Group = Enemy1
Objectives[1]mission_Actors[20]AddBlip = True
Objectives[1]mission_Actors[20]ShowCone = False
Objectives[1]mission_Actors[20]Invincible = False
Objectives[1]mission_Actors[20]SetHealth = 500
Objectives[1]mission_Actors[20]DieFromHeadShot = True
Objectives[1]mission_Actors[20]CanExitVehicle = True
Objectives[1]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[20]AlwaysFight = True
Objectives[1]mission_Actors[20]Seeing_Range = 30
Objectives[1]mission_Actors[20]Hearing_Range = 30
Objectives[1]mission_Actors[20]CombatMovement = Offensive
Objectives[1]mission_Actors[20]weapon = AssaultRifle
Objectives[1]mission_Actors[20]Variation = Random
Objectives[1]mission_Actors[20]Task = 2
Objectives[1]mission_Actors[20]Task_Guard_Range = 200
Objectives[1]mission_Actors[20]Task_Stay_In_Range = True
Objectives[1]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[20]Task_Scenario = NONE
Objectives[1]mission_Vehicles = 7
Objectives[1]mission_Vehicles[0]positionX = 4493,946
Objectives[1]mission_Vehicles[0]positionY = -4509,209
Objectives[1]mission_Vehicles[0]positionZ = 4,483329
Objectives[1]mission_Vehicles[0]Heading = 289,9714
Objectives[1]mission_Vehicles[0]Name = Blista
Objectives[1]mission_Vehicles[0]Model = vetir
Objectives[1]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[0]HasPearlescent = False
Objectives[1]mission_Vehicles[0]Livery = 0
Objectives[1]mission_Vehicles[0]DirtLevel = 15
Objectives[1]mission_Vehicles[0]LockedForPlayer = False
Objectives[1]mission_Vehicles[0]Locked = False
Objectives[1]mission_Vehicles[0]Alarm = False
Objectives[1]mission_Vehicles[0]HotWired = True
Objectives[1]mission_Vehicles[0]Invincible = False
Objectives[1]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[0]Remove_After = 0
Objectives[1]mission_Vehicles[0]Survive_Number = 0
Objectives[1]mission_Vehicles[0]Failed_Text = 
Objectives[1]mission_Vehicles[0]NeededForActorsCount = 3
Objectives[1]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[1]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 37
Objectives[1]mission_Vehicles[0]NeededForActorIndex[1] = 1
Objectives[1]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 2
Objectives[1]mission_Vehicles[0]NeededForActorIndex[2] = 1
Objectives[1]mission_Vehicles[0]NeededForActorTaskIndex[2] = 0
Objectives[1]mission_Vehicles[1]positionX = 5020,505
Objectives[1]mission_Vehicles[1]positionY = -5116,533
Objectives[1]mission_Vehicles[1]positionZ = 2,407346
Objectives[1]mission_Vehicles[1]Heading = 161,0479
Objectives[1]mission_Vehicles[1]Name = Blista
Objectives[1]mission_Vehicles[1]Model = manchez2
Objectives[1]mission_Vehicles[1]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[1]HasPearlescent = False
Objectives[1]mission_Vehicles[1]Livery = 0
Objectives[1]mission_Vehicles[1]DirtLevel = 15
Objectives[1]mission_Vehicles[1]LockedForPlayer = False
Objectives[1]mission_Vehicles[1]Locked = False
Objectives[1]mission_Vehicles[1]Alarm = False
Objectives[1]mission_Vehicles[1]HotWired = True
Objectives[1]mission_Vehicles[1]Invincible = False
Objectives[1]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[1]Remove_After = 0
Objectives[1]mission_Vehicles[1]Survive_Number = 0
Objectives[1]mission_Vehicles[1]Failed_Text = 
Objectives[1]mission_Vehicles[1]NeededForActorsCount = 3
Objectives[1]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[1]NeededForActorIndex[0] = 4
Objectives[1]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 37
Objectives[1]mission_Vehicles[1]NeededForActorIndex[1] = 4
Objectives[1]mission_Vehicles[1]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[1]NeededForActorObjectiveNumber[2] = 2
Objectives[1]mission_Vehicles[1]NeededForActorIndex[2] = 4
Objectives[1]mission_Vehicles[1]NeededForActorTaskIndex[2] = 0
Objectives[1]mission_Vehicles[2]positionX = 5162,969
Objectives[1]mission_Vehicles[2]positionY = -4952,008
Objectives[1]mission_Vehicles[2]positionZ = 14,21187
Objectives[1]mission_Vehicles[2]Heading = 187,2473
Objectives[1]mission_Vehicles[2]Name = Blista
Objectives[1]mission_Vehicles[2]Model = vetir
Objectives[1]mission_Vehicles[2]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[2]HasPearlescent = False
Objectives[1]mission_Vehicles[2]Livery = 0
Objectives[1]mission_Vehicles[2]DirtLevel = 15
Objectives[1]mission_Vehicles[2]LockedForPlayer = False
Objectives[1]mission_Vehicles[2]Locked = False
Objectives[1]mission_Vehicles[2]Alarm = False
Objectives[1]mission_Vehicles[2]HotWired = True
Objectives[1]mission_Vehicles[2]Invincible = False
Objectives[1]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[2]Remove_After = 0
Objectives[1]mission_Vehicles[2]Survive_Number = 0
Objectives[1]mission_Vehicles[2]Failed_Text = 
Objectives[1]mission_Vehicles[2]NeededForActorsCount = 3
Objectives[1]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[2]NeededForActorIndex[0] = 3
Objectives[1]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[2]NeededForActorObjectiveNumber[1] = 37
Objectives[1]mission_Vehicles[2]NeededForActorIndex[1] = 3
Objectives[1]mission_Vehicles[2]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[2]NeededForActorObjectiveNumber[2] = 2
Objectives[1]mission_Vehicles[2]NeededForActorIndex[2] = 3
Objectives[1]mission_Vehicles[2]NeededForActorTaskIndex[2] = 0
Objectives[1]mission_Vehicles[3]positionX = 5513,522
Objectives[1]mission_Vehicles[3]positionY = -5301,943
Objectives[1]mission_Vehicles[3]positionZ = 13,70608
Objectives[1]mission_Vehicles[3]Heading = 94,78898
Objectives[1]mission_Vehicles[3]Name = Blista
Objectives[1]mission_Vehicles[3]Model = winky
Objectives[1]mission_Vehicles[3]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[3]HasPearlescent = False
Objectives[1]mission_Vehicles[3]Livery = 0
Objectives[1]mission_Vehicles[3]DirtLevel = 15
Objectives[1]mission_Vehicles[3]LockedForPlayer = False
Objectives[1]mission_Vehicles[3]Locked = False
Objectives[1]mission_Vehicles[3]Alarm = False
Objectives[1]mission_Vehicles[3]HotWired = True
Objectives[1]mission_Vehicles[3]Invincible = False
Objectives[1]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[3]Remove_After = 0
Objectives[1]mission_Vehicles[3]Survive_Number = 0
Objectives[1]mission_Vehicles[3]Failed_Text = 
Objectives[1]mission_Vehicles[3]NeededForActorsCount = 3
Objectives[1]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[3]NeededForActorIndex[0] = 7
Objectives[1]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[3]NeededForActorObjectiveNumber[1] = 37
Objectives[1]mission_Vehicles[3]NeededForActorIndex[1] = 7
Objectives[1]mission_Vehicles[3]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[3]NeededForActorObjectiveNumber[2] = 2
Objectives[1]mission_Vehicles[3]NeededForActorIndex[2] = 7
Objectives[1]mission_Vehicles[3]NeededForActorTaskIndex[2] = 0
Objectives[1]mission_Vehicles[4]positionX = 4977,79
Objectives[1]mission_Vehicles[4]positionY = -5598,181
Objectives[1]mission_Vehicles[4]positionZ = 23,30107
Objectives[1]mission_Vehicles[4]Heading = 24,04018
Objectives[1]mission_Vehicles[4]Name = Blista
Objectives[1]mission_Vehicles[4]Model = manchez2
Objectives[1]mission_Vehicles[4]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[4]HasPearlescent = False
Objectives[1]mission_Vehicles[4]Livery = 0
Objectives[1]mission_Vehicles[4]DirtLevel = 15
Objectives[1]mission_Vehicles[4]LockedForPlayer = False
Objectives[1]mission_Vehicles[4]Locked = False
Objectives[1]mission_Vehicles[4]Alarm = False
Objectives[1]mission_Vehicles[4]HotWired = True
Objectives[1]mission_Vehicles[4]Invincible = False
Objectives[1]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[4]Remove_After = 0
Objectives[1]mission_Vehicles[4]Survive_Number = 0
Objectives[1]mission_Vehicles[4]Failed_Text = 
Objectives[1]mission_Vehicles[4]NeededForActorsCount = 3
Objectives[1]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[4]NeededForActorIndex[0] = 5
Objectives[1]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[4]NeededForActorObjectiveNumber[1] = 37
Objectives[1]mission_Vehicles[4]NeededForActorIndex[1] = 5
Objectives[1]mission_Vehicles[4]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[4]NeededForActorObjectiveNumber[2] = 2
Objectives[1]mission_Vehicles[4]NeededForActorIndex[2] = 5
Objectives[1]mission_Vehicles[4]NeededForActorTaskIndex[2] = 0
Objectives[1]mission_Vehicles[5]positionX = 5099,27
Objectives[1]mission_Vehicles[5]positionY = -5237,759
Objectives[1]mission_Vehicles[5]positionZ = 0,1205067
Objectives[1]mission_Vehicles[5]Heading = 0,02411486
Objectives[1]mission_Vehicles[5]Name = Dinghy
Objectives[1]mission_Vehicles[5]Model = dinghy4
Objectives[1]mission_Vehicles[5]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[5]HasPearlescent = False
Objectives[1]mission_Vehicles[5]Livery = 0
Objectives[1]mission_Vehicles[5]DirtLevel = 0
Objectives[1]mission_Vehicles[5]LockedForPlayer = False
Objectives[1]mission_Vehicles[5]Locked = False
Objectives[1]mission_Vehicles[5]Alarm = False
Objectives[1]mission_Vehicles[5]HotWired = False
Objectives[1]mission_Vehicles[5]Invincible = False
Objectives[1]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[5]Remove_After = 0
Objectives[1]mission_Vehicles[5]Survive_Number = 0
Objectives[1]mission_Vehicles[5]Failed_Text = 
Objectives[1]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[1]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 2
Objectives[1]mission_Vehicles[5]NeededForActorIndex[0] = 16
Objectives[1]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[6]positionX = 4706,325
Objectives[1]mission_Vehicles[6]positionY = -4976,729
Objectives[1]mission_Vehicles[6]positionZ = 0,1204972
Objectives[1]mission_Vehicles[6]Heading = 139,9426
Objectives[1]mission_Vehicles[6]Name = Dinghy
Objectives[1]mission_Vehicles[6]Model = dinghy
Objectives[1]mission_Vehicles[6]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[6]HasPearlescent = False
Objectives[1]mission_Vehicles[6]Livery = 0
Objectives[1]mission_Vehicles[6]DirtLevel = 0
Objectives[1]mission_Vehicles[6]LockedForPlayer = False
Objectives[1]mission_Vehicles[6]Locked = False
Objectives[1]mission_Vehicles[6]Alarm = False
Objectives[1]mission_Vehicles[6]HotWired = False
Objectives[1]mission_Vehicles[6]Invincible = False
Objectives[1]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[6]Remove_After = 0
Objectives[1]mission_Vehicles[6]Survive_Number = 0
Objectives[1]mission_Vehicles[6]Failed_Text = 
Objectives[1]mission_Vehicles[6]NeededForActorsCount = 1
Objectives[1]mission_Vehicles[6]NeededForActorObjectiveNumber[0] = 2
Objectives[1]mission_Vehicles[6]NeededForActorIndex[0] = 20
Objectives[1]mission_Vehicles[6]NeededForActorTaskIndex[0] = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 8
Objectives[1]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[0]Value = 99999
Objectives[1]mission_Pickup_Props[0]positionX = 4438,214
Objectives[1]mission_Pickup_Props[0]positionY = -4445,565
Objectives[1]mission_Pickup_Props[0]positionZ = 4,769866
Objectives[1]mission_Pickup_Props[0]rotationX = 0
Objectives[1]mission_Pickup_Props[0]rotationY = 0
Objectives[1]mission_Pickup_Props[0]rotationZ = -125
Objectives[1]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[1]Value = 99999
Objectives[1]mission_Pickup_Props[1]positionX = 4501,309
Objectives[1]mission_Pickup_Props[1]positionY = -4523,887
Objectives[1]mission_Pickup_Props[1]positionZ = 3,912364
Objectives[1]mission_Pickup_Props[1]rotationX = 0
Objectives[1]mission_Pickup_Props[1]rotationY = 0
Objectives[1]mission_Pickup_Props[1]rotationZ = -125
Objectives[1]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[2]Value = 99999
Objectives[1]mission_Pickup_Props[2]positionX = 5064,622
Objectives[1]mission_Pickup_Props[2]positionY = -4589,45
Objectives[1]mission_Pickup_Props[2]positionZ = 3,304058
Objectives[1]mission_Pickup_Props[2]rotationX = 0
Objectives[1]mission_Pickup_Props[2]rotationY = 0
Objectives[1]mission_Pickup_Props[2]rotationZ = 155
Objectives[1]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[3]Value = 99999
Objectives[1]mission_Pickup_Props[3]positionX = 5148,148
Objectives[1]mission_Pickup_Props[3]positionY = -4632,959
Objectives[1]mission_Pickup_Props[3]positionZ = 2,136821
Objectives[1]mission_Pickup_Props[3]rotationX = 0
Objectives[1]mission_Pickup_Props[3]rotationY = 0
Objectives[1]mission_Pickup_Props[3]rotationZ = 155
Objectives[1]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[4]Value = 99999
Objectives[1]mission_Pickup_Props[4]positionX = 5136,005
Objectives[1]mission_Pickup_Props[4]positionY = -5130,221
Objectives[1]mission_Pickup_Props[4]positionZ = 1,618564
Objectives[1]mission_Pickup_Props[4]rotationX = 0
Objectives[1]mission_Pickup_Props[4]rotationY = 0
Objectives[1]mission_Pickup_Props[4]rotationZ = -150
Objectives[1]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[5]Value = 99999
Objectives[1]mission_Pickup_Props[5]positionX = 5196,39
Objectives[1]mission_Pickup_Props[5]positionY = -5136,418
Objectives[1]mission_Pickup_Props[5]positionZ = 3,786757
Objectives[1]mission_Pickup_Props[5]rotationX = 0
Objectives[1]mission_Pickup_Props[5]rotationY = 0
Objectives[1]mission_Pickup_Props[5]rotationZ = -150
Objectives[1]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[6]Value = 99999
Objectives[1]mission_Pickup_Props[6]positionX = 5000,455
Objectives[1]mission_Pickup_Props[6]positionY = -5163,419
Objectives[1]mission_Pickup_Props[6]positionZ = 3,20114
Objectives[1]mission_Pickup_Props[6]rotationX = 0
Objectives[1]mission_Pickup_Props[6]rotationY = 0
Objectives[1]mission_Pickup_Props[6]rotationZ = 115
Objectives[1]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[7]Value = 99999
Objectives[1]mission_Pickup_Props[7]positionX = 4960,079
Objectives[1]mission_Pickup_Props[7]positionY = -5107,099
Objectives[1]mission_Pickup_Props[7]positionZ = 3,414758
Objectives[1]mission_Pickup_Props[7]rotationX = 0
Objectives[1]mission_Pickup_Props[7]rotationY = 0
Objectives[1]mission_Pickup_Props[7]rotationZ = 115
Objectives[1]ObjectiveMessages = 2
Objectives[1]ObjectiveMessages[0]positionX = 4208,194
Objectives[1]ObjectiveMessages[0]positionY = -4590,564
Objectives[1]ObjectiveMessages[0]positionZ = 3,186243
Objectives[1]ObjectiveMessages[0]Message = ~r~Paige, you know what to do, you guys go with her.
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = 
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = White
Objectives[1]ObjectiveMessages[0]PlayFromStart = True
Objectives[1]ObjectiveMessages[0]Delay = False
Objectives[1]ObjectiveMessages[0]DelayTime = 0
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = True
Objectives[1]ObjectiveMessages[0]TypeTextMesage = False
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[1]positionX = 4196,687
Objectives[1]ObjectiveMessages[1]positionY = -4595,644
Objectives[1]ObjectiveMessages[1]positionZ = 3,183547
Objectives[1]ObjectiveMessages[1]Message = ~p~Okay, come on, let's go guys.
Objectives[1]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[1]Sender = 
Objectives[1]ObjectiveMessages[1]Subject = 
Objectives[1]ObjectiveMessages[1]MessageColor = White
Objectives[1]ObjectiveMessages[1]PlayFromStart = False
Objectives[1]ObjectiveMessages[1]Delay = True
Objectives[1]ObjectiveMessages[1]DelayTime = 5
Objectives[1]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[1]TypeSubtitle = True
Objectives[1]ObjectiveMessages[1]TypeTextMesage = False
Objectives[1]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[2]Text = 
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 4961,329
Objectives[2]positionY = -4826,487
Objectives[2]positionZ = 4,694112
Objectives[2]Heading = 58,05266
Objectives[2]Diameter = 5
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 5
Objectives[2]PlaySound = False
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 21
Objectives[2]mission_Actors[0]SpawnInVehicle = True
Objectives[2]mission_Actors[0]SeatIndex = 0
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 4493,946
Objectives[2]mission_Actors[0]positionY = -4509,209
Objectives[2]mission_Actors[0]positionZ = 4,483329
Objectives[2]mission_Actors[0]Heading = 289,9714
Objectives[2]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1
Objectives[2]mission_Actors[0]AddBlip = True
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 500
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = MiniSMG
Objectives[2]mission_Actors[0]Variation = Random
Objectives[2]mission_Actors[0]Task = 0
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[1]SpawnInVehicle = True
Objectives[2]mission_Actors[1]SeatIndex = -1
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = 4493,946
Objectives[2]mission_Actors[1]positionY = -4509,209
Objectives[2]mission_Actors[1]positionZ = 4,483329
Objectives[2]mission_Actors[1]Heading = 289,9714
Objectives[2]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[1]Relationship_Group = Enemy1
Objectives[2]mission_Actors[1]AddBlip = True
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 500
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = MiniSMG
Objectives[2]mission_Actors[1]Variation = Random
Objectives[2]mission_Actors[1]Task = 99
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[1]Task_List_Count = 24
Objectives[2]mission_Actors[1]Task_Repeat = True
Objectives[2]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[2]mission_Actors[1]Task_List[0]PositionX = 4495,485
Objectives[2]mission_Actors[1]Task_List[0]PositionY = -4507,241
Objectives[2]mission_Actors[1]Task_List[0]PositionZ = 3,684375
Objectives[2]mission_Actors[1]Task_List[0]Speed = 1
Objectives[2]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[2]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[2]mission_Actors[1]Task_List[1]Type = Drive
Objectives[2]mission_Actors[1]Task_List[1]PositionX = 4484,657
Objectives[2]mission_Actors[1]Task_List[1]PositionY = -4492,112
Objectives[2]mission_Actors[1]Task_List[1]PositionZ = 3,698438
Objectives[2]mission_Actors[1]Task_List[1]Speed = 10
Objectives[2]mission_Actors[1]Task_List[1]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[1]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[1]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[1]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[1]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[1]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[1]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[1]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[1]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[1]Reverse = False
Objectives[2]mission_Actors[1]Task_List[1]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[1]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[1]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[1]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[2]Type = Drive
Objectives[2]mission_Actors[1]Task_List[2]PositionX = 4562,433
Objectives[2]mission_Actors[1]Task_List[2]PositionY = -4481,039
Objectives[2]mission_Actors[1]Task_List[2]PositionZ = 2,710282
Objectives[2]mission_Actors[1]Task_List[2]Speed = 10
Objectives[2]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[2]Reverse = False
Objectives[2]mission_Actors[1]Task_List[2]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[2]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[2]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[2]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[3]Type = Drive
Objectives[2]mission_Actors[1]Task_List[3]PositionX = 4611,092
Objectives[2]mission_Actors[1]Task_List[3]PositionY = -4474,801
Objectives[2]mission_Actors[1]Task_List[3]PositionZ = 2,993019
Objectives[2]mission_Actors[1]Task_List[3]Speed = 10
Objectives[2]mission_Actors[1]Task_List[3]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[3]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[3]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[3]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[3]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[3]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[3]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[3]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[3]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[3]Reverse = False
Objectives[2]mission_Actors[1]Task_List[3]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[3]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[3]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[3]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[4]Type = Drive
Objectives[2]mission_Actors[1]Task_List[4]PositionX = 4751,548
Objectives[2]mission_Actors[1]Task_List[4]PositionY = -4464,151
Objectives[2]mission_Actors[1]Task_List[4]PositionZ = 7,633571
Objectives[2]mission_Actors[1]Task_List[4]Speed = 10
Objectives[2]mission_Actors[1]Task_List[4]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[4]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[4]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[4]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[4]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[4]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[4]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[4]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[4]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[4]Reverse = False
Objectives[2]mission_Actors[1]Task_List[4]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[4]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[4]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[4]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[5]Type = Drive
Objectives[2]mission_Actors[1]Task_List[5]PositionX = 4885,462
Objectives[2]mission_Actors[1]Task_List[5]PositionY = -4461,567
Objectives[2]mission_Actors[1]Task_List[5]PositionZ = 7,111217
Objectives[2]mission_Actors[1]Task_List[5]Speed = 10
Objectives[2]mission_Actors[1]Task_List[5]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[5]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[5]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[5]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[5]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[5]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[5]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[5]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[5]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[5]Reverse = False
Objectives[2]mission_Actors[1]Task_List[5]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[5]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[5]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[5]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[6]Type = Drive
Objectives[2]mission_Actors[1]Task_List[6]PositionX = 4939,031
Objectives[2]mission_Actors[1]Task_List[6]PositionY = -4490,458
Objectives[2]mission_Actors[1]Task_List[6]PositionZ = 8,026237
Objectives[2]mission_Actors[1]Task_List[6]Speed = 10
Objectives[2]mission_Actors[1]Task_List[6]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[6]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[6]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[6]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[6]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[6]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[6]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[6]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[6]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[6]Reverse = False
Objectives[2]mission_Actors[1]Task_List[6]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[6]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[6]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[6]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[7]Type = Drive
Objectives[2]mission_Actors[1]Task_List[7]PositionX = 5004,688
Objectives[2]mission_Actors[1]Task_List[7]PositionY = -4545,485
Objectives[2]mission_Actors[1]Task_List[7]PositionZ = 8,45215
Objectives[2]mission_Actors[1]Task_List[7]Speed = 10
Objectives[2]mission_Actors[1]Task_List[7]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[7]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[7]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[7]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[7]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[7]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[7]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[7]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[7]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[7]Reverse = False
Objectives[2]mission_Actors[1]Task_List[7]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[7]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[7]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[7]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[8]Type = Drive
Objectives[2]mission_Actors[1]Task_List[8]PositionX = 5023,471
Objectives[2]mission_Actors[1]Task_List[8]PositionY = -4608,996
Objectives[2]mission_Actors[1]Task_List[8]PositionZ = 3,691266
Objectives[2]mission_Actors[1]Task_List[8]Speed = 10
Objectives[2]mission_Actors[1]Task_List[8]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[8]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[8]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[8]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[8]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[8]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[8]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[8]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[8]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[8]Reverse = False
Objectives[2]mission_Actors[1]Task_List[8]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[8]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[8]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[8]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[9]Type = Drive
Objectives[2]mission_Actors[1]Task_List[9]PositionX = 5006,601
Objectives[2]mission_Actors[1]Task_List[9]PositionY = -4723,772
Objectives[2]mission_Actors[1]Task_List[9]PositionZ = 10,85444
Objectives[2]mission_Actors[1]Task_List[9]Speed = 10
Objectives[2]mission_Actors[1]Task_List[9]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[9]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[9]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[9]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[9]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[9]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[9]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[9]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[9]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[9]Reverse = False
Objectives[2]mission_Actors[1]Task_List[9]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[9]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[9]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[9]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[10]Type = Drive
Objectives[2]mission_Actors[1]Task_List[10]PositionX = 4985,885
Objectives[2]mission_Actors[1]Task_List[10]PositionY = -4778,209
Objectives[2]mission_Actors[1]Task_List[10]PositionZ = 13,18092
Objectives[2]mission_Actors[1]Task_List[10]Speed = 10
Objectives[2]mission_Actors[1]Task_List[10]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[10]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[10]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[10]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[10]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[10]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[10]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[10]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[10]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[10]Reverse = False
Objectives[2]mission_Actors[1]Task_List[10]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[10]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[10]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[10]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[11]Type = Drive
Objectives[2]mission_Actors[1]Task_List[11]PositionX = 5010,809
Objectives[2]mission_Actors[1]Task_List[11]PositionY = -4862,406
Objectives[2]mission_Actors[1]Task_List[11]PositionZ = 13,97965
Objectives[2]mission_Actors[1]Task_List[11]Speed = 10
Objectives[2]mission_Actors[1]Task_List[11]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[11]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[11]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[11]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[11]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[11]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[11]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[11]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[11]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[11]Reverse = False
Objectives[2]mission_Actors[1]Task_List[11]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[11]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[11]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[11]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[12]Type = Drive
Objectives[2]mission_Actors[1]Task_List[12]PositionX = 5074,705
Objectives[2]mission_Actors[1]Task_List[12]PositionY = -4901,142
Objectives[2]mission_Actors[1]Task_List[12]PositionZ = 16,30137
Objectives[2]mission_Actors[1]Task_List[12]Speed = 10
Objectives[2]mission_Actors[1]Task_List[12]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[12]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[12]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[12]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[12]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[12]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[12]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[12]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[12]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[12]Reverse = False
Objectives[2]mission_Actors[1]Task_List[12]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[12]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[12]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[12]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[13]Type = Drive
Objectives[2]mission_Actors[1]Task_List[13]PositionX = 5074,705
Objectives[2]mission_Actors[1]Task_List[13]PositionY = -4901,142
Objectives[2]mission_Actors[1]Task_List[13]PositionZ = 16,30137
Objectives[2]mission_Actors[1]Task_List[13]Speed = 10
Objectives[2]mission_Actors[1]Task_List[13]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[13]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[13]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[13]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[13]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[13]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[13]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[13]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[13]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[13]Reverse = False
Objectives[2]mission_Actors[1]Task_List[13]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[13]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[13]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[13]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[14]Type = Drive
Objectives[2]mission_Actors[1]Task_List[14]PositionX = 5036,216
Objectives[2]mission_Actors[1]Task_List[14]PositionY = -4880,471
Objectives[2]mission_Actors[1]Task_List[14]PositionZ = 14,78177
Objectives[2]mission_Actors[1]Task_List[14]Speed = 10
Objectives[2]mission_Actors[1]Task_List[14]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[14]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[14]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[14]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[14]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[14]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[14]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[14]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[14]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[14]Reverse = False
Objectives[2]mission_Actors[1]Task_List[14]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[14]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[14]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[14]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[15]Type = Drive
Objectives[2]mission_Actors[1]Task_List[15]PositionX = 5003,946
Objectives[2]mission_Actors[1]Task_List[15]PositionY = -4835,419
Objectives[2]mission_Actors[1]Task_List[15]PositionZ = 13,7591
Objectives[2]mission_Actors[1]Task_List[15]Speed = 10
Objectives[2]mission_Actors[1]Task_List[15]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[15]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[15]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[15]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[15]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[15]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[15]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[15]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[15]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[15]Reverse = False
Objectives[2]mission_Actors[1]Task_List[15]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[15]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[15]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[15]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[16]Type = Drive
Objectives[2]mission_Actors[1]Task_List[16]PositionX = 4992,334
Objectives[2]mission_Actors[1]Task_List[16]PositionY = -4754,211
Objectives[2]mission_Actors[1]Task_List[16]PositionZ = 12,63572
Objectives[2]mission_Actors[1]Task_List[16]Speed = 10
Objectives[2]mission_Actors[1]Task_List[16]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[16]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[16]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[16]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[16]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[16]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[16]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[16]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[16]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[16]Reverse = False
Objectives[2]mission_Actors[1]Task_List[16]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[16]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[16]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[16]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[17]Type = Drive
Objectives[2]mission_Actors[1]Task_List[17]PositionX = 5018,141
Objectives[2]mission_Actors[1]Task_List[17]PositionY = -4688,141
Objectives[2]mission_Actors[1]Task_List[17]PositionZ = 7,628755
Objectives[2]mission_Actors[1]Task_List[17]Speed = 10
Objectives[2]mission_Actors[1]Task_List[17]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[17]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[17]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[17]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[17]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[17]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[17]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[17]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[17]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[17]Reverse = False
Objectives[2]mission_Actors[1]Task_List[17]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[17]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[17]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[17]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[18]Type = Drive
Objectives[2]mission_Actors[1]Task_List[18]PositionX = 5019,645
Objectives[2]mission_Actors[1]Task_List[18]PositionY = -4566,022
Objectives[2]mission_Actors[1]Task_List[18]PositionZ = 7,247399
Objectives[2]mission_Actors[1]Task_List[18]Speed = 10
Objectives[2]mission_Actors[1]Task_List[18]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[18]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[18]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[18]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[18]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[18]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[18]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[18]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[18]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[18]Reverse = False
Objectives[2]mission_Actors[1]Task_List[18]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[18]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[18]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[18]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[19]Type = Drive
Objectives[2]mission_Actors[1]Task_List[19]PositionX = 4966,588
Objectives[2]mission_Actors[1]Task_List[19]PositionY = -4504,256
Objectives[2]mission_Actors[1]Task_List[19]PositionZ = 8,073591
Objectives[2]mission_Actors[1]Task_List[19]Speed = 10
Objectives[2]mission_Actors[1]Task_List[19]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[19]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[19]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[19]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[19]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[19]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[19]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[19]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[19]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[19]Reverse = False
Objectives[2]mission_Actors[1]Task_List[19]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[19]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[19]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[19]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[20]Type = Drive
Objectives[2]mission_Actors[1]Task_List[20]PositionX = 4869,025
Objectives[2]mission_Actors[1]Task_List[20]PositionY = -4456,643
Objectives[2]mission_Actors[1]Task_List[20]PositionZ = 7,604953
Objectives[2]mission_Actors[1]Task_List[20]Speed = 10
Objectives[2]mission_Actors[1]Task_List[20]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[20]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[20]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[20]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[20]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[20]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[20]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[20]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[20]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[20]Reverse = False
Objectives[2]mission_Actors[1]Task_List[20]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[20]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[20]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[20]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[21]Type = Drive
Objectives[2]mission_Actors[1]Task_List[21]PositionX = 4677,714
Objectives[2]mission_Actors[1]Task_List[21]PositionY = -4461,288
Objectives[2]mission_Actors[1]Task_List[21]PositionZ = 5,140784
Objectives[2]mission_Actors[1]Task_List[21]Speed = 10
Objectives[2]mission_Actors[1]Task_List[21]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[21]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[21]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[21]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[21]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[21]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[21]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[21]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[21]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[21]Reverse = False
Objectives[2]mission_Actors[1]Task_List[21]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[21]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[21]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[21]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[22]Type = Drive
Objectives[2]mission_Actors[1]Task_List[22]PositionX = 4633,787
Objectives[2]mission_Actors[1]Task_List[22]PositionY = -4470,621
Objectives[2]mission_Actors[1]Task_List[22]PositionZ = 3,460327
Objectives[2]mission_Actors[1]Task_List[22]Speed = 10
Objectives[2]mission_Actors[1]Task_List[22]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[22]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[22]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[22]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[22]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[22]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[22]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[22]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[22]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[22]Reverse = False
Objectives[2]mission_Actors[1]Task_List[22]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[22]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[22]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[22]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[23]Type = Drive
Objectives[2]mission_Actors[1]Task_List[23]PositionX = 4564,366
Objectives[2]mission_Actors[1]Task_List[23]PositionY = -4480,307
Objectives[2]mission_Actors[1]Task_List[23]PositionZ = 2,706837
Objectives[2]mission_Actors[1]Task_List[23]Speed = 10
Objectives[2]mission_Actors[1]Task_List[23]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[23]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[23]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[23]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[23]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[23]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[23]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[23]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[23]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[23]Reverse = False
Objectives[2]mission_Actors[1]Task_List[23]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[23]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[23]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[23]AvoidHighWays = True
Objectives[2]mission_Actors[2]SpawnInVehicle = True
Objectives[2]mission_Actors[2]SeatIndex = 0
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 0
Objectives[2]mission_Actors[2]positionX = 5162,969
Objectives[2]mission_Actors[2]positionY = -4952,008
Objectives[2]mission_Actors[2]positionZ = 14,21187
Objectives[2]mission_Actors[2]Heading = 187,2473
Objectives[2]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[2]Relationship_Group = Enemy1
Objectives[2]mission_Actors[2]AddBlip = True
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 500
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[2]AlwaysFight = True
Objectives[2]mission_Actors[2]Seeing_Range = 30
Objectives[2]mission_Actors[2]Hearing_Range = 30
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = MiniSMG
Objectives[2]mission_Actors[2]Variation = Random
Objectives[2]mission_Actors[2]Task = 0
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = NONE
Objectives[2]mission_Actors[3]SpawnInVehicle = True
Objectives[2]mission_Actors[3]SeatIndex = -1
Objectives[2]mission_Actors[3]Survive_Number = 0
Objectives[2]mission_Actors[3]Failed_Text = 
Objectives[2]mission_Actors[3]Remove_After = 0
Objectives[2]mission_Actors[3]positionX = 5162,969
Objectives[2]mission_Actors[3]positionY = -4952,008
Objectives[2]mission_Actors[3]positionZ = 14,21187
Objectives[2]mission_Actors[3]Heading = 187,2473
Objectives[2]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[3]Relationship_Group = Enemy1
Objectives[2]mission_Actors[3]AddBlip = True
Objectives[2]mission_Actors[3]ShowCone = False
Objectives[2]mission_Actors[3]Invincible = False
Objectives[2]mission_Actors[3]SetHealth = 500
Objectives[2]mission_Actors[3]DieFromHeadShot = True
Objectives[2]mission_Actors[3]CanExitVehicle = True
Objectives[2]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[3]AlwaysFight = True
Objectives[2]mission_Actors[3]Seeing_Range = 30
Objectives[2]mission_Actors[3]Hearing_Range = 30
Objectives[2]mission_Actors[3]CombatMovement = Offensive
Objectives[2]mission_Actors[3]weapon = MiniSMG
Objectives[2]mission_Actors[3]Variation = Random
Objectives[2]mission_Actors[3]Task = 99
Objectives[2]mission_Actors[3]Task_Guard_Range = 5
Objectives[2]mission_Actors[3]Task_Stay_In_Range = True
Objectives[2]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[3]Task_Scenario = NONE
Objectives[2]mission_Actors[3]Task_List_Count = 23
Objectives[2]mission_Actors[3]Task_Repeat = True
Objectives[2]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[2]mission_Actors[3]Task_List[0]PositionX = 5165,633
Objectives[2]mission_Actors[3]Task_List[0]PositionY = -4955,665
Objectives[2]mission_Actors[3]Task_List[0]PositionZ = 13,60996
Objectives[2]mission_Actors[3]Task_List[0]Speed = 1
Objectives[2]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[2]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[2]mission_Actors[3]Task_List[1]Type = Drive
Objectives[2]mission_Actors[3]Task_List[1]PositionX = 5165,612
Objectives[2]mission_Actors[3]Task_List[1]PositionY = -4970,363
Objectives[2]mission_Actors[3]Task_List[1]PositionZ = 13,36623
Objectives[2]mission_Actors[3]Task_List[1]Speed = 10
Objectives[2]mission_Actors[3]Task_List[1]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[1]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[1]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[1]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[1]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[1]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[1]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[1]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[1]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[1]Reverse = False
Objectives[2]mission_Actors[3]Task_List[1]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[1]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[1]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[1]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[2]Type = Drive
Objectives[2]mission_Actors[3]Task_List[2]PositionX = 5201,637
Objectives[2]mission_Actors[3]Task_List[2]PositionY = -5006,418
Objectives[2]mission_Actors[3]Task_List[2]PositionZ = 13,95379
Objectives[2]mission_Actors[3]Task_List[2]Speed = 10
Objectives[2]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[2]Reverse = False
Objectives[2]mission_Actors[3]Task_List[2]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[2]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[2]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[2]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[3]Type = Drive
Objectives[2]mission_Actors[3]Task_List[3]PositionX = 5243,604
Objectives[2]mission_Actors[3]Task_List[3]PositionY = -5058,087
Objectives[2]mission_Actors[3]Task_List[3]PositionZ = 14,63048
Objectives[2]mission_Actors[3]Task_List[3]Speed = 10
Objectives[2]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[3]Reverse = False
Objectives[2]mission_Actors[3]Task_List[3]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[3]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[3]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[3]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[4]Type = Drive
Objectives[2]mission_Actors[3]Task_List[4]PositionX = 5271,381
Objectives[2]mission_Actors[3]Task_List[4]PositionY = -5101,98
Objectives[2]mission_Actors[3]Task_List[4]PositionZ = 13,23725
Objectives[2]mission_Actors[3]Task_List[4]Speed = 10
Objectives[2]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[4]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[4]Reverse = False
Objectives[2]mission_Actors[3]Task_List[4]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[4]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[4]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[4]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[5]Type = Drive
Objectives[2]mission_Actors[3]Task_List[5]PositionX = 5253,601
Objectives[2]mission_Actors[3]Task_List[5]PositionY = -5133,397
Objectives[2]mission_Actors[3]Task_List[5]PositionZ = 13,29051
Objectives[2]mission_Actors[3]Task_List[5]Speed = 10
Objectives[2]mission_Actors[3]Task_List[5]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[5]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[5]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[5]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[5]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[5]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[5]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[5]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[5]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[5]Reverse = False
Objectives[2]mission_Actors[3]Task_List[5]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[5]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[5]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[5]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[6]Type = Drive
Objectives[2]mission_Actors[3]Task_List[6]PositionX = 5250,614
Objectives[2]mission_Actors[3]Task_List[6]PositionY = -5164,833
Objectives[2]mission_Actors[3]Task_List[6]PositionZ = 13,17398
Objectives[2]mission_Actors[3]Task_List[6]Speed = 10
Objectives[2]mission_Actors[3]Task_List[6]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[6]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[6]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[6]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[6]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[6]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[6]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[6]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[6]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[6]Reverse = False
Objectives[2]mission_Actors[3]Task_List[6]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[6]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[6]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[6]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[7]Type = Drive
Objectives[2]mission_Actors[3]Task_List[7]PositionX = 5224,828
Objectives[2]mission_Actors[3]Task_List[7]PositionY = -5230,811
Objectives[2]mission_Actors[3]Task_List[7]PositionZ = 18,43019
Objectives[2]mission_Actors[3]Task_List[7]Speed = 10
Objectives[2]mission_Actors[3]Task_List[7]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[7]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[7]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[7]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[7]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[7]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[7]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[7]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[7]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[7]Reverse = False
Objectives[2]mission_Actors[3]Task_List[7]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[7]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[7]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[7]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[8]Type = Drive
Objectives[2]mission_Actors[3]Task_List[8]PositionX = 5242,925
Objectives[2]mission_Actors[3]Task_List[8]PositionY = -5263,559
Objectives[2]mission_Actors[3]Task_List[8]PositionZ = 23,67715
Objectives[2]mission_Actors[3]Task_List[8]Speed = 10
Objectives[2]mission_Actors[3]Task_List[8]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[8]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[8]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[8]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[8]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[8]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[8]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[8]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[8]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[8]Reverse = False
Objectives[2]mission_Actors[3]Task_List[8]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[8]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[8]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[8]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[9]Type = Drive
Objectives[2]mission_Actors[3]Task_List[9]PositionX = 5396,361
Objectives[2]mission_Actors[3]Task_List[9]PositionY = -5422,807
Objectives[2]mission_Actors[3]Task_List[9]PositionZ = 43,83914
Objectives[2]mission_Actors[3]Task_List[9]Speed = 10
Objectives[2]mission_Actors[3]Task_List[9]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[9]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[9]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[9]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[9]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[9]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[9]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[9]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[9]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[9]Reverse = False
Objectives[2]mission_Actors[3]Task_List[9]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[9]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[9]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[9]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[10]Type = Drive
Objectives[2]mission_Actors[3]Task_List[10]PositionX = 5436,544
Objectives[2]mission_Actors[3]Task_List[10]PositionY = -5383,806
Objectives[2]mission_Actors[3]Task_List[10]PositionZ = 36,64296
Objectives[2]mission_Actors[3]Task_List[10]Speed = 10
Objectives[2]mission_Actors[3]Task_List[10]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[10]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[10]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[10]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[10]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[10]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[10]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[10]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[10]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[10]Reverse = False
Objectives[2]mission_Actors[3]Task_List[10]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[10]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[10]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[10]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[11]Type = Drive
Objectives[2]mission_Actors[3]Task_List[11]PositionX = 5423,002
Objectives[2]mission_Actors[3]Task_List[11]PositionY = -5327,6
Objectives[2]mission_Actors[3]Task_List[11]PositionZ = 27,94496
Objectives[2]mission_Actors[3]Task_List[11]Speed = 10
Objectives[2]mission_Actors[3]Task_List[11]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[11]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[11]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[11]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[11]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[11]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[11]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[11]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[11]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[11]Reverse = False
Objectives[2]mission_Actors[3]Task_List[11]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[11]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[11]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[11]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[12]Type = Drive
Objectives[2]mission_Actors[3]Task_List[12]PositionX = 5452,198
Objectives[2]mission_Actors[3]Task_List[12]PositionY = -5301,43
Objectives[2]mission_Actors[3]Task_List[12]PositionZ = 22,17419
Objectives[2]mission_Actors[3]Task_List[12]Speed = 10
Objectives[2]mission_Actors[3]Task_List[12]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[12]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[12]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[12]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[12]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[12]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[12]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[12]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[12]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[12]Reverse = False
Objectives[2]mission_Actors[3]Task_List[12]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[12]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[12]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[12]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[13]Type = Drive
Objectives[2]mission_Actors[3]Task_List[13]PositionX = 5480,454
Objectives[2]mission_Actors[3]Task_List[13]PositionY = -5298,149
Objectives[2]mission_Actors[3]Task_List[13]PositionZ = 18,35364
Objectives[2]mission_Actors[3]Task_List[13]Speed = 10
Objectives[2]mission_Actors[3]Task_List[13]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[13]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[13]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[13]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[13]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[13]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[13]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[13]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[13]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[13]Reverse = False
Objectives[2]mission_Actors[3]Task_List[13]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[13]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[13]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[13]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[14]Type = Drive
Objectives[2]mission_Actors[3]Task_List[14]PositionX = 5514,716
Objectives[2]mission_Actors[3]Task_List[14]PositionY = -5309,879
Objectives[2]mission_Actors[3]Task_List[14]PositionZ = 13,55286
Objectives[2]mission_Actors[3]Task_List[14]Speed = 10
Objectives[2]mission_Actors[3]Task_List[14]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[14]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[14]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[14]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[14]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[14]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[14]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[14]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[14]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[14]Reverse = False
Objectives[2]mission_Actors[3]Task_List[14]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[14]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[14]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[14]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[15]Type = Drive
Objectives[2]mission_Actors[3]Task_List[15]PositionX = 5530,114
Objectives[2]mission_Actors[3]Task_List[15]PositionY = -5288,708
Objectives[2]mission_Actors[3]Task_List[15]PositionZ = 11,99906
Objectives[2]mission_Actors[3]Task_List[15]Speed = 10
Objectives[2]mission_Actors[3]Task_List[15]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[15]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[15]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[15]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[15]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[15]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[15]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[15]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[15]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[15]Reverse = False
Objectives[2]mission_Actors[3]Task_List[15]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[15]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[15]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[15]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[16]Type = Drive
Objectives[2]mission_Actors[3]Task_List[16]PositionX = 5503,452
Objectives[2]mission_Actors[3]Task_List[16]PositionY = -5171,424
Objectives[2]mission_Actors[3]Task_List[16]PositionZ = 13,18445
Objectives[2]mission_Actors[3]Task_List[16]Speed = 10
Objectives[2]mission_Actors[3]Task_List[16]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[16]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[16]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[16]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[16]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[16]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[16]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[16]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[16]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[16]Reverse = False
Objectives[2]mission_Actors[3]Task_List[16]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[16]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[16]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[16]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[17]Type = Drive
Objectives[2]mission_Actors[3]Task_List[17]PositionX = 5440,749
Objectives[2]mission_Actors[3]Task_List[17]PositionY = -5132,638
Objectives[2]mission_Actors[3]Task_List[17]PositionZ = 12,75445
Objectives[2]mission_Actors[3]Task_List[17]Speed = 10
Objectives[2]mission_Actors[3]Task_List[17]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[17]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[17]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[17]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[17]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[17]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[17]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[17]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[17]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[17]Reverse = False
Objectives[2]mission_Actors[3]Task_List[17]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[17]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[17]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[17]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[18]Type = Drive
Objectives[2]mission_Actors[3]Task_List[18]PositionX = 5410,357
Objectives[2]mission_Actors[3]Task_List[18]PositionY = -5116,826
Objectives[2]mission_Actors[3]Task_List[18]PositionZ = 12,85094
Objectives[2]mission_Actors[3]Task_List[18]Speed = 10
Objectives[2]mission_Actors[3]Task_List[18]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[18]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[18]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[18]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[18]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[18]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[18]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[18]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[18]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[18]Reverse = False
Objectives[2]mission_Actors[3]Task_List[18]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[18]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[18]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[18]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[19]Type = Drive
Objectives[2]mission_Actors[3]Task_List[19]PositionX = 5367,957
Objectives[2]mission_Actors[3]Task_List[19]PositionY = -5112,19
Objectives[2]mission_Actors[3]Task_List[19]PositionZ = 13,27769
Objectives[2]mission_Actors[3]Task_List[19]Speed = 10
Objectives[2]mission_Actors[3]Task_List[19]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[19]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[19]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[19]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[19]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[19]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[19]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[19]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[19]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[19]Reverse = False
Objectives[2]mission_Actors[3]Task_List[19]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[19]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[19]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[19]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[20]Type = Drive
Objectives[2]mission_Actors[3]Task_List[20]PositionX = 5323,984
Objectives[2]mission_Actors[3]Task_List[20]PositionY = -5102,085
Objectives[2]mission_Actors[3]Task_List[20]PositionZ = 14,06356
Objectives[2]mission_Actors[3]Task_List[20]Speed = 10
Objectives[2]mission_Actors[3]Task_List[20]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[20]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[20]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[20]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[20]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[20]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[20]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[20]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[20]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[20]Reverse = False
Objectives[2]mission_Actors[3]Task_List[20]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[20]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[20]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[20]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[21]Type = Drive
Objectives[2]mission_Actors[3]Task_List[21]PositionX = 5290,539
Objectives[2]mission_Actors[3]Task_List[21]PositionY = -5102,578
Objectives[2]mission_Actors[3]Task_List[21]PositionZ = 13,2584
Objectives[2]mission_Actors[3]Task_List[21]Speed = 10
Objectives[2]mission_Actors[3]Task_List[21]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[21]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[21]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[21]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[21]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[21]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[21]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[21]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[21]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[21]Reverse = False
Objectives[2]mission_Actors[3]Task_List[21]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[21]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[21]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[21]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[22]Type = Drive
Objectives[2]mission_Actors[3]Task_List[22]PositionX = 5259,912
Objectives[2]mission_Actors[3]Task_List[22]PositionY = -5075,349
Objectives[2]mission_Actors[3]Task_List[22]PositionZ = 14,15262
Objectives[2]mission_Actors[3]Task_List[22]Speed = 10
Objectives[2]mission_Actors[3]Task_List[22]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[22]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[22]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[22]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[22]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[22]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[22]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[22]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[22]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[22]Reverse = False
Objectives[2]mission_Actors[3]Task_List[22]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[22]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[22]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[22]AvoidHighWays = True
Objectives[2]mission_Actors[4]SpawnInVehicle = True
Objectives[2]mission_Actors[4]SeatIndex = -1
Objectives[2]mission_Actors[4]Survive_Number = 0
Objectives[2]mission_Actors[4]Failed_Text = 
Objectives[2]mission_Actors[4]Remove_After = 0
Objectives[2]mission_Actors[4]positionX = 5020,505
Objectives[2]mission_Actors[4]positionY = -5116,533
Objectives[2]mission_Actors[4]positionZ = 2,407346
Objectives[2]mission_Actors[4]Heading = 161,0479
Objectives[2]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[4]Relationship_Group = Enemy1
Objectives[2]mission_Actors[4]AddBlip = True
Objectives[2]mission_Actors[4]ShowCone = False
Objectives[2]mission_Actors[4]Invincible = False
Objectives[2]mission_Actors[4]SetHealth = 500
Objectives[2]mission_Actors[4]DieFromHeadShot = True
Objectives[2]mission_Actors[4]CanExitVehicle = True
Objectives[2]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[4]AlwaysFight = True
Objectives[2]mission_Actors[4]Seeing_Range = 30
Objectives[2]mission_Actors[4]Hearing_Range = 30
Objectives[2]mission_Actors[4]CombatMovement = Offensive
Objectives[2]mission_Actors[4]weapon = MiniSMG
Objectives[2]mission_Actors[4]Variation = Random
Objectives[2]mission_Actors[4]Task = 99
Objectives[2]mission_Actors[4]Task_Guard_Range = 5
Objectives[2]mission_Actors[4]Task_Stay_In_Range = True
Objectives[2]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[4]Task_Scenario = NONE
Objectives[2]mission_Actors[4]Task_List_Count = 21
Objectives[2]mission_Actors[4]Task_Repeat = True
Objectives[2]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[2]mission_Actors[4]Task_List[0]PositionX = 5018,911
Objectives[2]mission_Actors[4]Task_List[0]PositionY = -5116,664
Objectives[2]mission_Actors[4]Task_List[0]PositionZ = 2,372099
Objectives[2]mission_Actors[4]Task_List[0]Speed = 1
Objectives[2]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[2]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[2]mission_Actors[4]Task_List[1]Type = Drive
Objectives[2]mission_Actors[4]Task_List[1]PositionX = 5016,005
Objectives[2]mission_Actors[4]Task_List[1]PositionY = -5146,024
Objectives[2]mission_Actors[4]Task_List[1]PositionZ = 2,210906
Objectives[2]mission_Actors[4]Task_List[1]Speed = 20
Objectives[2]mission_Actors[4]Task_List[1]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[1]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[1]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[1]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[1]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[1]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[1]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[1]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[1]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[1]Reverse = False
Objectives[2]mission_Actors[4]Task_List[1]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[1]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[1]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[1]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[2]Type = Drive
Objectives[2]mission_Actors[4]Task_List[2]PositionX = 5080,606
Objectives[2]mission_Actors[4]Task_List[2]PositionY = -5278,443
Objectives[2]mission_Actors[4]Task_List[2]PositionZ = 5,538227
Objectives[2]mission_Actors[4]Task_List[2]Speed = 20
Objectives[2]mission_Actors[4]Task_List[2]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[2]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[2]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[2]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[2]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[2]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[2]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[2]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[2]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[2]Reverse = False
Objectives[2]mission_Actors[4]Task_List[2]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[2]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[2]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[2]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[3]Type = Drive
Objectives[2]mission_Actors[4]Task_List[3]PositionX = 5151,482
Objectives[2]mission_Actors[4]Task_List[3]PositionY = -5275,181
Objectives[2]mission_Actors[4]Task_List[3]PositionZ = 8,851275
Objectives[2]mission_Actors[4]Task_List[3]Speed = 20
Objectives[2]mission_Actors[4]Task_List[3]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[3]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[3]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[3]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[3]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[3]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[3]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[3]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[3]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[3]Reverse = False
Objectives[2]mission_Actors[4]Task_List[3]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[3]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[3]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[3]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[4]Type = Drive
Objectives[2]mission_Actors[4]Task_List[4]PositionX = 5163,286
Objectives[2]mission_Actors[4]Task_List[4]PositionY = -5246,542
Objectives[2]mission_Actors[4]Task_List[4]PositionZ = 8,119434
Objectives[2]mission_Actors[4]Task_List[4]Speed = 20
Objectives[2]mission_Actors[4]Task_List[4]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[4]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[4]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[4]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[4]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[4]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[4]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[4]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[4]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[4]Reverse = False
Objectives[2]mission_Actors[4]Task_List[4]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[4]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[4]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[4]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[5]Type = Drive
Objectives[2]mission_Actors[4]Task_List[5]PositionX = 5169,28
Objectives[2]mission_Actors[4]Task_List[5]PositionY = -5126,844
Objectives[2]mission_Actors[4]Task_List[5]PositionZ = 2,236719
Objectives[2]mission_Actors[4]Task_List[5]Speed = 20
Objectives[2]mission_Actors[4]Task_List[5]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[5]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[5]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[5]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[5]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[5]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[5]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[5]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[5]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[5]Reverse = False
Objectives[2]mission_Actors[4]Task_List[5]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[5]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[5]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[5]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[6]Type = Drive
Objectives[2]mission_Actors[4]Task_List[6]PositionX = 5207,601
Objectives[2]mission_Actors[4]Task_List[6]PositionY = -5107,434
Objectives[2]mission_Actors[4]Task_List[6]PositionZ = 4,555995
Objectives[2]mission_Actors[4]Task_List[6]Speed = 20
Objectives[2]mission_Actors[4]Task_List[6]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[6]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[6]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[6]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[6]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[6]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[6]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[6]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[6]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[6]Reverse = False
Objectives[2]mission_Actors[4]Task_List[6]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[6]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[6]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[6]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[7]Type = Drive
Objectives[2]mission_Actors[4]Task_List[7]PositionX = 5229,073
Objectives[2]mission_Actors[4]Task_List[7]PositionY = -5124,83
Objectives[2]mission_Actors[4]Task_List[7]PositionZ = 6,538584
Objectives[2]mission_Actors[4]Task_List[7]Speed = 20
Objectives[2]mission_Actors[4]Task_List[7]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[7]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[7]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[7]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[7]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[7]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[7]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[7]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[7]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[7]Reverse = False
Objectives[2]mission_Actors[4]Task_List[7]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[7]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[7]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[7]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[8]Type = Drive
Objectives[2]mission_Actors[4]Task_List[8]PositionX = 5234,69
Objectives[2]mission_Actors[4]Task_List[8]PositionY = -5185,112
Objectives[2]mission_Actors[4]Task_List[8]PositionZ = 12,85587
Objectives[2]mission_Actors[4]Task_List[8]Speed = 20
Objectives[2]mission_Actors[4]Task_List[8]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[8]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[8]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[8]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[8]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[8]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[8]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[8]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[8]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[8]Reverse = False
Objectives[2]mission_Actors[4]Task_List[8]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[8]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[8]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[8]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[9]Type = Drive
Objectives[2]mission_Actors[4]Task_List[9]PositionX = 5254,866
Objectives[2]mission_Actors[4]Task_List[9]PositionY = -5162,167
Objectives[2]mission_Actors[4]Task_List[9]PositionZ = 13,40202
Objectives[2]mission_Actors[4]Task_List[9]Speed = 20
Objectives[2]mission_Actors[4]Task_List[9]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[9]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[9]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[9]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[9]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[9]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[9]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[9]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[9]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[9]Reverse = False
Objectives[2]mission_Actors[4]Task_List[9]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[9]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[9]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[9]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[10]Type = Drive
Objectives[2]mission_Actors[4]Task_List[10]PositionX = 5256,783
Objectives[2]mission_Actors[4]Task_List[10]PositionY = -5139,156
Objectives[2]mission_Actors[4]Task_List[10]PositionZ = 13,42342
Objectives[2]mission_Actors[4]Task_List[10]Speed = 20
Objectives[2]mission_Actors[4]Task_List[10]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[10]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[10]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[10]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[10]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[10]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[10]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[10]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[10]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[10]Reverse = False
Objectives[2]mission_Actors[4]Task_List[10]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[10]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[10]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[10]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[11]Type = Drive
Objectives[2]mission_Actors[4]Task_List[11]PositionX = 5273,723
Objectives[2]mission_Actors[4]Task_List[11]PositionY = -5093,675
Objectives[2]mission_Actors[4]Task_List[11]PositionZ = 13,21801
Objectives[2]mission_Actors[4]Task_List[11]Speed = 20
Objectives[2]mission_Actors[4]Task_List[11]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[11]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[11]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[11]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[11]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[11]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[11]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[11]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[11]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[11]Reverse = False
Objectives[2]mission_Actors[4]Task_List[11]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[11]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[11]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[11]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[12]Type = Drive
Objectives[2]mission_Actors[4]Task_List[12]PositionX = 5170,467
Objectives[2]mission_Actors[4]Task_List[12]PositionY = -4973,484
Objectives[2]mission_Actors[4]Task_List[12]PositionZ = 13,45739
Objectives[2]mission_Actors[4]Task_List[12]Speed = 20
Objectives[2]mission_Actors[4]Task_List[12]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[12]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[12]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[12]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[12]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[12]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[12]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[12]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[12]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[12]Reverse = False
Objectives[2]mission_Actors[4]Task_List[12]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[12]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[12]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[12]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[13]Type = Drive
Objectives[2]mission_Actors[4]Task_List[13]PositionX = 5145,873
Objectives[2]mission_Actors[4]Task_List[13]PositionY = -4994,537
Objectives[2]mission_Actors[4]Task_List[13]PositionZ = 10,36719
Objectives[2]mission_Actors[4]Task_List[13]Speed = 20
Objectives[2]mission_Actors[4]Task_List[13]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[13]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[13]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[13]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[13]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[13]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[13]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[13]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[13]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[13]Reverse = False
Objectives[2]mission_Actors[4]Task_List[13]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[13]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[13]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[13]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[14]Type = Drive
Objectives[2]mission_Actors[4]Task_List[14]PositionX = 5156,979
Objectives[2]mission_Actors[4]Task_List[14]PositionY = -5055,712
Objectives[2]mission_Actors[4]Task_List[14]PositionZ = 3,655559
Objectives[2]mission_Actors[4]Task_List[14]Speed = 20
Objectives[2]mission_Actors[4]Task_List[14]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[14]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[14]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[14]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[14]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[14]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[14]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[14]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[14]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[14]Reverse = False
Objectives[2]mission_Actors[4]Task_List[14]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[14]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[14]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[14]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[15]Type = Drive
Objectives[2]mission_Actors[4]Task_List[15]PositionX = 5164,761
Objectives[2]mission_Actors[4]Task_List[15]PositionY = -5122,157
Objectives[2]mission_Actors[4]Task_List[15]PositionZ = 2,098725
Objectives[2]mission_Actors[4]Task_List[15]Speed = 20
Objectives[2]mission_Actors[4]Task_List[15]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[15]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[15]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[15]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[15]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[15]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[15]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[15]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[15]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[15]Reverse = False
Objectives[2]mission_Actors[4]Task_List[15]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[15]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[15]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[15]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[16]Type = Drive
Objectives[2]mission_Actors[4]Task_List[16]PositionX = 5158,051
Objectives[2]mission_Actors[4]Task_List[16]PositionY = -5255,271
Objectives[2]mission_Actors[4]Task_List[16]PositionZ = 8,619164
Objectives[2]mission_Actors[4]Task_List[16]Speed = 20
Objectives[2]mission_Actors[4]Task_List[16]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[16]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[16]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[16]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[16]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[16]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[16]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[16]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[16]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[16]Reverse = False
Objectives[2]mission_Actors[4]Task_List[16]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[16]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[16]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[16]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[17]Type = Drive
Objectives[2]mission_Actors[4]Task_List[17]PositionX = 5137,336
Objectives[2]mission_Actors[4]Task_List[17]PositionY = -5279,75
Objectives[2]mission_Actors[4]Task_List[17]PositionZ = 7,766964
Objectives[2]mission_Actors[4]Task_List[17]Speed = 20
Objectives[2]mission_Actors[4]Task_List[17]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[17]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[17]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[17]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[17]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[17]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[17]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[17]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[17]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[17]Reverse = False
Objectives[2]mission_Actors[4]Task_List[17]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[17]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[17]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[17]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[18]Type = Drive
Objectives[2]mission_Actors[4]Task_List[18]PositionX = 5087,499
Objectives[2]mission_Actors[4]Task_List[18]PositionY = -5278,238
Objectives[2]mission_Actors[4]Task_List[18]PositionZ = 5,667372
Objectives[2]mission_Actors[4]Task_List[18]Speed = 20
Objectives[2]mission_Actors[4]Task_List[18]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[18]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[18]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[18]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[18]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[18]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[18]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[18]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[18]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[18]Reverse = False
Objectives[2]mission_Actors[4]Task_List[18]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[18]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[18]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[18]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[19]Type = Drive
Objectives[2]mission_Actors[4]Task_List[19]PositionX = 5061,5
Objectives[2]mission_Actors[4]Task_List[19]PositionY = -5227,668
Objectives[2]mission_Actors[4]Task_List[19]PositionZ = 3,812394
Objectives[2]mission_Actors[4]Task_List[19]Speed = 20
Objectives[2]mission_Actors[4]Task_List[19]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[19]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[19]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[19]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[19]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[19]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[19]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[19]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[19]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[19]Reverse = False
Objectives[2]mission_Actors[4]Task_List[19]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[19]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[19]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[19]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[20]Type = Drive
Objectives[2]mission_Actors[4]Task_List[20]PositionX = 5045,001
Objectives[2]mission_Actors[4]Task_List[20]PositionY = -5205,615
Objectives[2]mission_Actors[4]Task_List[20]PositionZ = 2,203505
Objectives[2]mission_Actors[4]Task_List[20]Speed = 20
Objectives[2]mission_Actors[4]Task_List[20]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[20]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[20]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[20]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[20]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[20]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[20]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[20]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[20]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[20]Reverse = False
Objectives[2]mission_Actors[4]Task_List[20]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[20]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[20]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[20]AvoidHighWays = True
Objectives[2]mission_Actors[5]SpawnInVehicle = True
Objectives[2]mission_Actors[5]SeatIndex = -1
Objectives[2]mission_Actors[5]Survive_Number = 0
Objectives[2]mission_Actors[5]Failed_Text = 
Objectives[2]mission_Actors[5]Remove_After = 0
Objectives[2]mission_Actors[5]positionX = 4977,79
Objectives[2]mission_Actors[5]positionY = -5598,181
Objectives[2]mission_Actors[5]positionZ = 23,30107
Objectives[2]mission_Actors[5]Heading = 24,04018
Objectives[2]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[5]Relationship_Group = Enemy1
Objectives[2]mission_Actors[5]AddBlip = True
Objectives[2]mission_Actors[5]ShowCone = False
Objectives[2]mission_Actors[5]Invincible = False
Objectives[2]mission_Actors[5]SetHealth = 500
Objectives[2]mission_Actors[5]DieFromHeadShot = True
Objectives[2]mission_Actors[5]CanExitVehicle = True
Objectives[2]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[5]AlwaysFight = True
Objectives[2]mission_Actors[5]Seeing_Range = 30
Objectives[2]mission_Actors[5]Hearing_Range = 30
Objectives[2]mission_Actors[5]CombatMovement = Offensive
Objectives[2]mission_Actors[5]weapon = MiniSMG
Objectives[2]mission_Actors[5]Variation = Random
Objectives[2]mission_Actors[5]Task = 99
Objectives[2]mission_Actors[5]Task_Guard_Range = 5
Objectives[2]mission_Actors[5]Task_Stay_In_Range = True
Objectives[2]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[5]Task_Scenario = NONE
Objectives[2]mission_Actors[5]Task_List_Count = 29
Objectives[2]mission_Actors[5]Task_Repeat = True
Objectives[2]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[2]mission_Actors[5]Task_List[0]PositionX = 4978,828
Objectives[2]mission_Actors[5]Task_List[0]PositionY = -5600,526
Objectives[2]mission_Actors[5]Task_List[0]PositionZ = 23,26072
Objectives[2]mission_Actors[5]Task_List[0]Speed = 1
Objectives[2]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[2]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[2]mission_Actors[5]Task_List[1]Type = Drive
Objectives[2]mission_Actors[5]Task_List[1]PositionX = 5011,683
Objectives[2]mission_Actors[5]Task_List[1]PositionY = -5604,132
Objectives[2]mission_Actors[5]Task_List[1]PositionZ = 24,87987
Objectives[2]mission_Actors[5]Task_List[1]Speed = 10
Objectives[2]mission_Actors[5]Task_List[1]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[1]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[1]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[1]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[1]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[1]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[1]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[1]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[1]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[1]Reverse = False
Objectives[2]mission_Actors[5]Task_List[1]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[1]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[1]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[1]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[2]Type = Drive
Objectives[2]mission_Actors[5]Task_List[2]PositionX = 5035,766
Objectives[2]mission_Actors[5]Task_List[2]PositionY = -5580,975
Objectives[2]mission_Actors[5]Task_List[2]PositionZ = 27,59739
Objectives[2]mission_Actors[5]Task_List[2]Speed = 10
Objectives[2]mission_Actors[5]Task_List[2]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[2]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[2]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[2]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[2]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[2]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[2]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[2]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[2]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[2]Reverse = False
Objectives[2]mission_Actors[5]Task_List[2]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[2]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[2]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[2]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[3]Type = Drive
Objectives[2]mission_Actors[5]Task_List[3]PositionX = 5104,173
Objectives[2]mission_Actors[5]Task_List[3]PositionY = -5601,171
Objectives[2]mission_Actors[5]Task_List[3]PositionZ = 36,52289
Objectives[2]mission_Actors[5]Task_List[3]Speed = 10
Objectives[2]mission_Actors[5]Task_List[3]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[3]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[3]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[3]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[3]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[3]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[3]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[3]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[3]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[3]Reverse = False
Objectives[2]mission_Actors[5]Task_List[3]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[3]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[3]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[3]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[4]Type = Drive
Objectives[2]mission_Actors[5]Task_List[4]PositionX = 5242,138
Objectives[2]mission_Actors[5]Task_List[4]PositionY = -5509,598
Objectives[2]mission_Actors[5]Task_List[4]PositionZ = 48,98699
Objectives[2]mission_Actors[5]Task_List[4]Speed = 10
Objectives[2]mission_Actors[5]Task_List[4]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[4]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[4]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[4]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[4]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[4]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[4]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[4]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[4]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[4]Reverse = False
Objectives[2]mission_Actors[5]Task_List[4]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[4]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[4]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[4]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[5]Type = Drive
Objectives[2]mission_Actors[5]Task_List[5]PositionX = 5272,705
Objectives[2]mission_Actors[5]Task_List[5]PositionY = -5498,431
Objectives[2]mission_Actors[5]Task_List[5]PositionZ = 51,16399
Objectives[2]mission_Actors[5]Task_List[5]Speed = 10
Objectives[2]mission_Actors[5]Task_List[5]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[5]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[5]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[5]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[5]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[5]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[5]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[5]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[5]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[5]Reverse = False
Objectives[2]mission_Actors[5]Task_List[5]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[5]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[5]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[5]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[6]Type = Drive
Objectives[2]mission_Actors[5]Task_List[6]PositionX = 5340,652
Objectives[2]mission_Actors[5]Task_List[6]PositionY = -5488,749
Objectives[2]mission_Actors[5]Task_List[6]PositionZ = 52,76087
Objectives[2]mission_Actors[5]Task_List[6]Speed = 10
Objectives[2]mission_Actors[5]Task_List[6]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[6]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[6]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[6]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[6]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[6]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[6]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[6]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[6]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[6]Reverse = False
Objectives[2]mission_Actors[5]Task_List[6]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[6]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[6]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[6]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[7]Type = Drive
Objectives[2]mission_Actors[5]Task_List[7]PositionX = 5387,298
Objectives[2]mission_Actors[5]Task_List[7]PositionY = -5431,702
Objectives[2]mission_Actors[5]Task_List[7]PositionZ = 45,29506
Objectives[2]mission_Actors[5]Task_List[7]Speed = 10
Objectives[2]mission_Actors[5]Task_List[7]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[7]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[7]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[7]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[7]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[7]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[7]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[7]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[7]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[7]Reverse = False
Objectives[2]mission_Actors[5]Task_List[7]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[7]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[7]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[7]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[8]Type = Drive
Objectives[2]mission_Actors[5]Task_List[8]PositionX = 5436,974
Objectives[2]mission_Actors[5]Task_List[8]PositionY = -5380,484
Objectives[2]mission_Actors[5]Task_List[8]PositionZ = 35,99693
Objectives[2]mission_Actors[5]Task_List[8]Speed = 10
Objectives[2]mission_Actors[5]Task_List[8]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[8]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[8]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[8]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[8]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[8]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[8]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[8]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[8]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[8]Reverse = False
Objectives[2]mission_Actors[5]Task_List[8]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[8]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[8]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[8]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[9]Type = Drive
Objectives[2]mission_Actors[5]Task_List[9]PositionX = 5422,943
Objectives[2]mission_Actors[5]Task_List[9]PositionY = -5329,27
Objectives[2]mission_Actors[5]Task_List[9]PositionZ = 28,26706
Objectives[2]mission_Actors[5]Task_List[9]Speed = 10
Objectives[2]mission_Actors[5]Task_List[9]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[9]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[9]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[9]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[9]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[9]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[9]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[9]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[9]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[9]Reverse = False
Objectives[2]mission_Actors[5]Task_List[9]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[9]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[9]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[9]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[10]Type = Drive
Objectives[2]mission_Actors[5]Task_List[10]PositionX = 5446,993
Objectives[2]mission_Actors[5]Task_List[10]PositionY = -5301,439
Objectives[2]mission_Actors[5]Task_List[10]PositionZ = 22,85803
Objectives[2]mission_Actors[5]Task_List[10]Speed = 20
Objectives[2]mission_Actors[5]Task_List[10]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[10]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[10]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[10]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[10]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[10]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[10]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[10]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[10]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[10]Reverse = False
Objectives[2]mission_Actors[5]Task_List[10]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[10]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[10]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[10]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[11]Type = Drive
Objectives[2]mission_Actors[5]Task_List[11]PositionX = 5472,714
Objectives[2]mission_Actors[5]Task_List[11]PositionY = -5296,12
Objectives[2]mission_Actors[5]Task_List[11]PositionZ = 19,61432
Objectives[2]mission_Actors[5]Task_List[11]Speed = 10
Objectives[2]mission_Actors[5]Task_List[11]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[11]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[11]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[11]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[11]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[11]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[11]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[11]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[11]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[11]Reverse = False
Objectives[2]mission_Actors[5]Task_List[11]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[11]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[11]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[11]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[12]Type = Drive
Objectives[2]mission_Actors[5]Task_List[12]PositionX = 5511,539
Objectives[2]mission_Actors[5]Task_List[12]PositionY = -5309,283
Objectives[2]mission_Actors[5]Task_List[12]PositionZ = 13,92366
Objectives[2]mission_Actors[5]Task_List[12]Speed = 10
Objectives[2]mission_Actors[5]Task_List[12]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[12]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[12]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[12]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[12]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[12]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[12]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[12]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[12]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[12]Reverse = False
Objectives[2]mission_Actors[5]Task_List[12]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[12]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[12]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[12]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[13]Type = Drive
Objectives[2]mission_Actors[5]Task_List[13]PositionX = 5528,505
Objectives[2]mission_Actors[5]Task_List[13]PositionY = -5284,616
Objectives[2]mission_Actors[5]Task_List[13]PositionZ = 12,0046
Objectives[2]mission_Actors[5]Task_List[13]Speed = 10
Objectives[2]mission_Actors[5]Task_List[13]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[13]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[13]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[13]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[13]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[13]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[13]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[13]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[13]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[13]Reverse = False
Objectives[2]mission_Actors[5]Task_List[13]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[13]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[13]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[13]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[14]Type = Drive
Objectives[2]mission_Actors[5]Task_List[14]PositionX = 5494,434
Objectives[2]mission_Actors[5]Task_List[14]PositionY = -5160,1
Objectives[2]mission_Actors[5]Task_List[14]PositionZ = 13,06307
Objectives[2]mission_Actors[5]Task_List[14]Speed = 10
Objectives[2]mission_Actors[5]Task_List[14]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[14]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[14]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[14]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[14]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[14]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[14]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[14]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[14]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[14]Reverse = False
Objectives[2]mission_Actors[5]Task_List[14]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[14]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[14]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[14]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[15]Type = Drive
Objectives[2]mission_Actors[5]Task_List[15]PositionX = 5412,058
Objectives[2]mission_Actors[5]Task_List[15]PositionY = -5117,8
Objectives[2]mission_Actors[5]Task_List[15]PositionZ = 12,84933
Objectives[2]mission_Actors[5]Task_List[15]Speed = 10
Objectives[2]mission_Actors[5]Task_List[15]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[15]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[15]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[15]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[15]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[15]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[15]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[15]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[15]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[15]Reverse = False
Objectives[2]mission_Actors[5]Task_List[15]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[15]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[15]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[15]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[16]Type = Drive
Objectives[2]mission_Actors[5]Task_List[16]PositionX = 5285,287
Objectives[2]mission_Actors[5]Task_List[16]PositionY = -5102,07
Objectives[2]mission_Actors[5]Task_List[16]PositionZ = 13,23943
Objectives[2]mission_Actors[5]Task_List[16]Speed = 10
Objectives[2]mission_Actors[5]Task_List[16]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[16]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[16]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[16]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[16]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[16]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[16]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[16]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[16]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[16]Reverse = False
Objectives[2]mission_Actors[5]Task_List[16]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[16]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[16]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[16]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[17]Type = Drive
Objectives[2]mission_Actors[5]Task_List[17]PositionX = 5417,047
Objectives[2]mission_Actors[5]Task_List[17]PositionY = -5123,906
Objectives[2]mission_Actors[5]Task_List[17]PositionZ = 12,82585
Objectives[2]mission_Actors[5]Task_List[17]Speed = 10
Objectives[2]mission_Actors[5]Task_List[17]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[17]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[17]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[17]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[17]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[17]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[17]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[17]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[17]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[17]Reverse = False
Objectives[2]mission_Actors[5]Task_List[17]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[17]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[17]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[17]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[18]Type = Drive
Objectives[2]mission_Actors[5]Task_List[18]PositionX = 5496,217
Objectives[2]mission_Actors[5]Task_List[18]PositionY = -5167,369
Objectives[2]mission_Actors[5]Task_List[18]PositionZ = 12,96379
Objectives[2]mission_Actors[5]Task_List[18]Speed = 10
Objectives[2]mission_Actors[5]Task_List[18]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[18]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[18]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[18]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[18]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[18]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[18]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[18]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[18]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[18]Reverse = False
Objectives[2]mission_Actors[5]Task_List[18]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[18]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[18]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[18]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[19]Type = Drive
Objectives[2]mission_Actors[5]Task_List[19]PositionX = 5518,294
Objectives[2]mission_Actors[5]Task_List[19]PositionY = -5228,157
Objectives[2]mission_Actors[5]Task_List[19]PositionZ = 11,747
Objectives[2]mission_Actors[5]Task_List[19]Speed = 10
Objectives[2]mission_Actors[5]Task_List[19]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[19]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[19]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[19]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[19]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[19]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[19]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[19]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[19]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[19]Reverse = False
Objectives[2]mission_Actors[5]Task_List[19]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[19]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[19]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[19]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[20]Type = Drive
Objectives[2]mission_Actors[5]Task_List[20]PositionX = 5522,283
Objectives[2]mission_Actors[5]Task_List[20]PositionY = -5304,091
Objectives[2]mission_Actors[5]Task_List[20]PositionZ = 12,48811
Objectives[2]mission_Actors[5]Task_List[20]Speed = 20
Objectives[2]mission_Actors[5]Task_List[20]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[20]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[20]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[20]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[20]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[20]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[20]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[20]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[20]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[20]Reverse = False
Objectives[2]mission_Actors[5]Task_List[20]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[20]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[20]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[20]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[21]Type = Drive
Objectives[2]mission_Actors[5]Task_List[21]PositionX = 5462,503
Objectives[2]mission_Actors[5]Task_List[21]PositionY = -5294,32
Objectives[2]mission_Actors[5]Task_List[21]PositionZ = 20,83644
Objectives[2]mission_Actors[5]Task_List[21]Speed = 10
Objectives[2]mission_Actors[5]Task_List[21]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[21]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[21]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[21]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[21]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[21]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[21]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[21]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[21]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[21]Reverse = False
Objectives[2]mission_Actors[5]Task_List[21]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[21]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[21]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[21]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[22]Type = Drive
Objectives[2]mission_Actors[5]Task_List[22]PositionX = 5421,78
Objectives[2]mission_Actors[5]Task_List[22]PositionY = -5321,389
Objectives[2]mission_Actors[5]Task_List[22]PositionZ = 27,12837
Objectives[2]mission_Actors[5]Task_List[22]Speed = 10
Objectives[2]mission_Actors[5]Task_List[22]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[22]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[22]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[22]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[22]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[22]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[22]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[22]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[22]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[22]Reverse = False
Objectives[2]mission_Actors[5]Task_List[22]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[22]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[22]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[22]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[23]Type = Drive
Objectives[2]mission_Actors[5]Task_List[23]PositionX = 5431,759
Objectives[2]mission_Actors[5]Task_List[23]PositionY = -5384,669
Objectives[2]mission_Actors[5]Task_List[23]PositionZ = 36,5788
Objectives[2]mission_Actors[5]Task_List[23]Speed = 10
Objectives[2]mission_Actors[5]Task_List[23]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[23]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[23]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[23]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[23]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[23]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[23]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[23]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[23]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[23]Reverse = False
Objectives[2]mission_Actors[5]Task_List[23]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[23]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[23]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[23]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[24]Type = Drive
Objectives[2]mission_Actors[5]Task_List[24]PositionX = 5335,318
Objectives[2]mission_Actors[5]Task_List[24]PositionY = -5487,419
Objectives[2]mission_Actors[5]Task_List[24]PositionZ = 52,72418
Objectives[2]mission_Actors[5]Task_List[24]Speed = 10
Objectives[2]mission_Actors[5]Task_List[24]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[24]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[24]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[24]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[24]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[24]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[24]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[24]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[24]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[24]Reverse = False
Objectives[2]mission_Actors[5]Task_List[24]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[24]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[24]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[24]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[25]Type = Drive
Objectives[2]mission_Actors[5]Task_List[25]PositionX = 5198,328
Objectives[2]mission_Actors[5]Task_List[25]PositionY = -5530,238
Objectives[2]mission_Actors[5]Task_List[25]PositionZ = 45,57896
Objectives[2]mission_Actors[5]Task_List[25]Speed = 10
Objectives[2]mission_Actors[5]Task_List[25]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[25]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[25]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[25]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[25]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[25]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[25]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[25]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[25]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[25]Reverse = False
Objectives[2]mission_Actors[5]Task_List[25]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[25]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[25]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[25]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[26]Type = Drive
Objectives[2]mission_Actors[5]Task_List[26]PositionX = 5174,444
Objectives[2]mission_Actors[5]Task_List[26]PositionY = -5554,227
Objectives[2]mission_Actors[5]Task_List[26]PositionZ = 43,45463
Objectives[2]mission_Actors[5]Task_List[26]Speed = 10
Objectives[2]mission_Actors[5]Task_List[26]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[26]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[26]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[26]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[26]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[26]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[26]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[26]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[26]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[26]Reverse = False
Objectives[2]mission_Actors[5]Task_List[26]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[26]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[26]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[26]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[27]Type = Drive
Objectives[2]mission_Actors[5]Task_List[27]PositionX = 5102,031
Objectives[2]mission_Actors[5]Task_List[27]PositionY = -5596,076
Objectives[2]mission_Actors[5]Task_List[27]PositionZ = 36,48777
Objectives[2]mission_Actors[5]Task_List[27]Speed = 10
Objectives[2]mission_Actors[5]Task_List[27]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[27]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[27]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[27]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[27]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[27]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[27]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[27]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[27]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[27]Reverse = False
Objectives[2]mission_Actors[5]Task_List[27]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[27]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[27]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[27]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[28]Type = Drive
Objectives[2]mission_Actors[5]Task_List[28]PositionX = 5036,64
Objectives[2]mission_Actors[5]Task_List[28]PositionY = -5578,841
Objectives[2]mission_Actors[5]Task_List[28]PositionZ = 27,89021
Objectives[2]mission_Actors[5]Task_List[28]Speed = 10
Objectives[2]mission_Actors[5]Task_List[28]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[28]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[28]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[28]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[28]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[28]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[28]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[28]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[28]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[28]Reverse = False
Objectives[2]mission_Actors[5]Task_List[28]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[28]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[28]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[28]AvoidHighWays = True
Objectives[2]mission_Actors[6]SpawnInVehicle = True
Objectives[2]mission_Actors[6]SeatIndex = 0
Objectives[2]mission_Actors[6]Survive_Number = 0
Objectives[2]mission_Actors[6]Failed_Text = 
Objectives[2]mission_Actors[6]Remove_After = 0
Objectives[2]mission_Actors[6]positionX = 5513,522
Objectives[2]mission_Actors[6]positionY = -5301,943
Objectives[2]mission_Actors[6]positionZ = 13,70608
Objectives[2]mission_Actors[6]Heading = 94,78898
Objectives[2]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[6]Relationship_Group = Enemy1
Objectives[2]mission_Actors[6]AddBlip = True
Objectives[2]mission_Actors[6]ShowCone = False
Objectives[2]mission_Actors[6]Invincible = False
Objectives[2]mission_Actors[6]SetHealth = 500
Objectives[2]mission_Actors[6]DieFromHeadShot = True
Objectives[2]mission_Actors[6]CanExitVehicle = True
Objectives[2]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[6]AlwaysFight = True
Objectives[2]mission_Actors[6]Seeing_Range = 30
Objectives[2]mission_Actors[6]Hearing_Range = 30
Objectives[2]mission_Actors[6]CombatMovement = Offensive
Objectives[2]mission_Actors[6]weapon = MiniSMG
Objectives[2]mission_Actors[6]Variation = Random
Objectives[2]mission_Actors[6]Task = 0
Objectives[2]mission_Actors[6]Task_Guard_Range = 5
Objectives[2]mission_Actors[6]Task_Stay_In_Range = True
Objectives[2]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[6]Task_Scenario = NONE
Objectives[2]mission_Actors[7]SpawnInVehicle = True
Objectives[2]mission_Actors[7]SeatIndex = -1
Objectives[2]mission_Actors[7]Survive_Number = 0
Objectives[2]mission_Actors[7]Failed_Text = 
Objectives[2]mission_Actors[7]Remove_After = 0
Objectives[2]mission_Actors[7]positionX = 5513,522
Objectives[2]mission_Actors[7]positionY = -5301,943
Objectives[2]mission_Actors[7]positionZ = 13,70608
Objectives[2]mission_Actors[7]Heading = 94,78898
Objectives[2]mission_Actors[7]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[7]Relationship_Group = Enemy1
Objectives[2]mission_Actors[7]AddBlip = True
Objectives[2]mission_Actors[7]ShowCone = False
Objectives[2]mission_Actors[7]Invincible = False
Objectives[2]mission_Actors[7]SetHealth = 500
Objectives[2]mission_Actors[7]DieFromHeadShot = True
Objectives[2]mission_Actors[7]CanExitVehicle = True
Objectives[2]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[7]AlwaysFight = True
Objectives[2]mission_Actors[7]Seeing_Range = 30
Objectives[2]mission_Actors[7]Hearing_Range = 30
Objectives[2]mission_Actors[7]CombatMovement = Offensive
Objectives[2]mission_Actors[7]weapon = MiniSMG
Objectives[2]mission_Actors[7]Variation = Random
Objectives[2]mission_Actors[7]Task = 99
Objectives[2]mission_Actors[7]Task_Guard_Range = 5
Objectives[2]mission_Actors[7]Task_Stay_In_Range = True
Objectives[2]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[7]Task_Scenario = NONE
Objectives[2]mission_Actors[7]Task_List_Count = 14
Objectives[2]mission_Actors[7]Task_Repeat = True
Objectives[2]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[2]mission_Actors[7]Task_List[0]PositionX = 5511,024
Objectives[2]mission_Actors[7]Task_List[0]PositionY = -5303,097
Objectives[2]mission_Actors[7]Task_List[0]PositionZ = 14,19223
Objectives[2]mission_Actors[7]Task_List[0]Speed = 1
Objectives[2]mission_Actors[7]Task_List[0]SeatIndex = -1
Objectives[2]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[2]mission_Actors[7]Task_List[1]Type = Drive
Objectives[2]mission_Actors[7]Task_List[1]PositionX = 5467,679
Objectives[2]mission_Actors[7]Task_List[1]PositionY = -5292,769
Objectives[2]mission_Actors[7]Task_List[1]PositionZ = 20,20098
Objectives[2]mission_Actors[7]Task_List[1]Speed = 10
Objectives[2]mission_Actors[7]Task_List[1]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[1]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[1]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[1]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[1]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[1]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[1]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[1]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[1]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[1]Reverse = False
Objectives[2]mission_Actors[7]Task_List[1]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[1]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[1]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[1]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[2]Type = Drive
Objectives[2]mission_Actors[7]Task_List[2]PositionX = 5430,906
Objectives[2]mission_Actors[7]Task_List[2]PositionY = -5309,54
Objectives[2]mission_Actors[7]Task_List[2]PositionZ = 25,18799
Objectives[2]mission_Actors[7]Task_List[2]Speed = 10
Objectives[2]mission_Actors[7]Task_List[2]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[2]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[2]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[2]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[2]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[2]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[2]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[2]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[2]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[2]Reverse = False
Objectives[2]mission_Actors[7]Task_List[2]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[2]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[2]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[2]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[3]Type = Drive
Objectives[2]mission_Actors[7]Task_List[3]PositionX = 5419,104
Objectives[2]mission_Actors[7]Task_List[3]PositionY = -5340,057
Objectives[2]mission_Actors[7]Task_List[3]PositionZ = 29,9671
Objectives[2]mission_Actors[7]Task_List[3]Speed = 10
Objectives[2]mission_Actors[7]Task_List[3]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[3]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[3]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[3]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[3]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[3]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[3]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[3]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[3]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[3]Reverse = False
Objectives[2]mission_Actors[7]Task_List[3]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[3]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[3]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[3]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[4]Type = Drive
Objectives[2]mission_Actors[7]Task_List[4]PositionX = 5431,379
Objectives[2]mission_Actors[7]Task_List[4]PositionY = -5387,015
Objectives[2]mission_Actors[7]Task_List[4]PositionZ = 36,9885
Objectives[2]mission_Actors[7]Task_List[4]Speed = 10
Objectives[2]mission_Actors[7]Task_List[4]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[4]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[4]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[4]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[4]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[4]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[4]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[4]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[4]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[4]Reverse = False
Objectives[2]mission_Actors[7]Task_List[4]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[4]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[4]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[4]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[5]Type = Drive
Objectives[2]mission_Actors[7]Task_List[5]PositionX = 5391,463
Objectives[2]mission_Actors[7]Task_List[5]PositionY = -5419,38
Objectives[2]mission_Actors[7]Task_List[5]PositionZ = 43,93188
Objectives[2]mission_Actors[7]Task_List[5]Speed = 10
Objectives[2]mission_Actors[7]Task_List[5]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[5]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[5]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[5]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[5]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[5]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[5]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[5]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[5]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[5]Reverse = False
Objectives[2]mission_Actors[7]Task_List[5]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[5]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[5]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[5]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[6]Type = Drive
Objectives[2]mission_Actors[7]Task_List[6]PositionX = 5226,315
Objectives[2]mission_Actors[7]Task_List[6]PositionY = -5235,555
Objectives[2]mission_Actors[7]Task_List[6]PositionZ = 19,20167
Objectives[2]mission_Actors[7]Task_List[6]Speed = 10
Objectives[2]mission_Actors[7]Task_List[6]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[6]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[6]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[6]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[6]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[6]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[6]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[6]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[6]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[6]Reverse = False
Objectives[2]mission_Actors[7]Task_List[6]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[6]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[6]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[6]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[7]Type = Drive
Objectives[2]mission_Actors[7]Task_List[7]PositionX = 5267,488
Objectives[2]mission_Actors[7]Task_List[7]PositionY = -5116,008
Objectives[2]mission_Actors[7]Task_List[7]PositionZ = 13,19742
Objectives[2]mission_Actors[7]Task_List[7]Speed = 10
Objectives[2]mission_Actors[7]Task_List[7]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[7]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[7]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[7]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[7]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[7]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[7]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[7]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[7]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[7]Reverse = False
Objectives[2]mission_Actors[7]Task_List[7]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[7]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[7]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[7]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[8]Type = Drive
Objectives[2]mission_Actors[7]Task_List[8]PositionX = 5337,509
Objectives[2]mission_Actors[7]Task_List[8]PositionY = -5107,522
Objectives[2]mission_Actors[7]Task_List[8]PositionZ = 14,26818
Objectives[2]mission_Actors[7]Task_List[8]Speed = 10
Objectives[2]mission_Actors[7]Task_List[8]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[8]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[8]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[8]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[8]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[8]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[8]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[8]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[8]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[8]Reverse = False
Objectives[2]mission_Actors[7]Task_List[8]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[8]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[8]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[8]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[9]Type = Drive
Objectives[2]mission_Actors[7]Task_List[9]PositionX = 5412,954
Objectives[2]mission_Actors[7]Task_List[9]PositionY = -5122,206
Objectives[2]mission_Actors[7]Task_List[9]PositionZ = 12,84804
Objectives[2]mission_Actors[7]Task_List[9]Speed = 10
Objectives[2]mission_Actors[7]Task_List[9]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[9]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[9]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[9]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[9]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[9]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[9]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[9]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[9]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[9]Reverse = False
Objectives[2]mission_Actors[7]Task_List[9]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[9]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[9]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[9]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[10]Type = Drive
Objectives[2]mission_Actors[7]Task_List[10]PositionX = 5489,54
Objectives[2]mission_Actors[7]Task_List[10]PositionY = -5161,634
Objectives[2]mission_Actors[7]Task_List[10]PositionZ = 13,1023
Objectives[2]mission_Actors[7]Task_List[10]Speed = 10
Objectives[2]mission_Actors[7]Task_List[10]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[10]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[10]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[10]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[10]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[10]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[10]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[10]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[10]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[10]Reverse = False
Objectives[2]mission_Actors[7]Task_List[10]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[10]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[10]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[10]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[11]Type = Drive
Objectives[2]mission_Actors[7]Task_List[11]PositionX = 5510,843
Objectives[2]mission_Actors[7]Task_List[11]PositionY = -5199,181
Objectives[2]mission_Actors[7]Task_List[11]PositionZ = 12,56218
Objectives[2]mission_Actors[7]Task_List[11]Speed = 10
Objectives[2]mission_Actors[7]Task_List[11]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[11]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[11]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[11]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[11]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[11]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[11]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[11]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[11]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[11]Reverse = False
Objectives[2]mission_Actors[7]Task_List[11]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[11]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[11]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[11]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[12]Type = Drive
Objectives[2]mission_Actors[7]Task_List[12]PositionX = 5523,738
Objectives[2]mission_Actors[7]Task_List[12]PositionY = -5297,34
Objectives[2]mission_Actors[7]Task_List[12]PositionZ = 12,17978
Objectives[2]mission_Actors[7]Task_List[12]Speed = 10
Objectives[2]mission_Actors[7]Task_List[12]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[12]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[12]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[12]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[12]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[12]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[12]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[12]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[12]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[12]Reverse = False
Objectives[2]mission_Actors[7]Task_List[12]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[12]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[12]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[12]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[13]Type = Drive
Objectives[2]mission_Actors[7]Task_List[13]PositionX = 5502,848
Objectives[2]mission_Actors[7]Task_List[13]PositionY = -5303,197
Objectives[2]mission_Actors[7]Task_List[13]PositionZ = 15,61289
Objectives[2]mission_Actors[7]Task_List[13]Speed = 10
Objectives[2]mission_Actors[7]Task_List[13]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[13]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[13]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[13]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[13]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[13]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[13]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[13]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[13]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[13]Reverse = False
Objectives[2]mission_Actors[7]Task_List[13]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[13]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[13]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[13]AvoidHighWays = True
Objectives[2]mission_Actors[8]SpawnInVehicle = True
Objectives[2]mission_Actors[8]SeatIndex = 1
Objectives[2]mission_Actors[8]Survive_Number = 0
Objectives[2]mission_Actors[8]Failed_Text = 
Objectives[2]mission_Actors[8]Remove_After = 0
Objectives[2]mission_Actors[8]positionX = 4493,946
Objectives[2]mission_Actors[8]positionY = -4509,209
Objectives[2]mission_Actors[8]positionZ = 4,483329
Objectives[2]mission_Actors[8]Heading = 289,9714
Objectives[2]mission_Actors[8]String_Name = g_m_m_cartelguards_02
Objectives[2]mission_Actors[8]Relationship_Group = Enemy1
Objectives[2]mission_Actors[8]AddBlip = True
Objectives[2]mission_Actors[8]ShowCone = False
Objectives[2]mission_Actors[8]Invincible = False
Objectives[2]mission_Actors[8]SetHealth = 100
Objectives[2]mission_Actors[8]DieFromHeadShot = True
Objectives[2]mission_Actors[8]CanExitVehicle = True
Objectives[2]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[8]AlwaysFight = True
Objectives[2]mission_Actors[8]Seeing_Range = 30
Objectives[2]mission_Actors[8]Hearing_Range = 30
Objectives[2]mission_Actors[8]CombatMovement = Offensive
Objectives[2]mission_Actors[8]weapon = MiniSMG
Objectives[2]mission_Actors[8]Variation = Random
Objectives[2]mission_Actors[8]Task = 0
Objectives[2]mission_Actors[8]Task_Guard_Range = 5
Objectives[2]mission_Actors[8]Task_Stay_In_Range = True
Objectives[2]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[8]Task_Scenario = NONE
Objectives[2]mission_Actors[9]SpawnInVehicle = True
Objectives[2]mission_Actors[9]SeatIndex = 4
Objectives[2]mission_Actors[9]Survive_Number = 0
Objectives[2]mission_Actors[9]Failed_Text = 
Objectives[2]mission_Actors[9]Remove_After = 0
Objectives[2]mission_Actors[9]positionX = 4493,946
Objectives[2]mission_Actors[9]positionY = -4509,209
Objectives[2]mission_Actors[9]positionZ = 4,483329
Objectives[2]mission_Actors[9]Heading = 289,9714
Objectives[2]mission_Actors[9]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[9]Relationship_Group = Enemy1
Objectives[2]mission_Actors[9]AddBlip = True
Objectives[2]mission_Actors[9]ShowCone = False
Objectives[2]mission_Actors[9]Invincible = False
Objectives[2]mission_Actors[9]SetHealth = 100
Objectives[2]mission_Actors[9]DieFromHeadShot = True
Objectives[2]mission_Actors[9]CanExitVehicle = True
Objectives[2]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[9]AlwaysFight = True
Objectives[2]mission_Actors[9]Seeing_Range = 30
Objectives[2]mission_Actors[9]Hearing_Range = 30
Objectives[2]mission_Actors[9]CombatMovement = Offensive
Objectives[2]mission_Actors[9]weapon = MiniSMG
Objectives[2]mission_Actors[9]Variation = Random
Objectives[2]mission_Actors[9]Task = 0
Objectives[2]mission_Actors[9]Task_Guard_Range = 5
Objectives[2]mission_Actors[9]Task_Stay_In_Range = True
Objectives[2]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[9]Task_Scenario = NONE
Objectives[2]mission_Actors[10]SpawnInVehicle = True
Objectives[2]mission_Actors[10]SeatIndex = 6
Objectives[2]mission_Actors[10]Survive_Number = 0
Objectives[2]mission_Actors[10]Failed_Text = 
Objectives[2]mission_Actors[10]Remove_After = 0
Objectives[2]mission_Actors[10]positionX = 5162,969
Objectives[2]mission_Actors[10]positionY = -4952,008
Objectives[2]mission_Actors[10]positionZ = 14,21187
Objectives[2]mission_Actors[10]Heading = 187,2473
Objectives[2]mission_Actors[10]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[10]Relationship_Group = Enemy1
Objectives[2]mission_Actors[10]AddBlip = True
Objectives[2]mission_Actors[10]ShowCone = False
Objectives[2]mission_Actors[10]Invincible = False
Objectives[2]mission_Actors[10]SetHealth = 100
Objectives[2]mission_Actors[10]DieFromHeadShot = True
Objectives[2]mission_Actors[10]CanExitVehicle = True
Objectives[2]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[10]AlwaysFight = True
Objectives[2]mission_Actors[10]Seeing_Range = 30
Objectives[2]mission_Actors[10]Hearing_Range = 30
Objectives[2]mission_Actors[10]CombatMovement = Offensive
Objectives[2]mission_Actors[10]weapon = MiniSMG
Objectives[2]mission_Actors[10]Variation = Random
Objectives[2]mission_Actors[10]Task = 0
Objectives[2]mission_Actors[10]Task_Guard_Range = 5
Objectives[2]mission_Actors[10]Task_Stay_In_Range = True
Objectives[2]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[10]Task_Scenario = NONE
Objectives[2]mission_Actors[11]SpawnInVehicle = True
Objectives[2]mission_Actors[11]SeatIndex = 7
Objectives[2]mission_Actors[11]Survive_Number = 0
Objectives[2]mission_Actors[11]Failed_Text = 
Objectives[2]mission_Actors[11]Remove_After = 0
Objectives[2]mission_Actors[11]positionX = 5162,969
Objectives[2]mission_Actors[11]positionY = -4952,008
Objectives[2]mission_Actors[11]positionZ = 14,21187
Objectives[2]mission_Actors[11]Heading = 187,2473
Objectives[2]mission_Actors[11]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[11]Relationship_Group = Enemy1
Objectives[2]mission_Actors[11]AddBlip = True
Objectives[2]mission_Actors[11]ShowCone = False
Objectives[2]mission_Actors[11]Invincible = False
Objectives[2]mission_Actors[11]SetHealth = 100
Objectives[2]mission_Actors[11]DieFromHeadShot = True
Objectives[2]mission_Actors[11]CanExitVehicle = True
Objectives[2]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[11]AlwaysFight = True
Objectives[2]mission_Actors[11]Seeing_Range = 30
Objectives[2]mission_Actors[11]Hearing_Range = 30
Objectives[2]mission_Actors[11]CombatMovement = Offensive
Objectives[2]mission_Actors[11]weapon = MiniSMG
Objectives[2]mission_Actors[11]Variation = Random
Objectives[2]mission_Actors[11]Task = 0
Objectives[2]mission_Actors[11]Task_Guard_Range = 5
Objectives[2]mission_Actors[11]Task_Stay_In_Range = True
Objectives[2]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[11]Task_Scenario = NONE
Objectives[2]mission_Actors[12]SpawnInVehicle = True
Objectives[2]mission_Actors[12]SeatIndex = 1
Objectives[2]mission_Actors[12]Survive_Number = 0
Objectives[2]mission_Actors[12]Failed_Text = 
Objectives[2]mission_Actors[12]Remove_After = 0
Objectives[2]mission_Actors[12]positionX = 5513,522
Objectives[2]mission_Actors[12]positionY = -5301,943
Objectives[2]mission_Actors[12]positionZ = 13,70608
Objectives[2]mission_Actors[12]Heading = 94,78898
Objectives[2]mission_Actors[12]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[12]Relationship_Group = Enemy1
Objectives[2]mission_Actors[12]AddBlip = True
Objectives[2]mission_Actors[12]ShowCone = False
Objectives[2]mission_Actors[12]Invincible = False
Objectives[2]mission_Actors[12]SetHealth = 100
Objectives[2]mission_Actors[12]DieFromHeadShot = True
Objectives[2]mission_Actors[12]CanExitVehicle = True
Objectives[2]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[12]AlwaysFight = True
Objectives[2]mission_Actors[12]Seeing_Range = 30
Objectives[2]mission_Actors[12]Hearing_Range = 30
Objectives[2]mission_Actors[12]CombatMovement = Offensive
Objectives[2]mission_Actors[12]weapon = MiniSMG
Objectives[2]mission_Actors[12]Variation = Random
Objectives[2]mission_Actors[12]Task = 0
Objectives[2]mission_Actors[12]Task_Guard_Range = 5
Objectives[2]mission_Actors[12]Task_Stay_In_Range = True
Objectives[2]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[12]Task_Scenario = NONE
Objectives[2]mission_Actors[13]SpawnInVehicle = True
Objectives[2]mission_Actors[13]SeatIndex = 0
Objectives[2]mission_Actors[13]Survive_Number = 0
Objectives[2]mission_Actors[13]Failed_Text = 
Objectives[2]mission_Actors[13]Remove_After = 0
Objectives[2]mission_Actors[13]positionX = 5099,27
Objectives[2]mission_Actors[13]positionY = -5237,759
Objectives[2]mission_Actors[13]positionZ = 0,1205067
Objectives[2]mission_Actors[13]Heading = 0,02411486
Objectives[2]mission_Actors[13]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[13]Relationship_Group = Enemy1
Objectives[2]mission_Actors[13]AddBlip = True
Objectives[2]mission_Actors[13]ShowCone = False
Objectives[2]mission_Actors[13]Invincible = False
Objectives[2]mission_Actors[13]SetHealth = 400
Objectives[2]mission_Actors[13]DieFromHeadShot = True
Objectives[2]mission_Actors[13]CanExitVehicle = True
Objectives[2]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[13]AlwaysFight = True
Objectives[2]mission_Actors[13]Seeing_Range = 30
Objectives[2]mission_Actors[13]Hearing_Range = 30
Objectives[2]mission_Actors[13]CombatMovement = Offensive
Objectives[2]mission_Actors[13]weapon = MiniSMG
Objectives[2]mission_Actors[13]Variation = Random
Objectives[2]mission_Actors[13]Task = 0
Objectives[2]mission_Actors[13]Task_Guard_Range = 5
Objectives[2]mission_Actors[13]Task_Stay_In_Range = True
Objectives[2]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[13]Task_Scenario = NONE
Objectives[2]mission_Actors[14]SpawnInVehicle = True
Objectives[2]mission_Actors[14]SeatIndex = 1
Objectives[2]mission_Actors[14]Survive_Number = 0
Objectives[2]mission_Actors[14]Failed_Text = 
Objectives[2]mission_Actors[14]Remove_After = 0
Objectives[2]mission_Actors[14]positionX = 5099,27
Objectives[2]mission_Actors[14]positionY = -5237,759
Objectives[2]mission_Actors[14]positionZ = 0,1205067
Objectives[2]mission_Actors[14]Heading = 0,02411486
Objectives[2]mission_Actors[14]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[14]Relationship_Group = Enemy1
Objectives[2]mission_Actors[14]AddBlip = True
Objectives[2]mission_Actors[14]ShowCone = False
Objectives[2]mission_Actors[14]Invincible = False
Objectives[2]mission_Actors[14]SetHealth = 400
Objectives[2]mission_Actors[14]DieFromHeadShot = True
Objectives[2]mission_Actors[14]CanExitVehicle = True
Objectives[2]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[14]AlwaysFight = True
Objectives[2]mission_Actors[14]Seeing_Range = 30
Objectives[2]mission_Actors[14]Hearing_Range = 30
Objectives[2]mission_Actors[14]CombatMovement = Offensive
Objectives[2]mission_Actors[14]weapon = MiniSMG
Objectives[2]mission_Actors[14]Variation = Random
Objectives[2]mission_Actors[14]Task = 0
Objectives[2]mission_Actors[14]Task_Guard_Range = 5
Objectives[2]mission_Actors[14]Task_Stay_In_Range = True
Objectives[2]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[14]Task_Scenario = NONE
Objectives[2]mission_Actors[15]SpawnInVehicle = True
Objectives[2]mission_Actors[15]SeatIndex = 2
Objectives[2]mission_Actors[15]Survive_Number = 0
Objectives[2]mission_Actors[15]Failed_Text = 
Objectives[2]mission_Actors[15]Remove_After = 0
Objectives[2]mission_Actors[15]positionX = 5099,27
Objectives[2]mission_Actors[15]positionY = -5237,759
Objectives[2]mission_Actors[15]positionZ = 0,1205067
Objectives[2]mission_Actors[15]Heading = 0,02411486
Objectives[2]mission_Actors[15]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[15]Relationship_Group = Enemy1
Objectives[2]mission_Actors[15]AddBlip = True
Objectives[2]mission_Actors[15]ShowCone = False
Objectives[2]mission_Actors[15]Invincible = False
Objectives[2]mission_Actors[15]SetHealth = 400
Objectives[2]mission_Actors[15]DieFromHeadShot = True
Objectives[2]mission_Actors[15]CanExitVehicle = True
Objectives[2]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[15]AlwaysFight = True
Objectives[2]mission_Actors[15]Seeing_Range = 30
Objectives[2]mission_Actors[15]Hearing_Range = 30
Objectives[2]mission_Actors[15]CombatMovement = Offensive
Objectives[2]mission_Actors[15]weapon = MiniSMG
Objectives[2]mission_Actors[15]Variation = Random
Objectives[2]mission_Actors[15]Task = 0
Objectives[2]mission_Actors[15]Task_Guard_Range = 5
Objectives[2]mission_Actors[15]Task_Stay_In_Range = True
Objectives[2]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[15]Task_Scenario = NONE
Objectives[2]mission_Actors[16]SpawnInVehicle = True
Objectives[2]mission_Actors[16]SeatIndex = -1
Objectives[2]mission_Actors[16]Survive_Number = 0
Objectives[2]mission_Actors[16]Failed_Text = 
Objectives[2]mission_Actors[16]Remove_After = 0
Objectives[2]mission_Actors[16]positionX = 5099,27
Objectives[2]mission_Actors[16]positionY = -5237,759
Objectives[2]mission_Actors[16]positionZ = 0,1205067
Objectives[2]mission_Actors[16]Heading = 0,02411486
Objectives[2]mission_Actors[16]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[16]Relationship_Group = Enemy1
Objectives[2]mission_Actors[16]AddBlip = True
Objectives[2]mission_Actors[16]ShowCone = False
Objectives[2]mission_Actors[16]Invincible = False
Objectives[2]mission_Actors[16]SetHealth = 400
Objectives[2]mission_Actors[16]DieFromHeadShot = True
Objectives[2]mission_Actors[16]CanExitVehicle = True
Objectives[2]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[16]AlwaysFight = True
Objectives[2]mission_Actors[16]Seeing_Range = 30
Objectives[2]mission_Actors[16]Hearing_Range = 30
Objectives[2]mission_Actors[16]CombatMovement = Offensive
Objectives[2]mission_Actors[16]weapon = MiniSMG
Objectives[2]mission_Actors[16]Variation = Random
Objectives[2]mission_Actors[16]Task = 99
Objectives[2]mission_Actors[16]Task_Guard_Range = 5
Objectives[2]mission_Actors[16]Task_Stay_In_Range = True
Objectives[2]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[16]Task_Scenario = NONE
Objectives[2]mission_Actors[16]Task_List_Count = 16
Objectives[2]mission_Actors[16]Task_Repeat = True
Objectives[2]mission_Actors[16]Task_List[0]Type = EnterVehicle
Objectives[2]mission_Actors[16]Task_List[0]PositionX = 5099,27
Objectives[2]mission_Actors[16]Task_List[0]PositionY = -5237,759
Objectives[2]mission_Actors[16]Task_List[0]PositionZ = 0,5078869
Objectives[2]mission_Actors[16]Task_List[0]Speed = 1
Objectives[2]mission_Actors[16]Task_List[0]SeatIndex = -1
Objectives[2]mission_Actors[16]Task_List[0]TaskIndex = 0
Objectives[2]mission_Actors[16]Task_List[1]Type = Drive
Objectives[2]mission_Actors[16]Task_List[1]PositionX = 5095,839
Objectives[2]mission_Actors[16]Task_List[1]PositionY = -5070,767
Objectives[2]mission_Actors[16]Task_List[1]PositionZ = 1,148018
Objectives[2]mission_Actors[16]Task_List[1]Speed = 5
Objectives[2]mission_Actors[16]Task_List[1]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[1]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[1]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[1]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[1]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[1]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[1]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[1]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[1]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[1]Reverse = False
Objectives[2]mission_Actors[16]Task_List[1]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[1]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[1]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[1]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[2]Type = Drive
Objectives[2]mission_Actors[16]Task_List[2]PositionX = 5038,17
Objectives[2]mission_Actors[16]Task_List[2]PositionY = -5047,563
Objectives[2]mission_Actors[16]Task_List[2]PositionZ = 0,9159998
Objectives[2]mission_Actors[16]Task_List[2]Speed = 5
Objectives[2]mission_Actors[16]Task_List[2]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[2]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[2]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[2]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[2]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[2]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[2]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[2]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[2]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[2]Reverse = False
Objectives[2]mission_Actors[16]Task_List[2]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[2]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[2]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[2]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[3]Type = Drive
Objectives[2]mission_Actors[16]Task_List[3]PositionX = 4955,559
Objectives[2]mission_Actors[16]Task_List[3]PositionY = -5051,531
Objectives[2]mission_Actors[16]Task_List[3]PositionZ = 1,25161
Objectives[2]mission_Actors[16]Task_List[3]Speed = 5
Objectives[2]mission_Actors[16]Task_List[3]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[3]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[3]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[3]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[3]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[3]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[3]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[3]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[3]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[3]Reverse = False
Objectives[2]mission_Actors[16]Task_List[3]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[3]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[3]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[3]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[4]Type = Drive
Objectives[2]mission_Actors[16]Task_List[4]PositionX = 4918,124
Objectives[2]mission_Actors[16]Task_List[4]PositionY = -5113,231
Objectives[2]mission_Actors[16]Task_List[4]PositionZ = 0,7804651
Objectives[2]mission_Actors[16]Task_List[4]Speed = 5
Objectives[2]mission_Actors[16]Task_List[4]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[4]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[4]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[4]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[4]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[4]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[4]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[4]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[4]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[4]Reverse = False
Objectives[2]mission_Actors[16]Task_List[4]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[4]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[4]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[4]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[5]Type = Drive
Objectives[2]mission_Actors[16]Task_List[5]PositionX = 4910,525
Objectives[2]mission_Actors[16]Task_List[5]PositionY = -5133,274
Objectives[2]mission_Actors[16]Task_List[5]PositionZ = 0,8098778
Objectives[2]mission_Actors[16]Task_List[5]Speed = 5
Objectives[2]mission_Actors[16]Task_List[5]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[5]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[5]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[5]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[5]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[5]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[5]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[5]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[5]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[5]Reverse = False
Objectives[2]mission_Actors[16]Task_List[5]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[5]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[5]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[5]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[6]Type = Drive
Objectives[2]mission_Actors[16]Task_List[6]PositionX = 4831,235
Objectives[2]mission_Actors[16]Task_List[6]PositionY = -5150,316
Objectives[2]mission_Actors[16]Task_List[6]PositionZ = 1,233806
Objectives[2]mission_Actors[16]Task_List[6]Speed = 5
Objectives[2]mission_Actors[16]Task_List[6]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[6]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[6]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[6]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[6]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[6]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[6]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[6]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[6]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[6]Reverse = False
Objectives[2]mission_Actors[16]Task_List[6]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[6]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[6]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[6]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[7]Type = Drive
Objectives[2]mission_Actors[16]Task_List[7]PositionX = 4762,195
Objectives[2]mission_Actors[16]Task_List[7]PositionY = -5166,074
Objectives[2]mission_Actors[16]Task_List[7]PositionZ = 1,507633
Objectives[2]mission_Actors[16]Task_List[7]Speed = 5
Objectives[2]mission_Actors[16]Task_List[7]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[7]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[7]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[7]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[7]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[7]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[7]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[7]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[7]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[7]Reverse = False
Objectives[2]mission_Actors[16]Task_List[7]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[7]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[7]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[7]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[8]Type = Drive
Objectives[2]mission_Actors[16]Task_List[8]PositionX = 4861,223
Objectives[2]mission_Actors[16]Task_List[8]PositionY = -5145,84
Objectives[2]mission_Actors[16]Task_List[8]PositionZ = 1,155721
Objectives[2]mission_Actors[16]Task_List[8]Speed = 5
Objectives[2]mission_Actors[16]Task_List[8]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[8]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[8]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[8]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[8]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[8]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[8]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[8]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[8]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[8]Reverse = False
Objectives[2]mission_Actors[16]Task_List[8]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[8]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[8]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[8]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[9]Type = Drive
Objectives[2]mission_Actors[16]Task_List[9]PositionX = 4896,331
Objectives[2]mission_Actors[16]Task_List[9]PositionY = -5144,133
Objectives[2]mission_Actors[16]Task_List[9]PositionZ = 1,176429
Objectives[2]mission_Actors[16]Task_List[9]Speed = 5
Objectives[2]mission_Actors[16]Task_List[9]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[9]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[9]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[9]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[9]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[9]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[9]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[9]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[9]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[9]Reverse = False
Objectives[2]mission_Actors[16]Task_List[9]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[9]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[9]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[9]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[10]Type = Drive
Objectives[2]mission_Actors[16]Task_List[10]PositionX = 4918,647
Objectives[2]mission_Actors[16]Task_List[10]PositionY = -5113,445
Objectives[2]mission_Actors[16]Task_List[10]PositionZ = 1,065469
Objectives[2]mission_Actors[16]Task_List[10]Speed = 5
Objectives[2]mission_Actors[16]Task_List[10]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[10]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[10]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[10]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[10]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[10]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[10]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[10]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[10]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[10]Reverse = False
Objectives[2]mission_Actors[16]Task_List[10]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[10]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[10]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[10]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[11]Type = Drive
Objectives[2]mission_Actors[16]Task_List[11]PositionX = 4938,75
Objectives[2]mission_Actors[16]Task_List[11]PositionY = -5066,917
Objectives[2]mission_Actors[16]Task_List[11]PositionZ = 1,194826
Objectives[2]mission_Actors[16]Task_List[11]Speed = 5
Objectives[2]mission_Actors[16]Task_List[11]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[11]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[11]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[11]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[11]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[11]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[11]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[11]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[11]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[11]Reverse = False
Objectives[2]mission_Actors[16]Task_List[11]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[11]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[11]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[11]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[12]Type = Drive
Objectives[2]mission_Actors[16]Task_List[12]PositionX = 4973,288
Objectives[2]mission_Actors[16]Task_List[12]PositionY = -5050,327
Objectives[2]mission_Actors[16]Task_List[12]PositionZ = 1,260862
Objectives[2]mission_Actors[16]Task_List[12]Speed = 5
Objectives[2]mission_Actors[16]Task_List[12]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[12]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[12]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[12]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[12]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[12]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[12]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[12]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[12]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[12]Reverse = False
Objectives[2]mission_Actors[16]Task_List[12]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[12]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[12]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[12]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[13]Type = Drive
Objectives[2]mission_Actors[16]Task_List[13]PositionX = 5048,712
Objectives[2]mission_Actors[16]Task_List[13]PositionY = -5046,858
Objectives[2]mission_Actors[16]Task_List[13]PositionZ = 1,246039
Objectives[2]mission_Actors[16]Task_List[13]Speed = 5
Objectives[2]mission_Actors[16]Task_List[13]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[13]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[13]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[13]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[13]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[13]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[13]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[13]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[13]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[13]Reverse = False
Objectives[2]mission_Actors[16]Task_List[13]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[13]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[13]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[13]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[14]Type = Drive
Objectives[2]mission_Actors[16]Task_List[14]PositionX = 5085,434
Objectives[2]mission_Actors[16]Task_List[14]PositionY = -5078,246
Objectives[2]mission_Actors[16]Task_List[14]PositionZ = 0,822602
Objectives[2]mission_Actors[16]Task_List[14]Speed = 5
Objectives[2]mission_Actors[16]Task_List[14]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[14]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[14]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[14]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[14]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[14]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[14]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[14]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[14]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[14]Reverse = False
Objectives[2]mission_Actors[16]Task_List[14]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[14]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[14]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[14]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[15]Type = Drive
Objectives[2]mission_Actors[16]Task_List[15]PositionX = 5096,597
Objectives[2]mission_Actors[16]Task_List[15]PositionY = -5113,254
Objectives[2]mission_Actors[16]Task_List[15]PositionZ = 0,6358342
Objectives[2]mission_Actors[16]Task_List[15]Speed = 5
Objectives[2]mission_Actors[16]Task_List[15]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[15]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[15]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[15]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[15]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[15]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[15]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[15]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[15]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[15]Reverse = False
Objectives[2]mission_Actors[16]Task_List[15]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[15]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[15]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[15]AvoidHighWays = True
Objectives[2]mission_Actors[17]SpawnInVehicle = True
Objectives[2]mission_Actors[17]SeatIndex = 0
Objectives[2]mission_Actors[17]Survive_Number = 0
Objectives[2]mission_Actors[17]Failed_Text = 
Objectives[2]mission_Actors[17]Remove_After = 0
Objectives[2]mission_Actors[17]positionX = 4706,325
Objectives[2]mission_Actors[17]positionY = -4976,729
Objectives[2]mission_Actors[17]positionZ = 0,1204972
Objectives[2]mission_Actors[17]Heading = 139,9426
Objectives[2]mission_Actors[17]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[17]Relationship_Group = Enemy1
Objectives[2]mission_Actors[17]AddBlip = True
Objectives[2]mission_Actors[17]ShowCone = False
Objectives[2]mission_Actors[17]Invincible = False
Objectives[2]mission_Actors[17]SetHealth = 400
Objectives[2]mission_Actors[17]DieFromHeadShot = True
Objectives[2]mission_Actors[17]CanExitVehicle = True
Objectives[2]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[17]AlwaysFight = True
Objectives[2]mission_Actors[17]Seeing_Range = 30
Objectives[2]mission_Actors[17]Hearing_Range = 30
Objectives[2]mission_Actors[17]CombatMovement = Offensive
Objectives[2]mission_Actors[17]weapon = MiniSMG
Objectives[2]mission_Actors[17]Variation = Random
Objectives[2]mission_Actors[17]Task = 0
Objectives[2]mission_Actors[17]Task_Guard_Range = 5
Objectives[2]mission_Actors[17]Task_Stay_In_Range = True
Objectives[2]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[17]Task_Scenario = NONE
Objectives[2]mission_Actors[18]SpawnInVehicle = True
Objectives[2]mission_Actors[18]SeatIndex = 1
Objectives[2]mission_Actors[18]Survive_Number = 0
Objectives[2]mission_Actors[18]Failed_Text = 
Objectives[2]mission_Actors[18]Remove_After = 0
Objectives[2]mission_Actors[18]positionX = 4706,325
Objectives[2]mission_Actors[18]positionY = -4976,729
Objectives[2]mission_Actors[18]positionZ = 0,1204972
Objectives[2]mission_Actors[18]Heading = 139,9426
Objectives[2]mission_Actors[18]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[18]Relationship_Group = Enemy1
Objectives[2]mission_Actors[18]AddBlip = True
Objectives[2]mission_Actors[18]ShowCone = False
Objectives[2]mission_Actors[18]Invincible = False
Objectives[2]mission_Actors[18]SetHealth = 400
Objectives[2]mission_Actors[18]DieFromHeadShot = True
Objectives[2]mission_Actors[18]CanExitVehicle = True
Objectives[2]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[18]AlwaysFight = True
Objectives[2]mission_Actors[18]Seeing_Range = 30
Objectives[2]mission_Actors[18]Hearing_Range = 30
Objectives[2]mission_Actors[18]CombatMovement = Offensive
Objectives[2]mission_Actors[18]weapon = MiniSMG
Objectives[2]mission_Actors[18]Variation = Random
Objectives[2]mission_Actors[18]Task = 0
Objectives[2]mission_Actors[18]Task_Guard_Range = 5
Objectives[2]mission_Actors[18]Task_Stay_In_Range = True
Objectives[2]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[18]Task_Scenario = NONE
Objectives[2]mission_Actors[19]SpawnInVehicle = True
Objectives[2]mission_Actors[19]SeatIndex = 2
Objectives[2]mission_Actors[19]Survive_Number = 0
Objectives[2]mission_Actors[19]Failed_Text = 
Objectives[2]mission_Actors[19]Remove_After = 0
Objectives[2]mission_Actors[19]positionX = 4706,325
Objectives[2]mission_Actors[19]positionY = -4976,729
Objectives[2]mission_Actors[19]positionZ = 0,1204972
Objectives[2]mission_Actors[19]Heading = 139,9426
Objectives[2]mission_Actors[19]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[19]Relationship_Group = Enemy1
Objectives[2]mission_Actors[19]AddBlip = True
Objectives[2]mission_Actors[19]ShowCone = False
Objectives[2]mission_Actors[19]Invincible = False
Objectives[2]mission_Actors[19]SetHealth = 400
Objectives[2]mission_Actors[19]DieFromHeadShot = True
Objectives[2]mission_Actors[19]CanExitVehicle = True
Objectives[2]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[19]AlwaysFight = True
Objectives[2]mission_Actors[19]Seeing_Range = 30
Objectives[2]mission_Actors[19]Hearing_Range = 30
Objectives[2]mission_Actors[19]CombatMovement = Offensive
Objectives[2]mission_Actors[19]weapon = MiniSMG
Objectives[2]mission_Actors[19]Variation = Random
Objectives[2]mission_Actors[19]Task = 0
Objectives[2]mission_Actors[19]Task_Guard_Range = 5
Objectives[2]mission_Actors[19]Task_Stay_In_Range = True
Objectives[2]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[19]Task_Scenario = NONE
Objectives[2]mission_Actors[20]SpawnInVehicle = True
Objectives[2]mission_Actors[20]SeatIndex = -1
Objectives[2]mission_Actors[20]Survive_Number = 0
Objectives[2]mission_Actors[20]Failed_Text = 
Objectives[2]mission_Actors[20]Remove_After = 0
Objectives[2]mission_Actors[20]positionX = 4706,325
Objectives[2]mission_Actors[20]positionY = -4976,729
Objectives[2]mission_Actors[20]positionZ = 0,1204972
Objectives[2]mission_Actors[20]Heading = 139,9426
Objectives[2]mission_Actors[20]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[20]Relationship_Group = Enemy1
Objectives[2]mission_Actors[20]AddBlip = True
Objectives[2]mission_Actors[20]ShowCone = False
Objectives[2]mission_Actors[20]Invincible = False
Objectives[2]mission_Actors[20]SetHealth = 400
Objectives[2]mission_Actors[20]DieFromHeadShot = True
Objectives[2]mission_Actors[20]CanExitVehicle = True
Objectives[2]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[20]AlwaysFight = True
Objectives[2]mission_Actors[20]Seeing_Range = 30
Objectives[2]mission_Actors[20]Hearing_Range = 30
Objectives[2]mission_Actors[20]CombatMovement = Offensive
Objectives[2]mission_Actors[20]weapon = MiniSMG
Objectives[2]mission_Actors[20]Variation = Random
Objectives[2]mission_Actors[20]Task = 99
Objectives[2]mission_Actors[20]Task_Guard_Range = 5
Objectives[2]mission_Actors[20]Task_Stay_In_Range = True
Objectives[2]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[20]Task_Scenario = NONE
Objectives[2]mission_Actors[20]Task_List_Count = 6
Objectives[2]mission_Actors[20]Task_Repeat = True
Objectives[2]mission_Actors[20]Task_List[0]Type = EnterVehicle
Objectives[2]mission_Actors[20]Task_List[0]PositionX = 4706,123
Objectives[2]mission_Actors[20]Task_List[0]PositionY = -4976,982
Objectives[2]mission_Actors[20]Task_List[0]PositionZ = 0,9467444
Objectives[2]mission_Actors[20]Task_List[0]Speed = 4
Objectives[2]mission_Actors[20]Task_List[0]SeatIndex = -1
Objectives[2]mission_Actors[20]Task_List[0]TaskIndex = 0
Objectives[2]mission_Actors[20]Task_List[1]Type = Drive
Objectives[2]mission_Actors[20]Task_List[1]PositionX = 4694,95
Objectives[2]mission_Actors[20]Task_List[1]PositionY = -5053,268
Objectives[2]mission_Actors[20]Task_List[1]PositionZ = 1,137085
Objectives[2]mission_Actors[20]Task_List[1]Speed = 5
Objectives[2]mission_Actors[20]Task_List[1]StopBeforeVehicles = False
Objectives[2]mission_Actors[20]Task_List[1]StopBeforeActors = False
Objectives[2]mission_Actors[20]Task_List[1]AvoidVehicles = True
Objectives[2]mission_Actors[20]Task_List[1]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[20]Task_List[1]AvoidActors = True
Objectives[2]mission_Actors[20]Task_List[1]AvoidObjects = True
Objectives[2]mission_Actors[20]Task_List[1]StopAtLights = False
Objectives[2]mission_Actors[20]Task_List[1]UseBlinkers = True
Objectives[2]mission_Actors[20]Task_List[1]AllowGoingWrongWay = True
Objectives[2]mission_Actors[20]Task_List[1]Reverse = False
Objectives[2]mission_Actors[20]Task_List[1]TakeShortestPath = True
Objectives[2]mission_Actors[20]Task_List[1]IgnoreRoads = True
Objectives[2]mission_Actors[20]Task_List[1]IgnoreAllPathing = True
Objectives[2]mission_Actors[20]Task_List[1]AvoidHighWays = True
Objectives[2]mission_Actors[20]Task_List[2]Type = Drive
Objectives[2]mission_Actors[20]Task_List[2]PositionX = 4735,015
Objectives[2]mission_Actors[20]Task_List[2]PositionY = -5155,844
Objectives[2]mission_Actors[20]Task_List[2]PositionZ = 0,8979946
Objectives[2]mission_Actors[20]Task_List[2]Speed = 5
Objectives[2]mission_Actors[20]Task_List[2]StopBeforeVehicles = False
Objectives[2]mission_Actors[20]Task_List[2]StopBeforeActors = False
Objectives[2]mission_Actors[20]Task_List[2]AvoidVehicles = True
Objectives[2]mission_Actors[20]Task_List[2]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[20]Task_List[2]AvoidActors = True
Objectives[2]mission_Actors[20]Task_List[2]AvoidObjects = True
Objectives[2]mission_Actors[20]Task_List[2]StopAtLights = False
Objectives[2]mission_Actors[20]Task_List[2]UseBlinkers = True
Objectives[2]mission_Actors[20]Task_List[2]AllowGoingWrongWay = True
Objectives[2]mission_Actors[20]Task_List[2]Reverse = False
Objectives[2]mission_Actors[20]Task_List[2]TakeShortestPath = True
Objectives[2]mission_Actors[20]Task_List[2]IgnoreRoads = True
Objectives[2]mission_Actors[20]Task_List[2]IgnoreAllPathing = True
Objectives[2]mission_Actors[20]Task_List[2]AvoidHighWays = True
Objectives[2]mission_Actors[20]Task_List[3]Type = Drive
Objectives[2]mission_Actors[20]Task_List[3]PositionX = 4712,472
Objectives[2]mission_Actors[20]Task_List[3]PositionY = -5101,146
Objectives[2]mission_Actors[20]Task_List[3]PositionZ = 1,375203
Objectives[2]mission_Actors[20]Task_List[3]Speed = 5
Objectives[2]mission_Actors[20]Task_List[3]StopBeforeVehicles = False
Objectives[2]mission_Actors[20]Task_List[3]StopBeforeActors = False
Objectives[2]mission_Actors[20]Task_List[3]AvoidVehicles = True
Objectives[2]mission_Actors[20]Task_List[3]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[20]Task_List[3]AvoidActors = True
Objectives[2]mission_Actors[20]Task_List[3]AvoidObjects = True
Objectives[2]mission_Actors[20]Task_List[3]StopAtLights = False
Objectives[2]mission_Actors[20]Task_List[3]UseBlinkers = True
Objectives[2]mission_Actors[20]Task_List[3]AllowGoingWrongWay = True
Objectives[2]mission_Actors[20]Task_List[3]Reverse = False
Objectives[2]mission_Actors[20]Task_List[3]TakeShortestPath = True
Objectives[2]mission_Actors[20]Task_List[3]IgnoreRoads = True
Objectives[2]mission_Actors[20]Task_List[3]IgnoreAllPathing = True
Objectives[2]mission_Actors[20]Task_List[3]AvoidHighWays = True
Objectives[2]mission_Actors[20]Task_List[4]Type = Drive
Objectives[2]mission_Actors[20]Task_List[4]PositionX = 4694,273
Objectives[2]mission_Actors[20]Task_List[4]PositionY = -5050,319
Objectives[2]mission_Actors[20]Task_List[4]PositionZ = 1,32903
Objectives[2]mission_Actors[20]Task_List[4]Speed = 5
Objectives[2]mission_Actors[20]Task_List[4]StopBeforeVehicles = False
Objectives[2]mission_Actors[20]Task_List[4]StopBeforeActors = False
Objectives[2]mission_Actors[20]Task_List[4]AvoidVehicles = True
Objectives[2]mission_Actors[20]Task_List[4]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[20]Task_List[4]AvoidActors = True
Objectives[2]mission_Actors[20]Task_List[4]AvoidObjects = True
Objectives[2]mission_Actors[20]Task_List[4]StopAtLights = False
Objectives[2]mission_Actors[20]Task_List[4]UseBlinkers = True
Objectives[2]mission_Actors[20]Task_List[4]AllowGoingWrongWay = True
Objectives[2]mission_Actors[20]Task_List[4]Reverse = False
Objectives[2]mission_Actors[20]Task_List[4]TakeShortestPath = True
Objectives[2]mission_Actors[20]Task_List[4]IgnoreRoads = True
Objectives[2]mission_Actors[20]Task_List[4]IgnoreAllPathing = True
Objectives[2]mission_Actors[20]Task_List[4]AvoidHighWays = True
Objectives[2]mission_Actors[20]Task_List[5]Type = Drive
Objectives[2]mission_Actors[20]Task_List[5]PositionX = 4702,287
Objectives[2]mission_Actors[20]Task_List[5]PositionY = -4983,982
Objectives[2]mission_Actors[20]Task_List[5]PositionZ = 1,455994
Objectives[2]mission_Actors[20]Task_List[5]Speed = 5
Objectives[2]mission_Actors[20]Task_List[5]StopBeforeVehicles = False
Objectives[2]mission_Actors[20]Task_List[5]StopBeforeActors = False
Objectives[2]mission_Actors[20]Task_List[5]AvoidVehicles = True
Objectives[2]mission_Actors[20]Task_List[5]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[20]Task_List[5]AvoidActors = True
Objectives[2]mission_Actors[20]Task_List[5]AvoidObjects = True
Objectives[2]mission_Actors[20]Task_List[5]StopAtLights = False
Objectives[2]mission_Actors[20]Task_List[5]UseBlinkers = True
Objectives[2]mission_Actors[20]Task_List[5]AllowGoingWrongWay = True
Objectives[2]mission_Actors[20]Task_List[5]Reverse = False
Objectives[2]mission_Actors[20]Task_List[5]TakeShortestPath = True
Objectives[2]mission_Actors[20]Task_List[5]IgnoreRoads = True
Objectives[2]mission_Actors[20]Task_List[5]IgnoreAllPathing = True
Objectives[2]mission_Actors[20]Task_List[5]AvoidHighWays = True
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 4
Objectives[2]ObjectiveMessages[0]positionX = 4184,501
Objectives[2]ObjectiveMessages[0]positionY = -4599,806
Objectives[2]ObjectiveMessages[0]positionZ = 3,181915
Objectives[2]ObjectiveMessages[0]Message = ~g~Emh... what exactly are we going to do?
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = False
Objectives[2]ObjectiveMessages[0]Delay = True
Objectives[2]ObjectiveMessages[0]DelayTime = 20
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 4174,77
Objectives[2]ObjectiveMessages[1]positionY = -4602,988
Objectives[2]ObjectiveMessages[1]positionZ = 3,182096
Objectives[2]ObjectiveMessages[1]Message = ~p~Find a way to connect with the island.
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 24
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = 4164,715
Objectives[2]ObjectiveMessages[2]positionY = -4606,709
Objectives[2]ObjectiveMessages[2]positionZ = 3,182143
Objectives[2]ObjectiveMessages[2]Message = ~y~Emh... spiritually?
Objectives[2]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[2]Sender = 
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = White
Objectives[2]ObjectiveMessages[2]PlayFromStart = False
Objectives[2]ObjectiveMessages[2]Delay = True
Objectives[2]ObjectiveMessages[2]DelayTime = 28
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = True
Objectives[2]ObjectiveMessages[2]TypeTextMesage = False
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[3]positionX = 4155,569
Objectives[2]ObjectiveMessages[3]positionY = -4610,343
Objectives[2]ObjectiveMessages[3]positionZ = 3,186415
Objectives[2]ObjectiveMessages[3]Message = ~p~No... you fool... whit my phone... let's hurry up.
Objectives[2]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[3]Sender = 
Objectives[2]ObjectiveMessages[3]Subject = 
Objectives[2]ObjectiveMessages[3]MessageColor = White
Objectives[2]ObjectiveMessages[3]PlayFromStart = False
Objectives[2]ObjectiveMessages[3]Delay = True
Objectives[2]ObjectiveMessages[3]DelayTime = 30
Objectives[2]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[3]TypeSubtitle = True
Objectives[2]ObjectiveMessages[3]TypeTextMesage = False
Objectives[2]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[3]Type = Hint_Objective
Objectives[3]Text = 
Objectives[3]positionX = 4958,5
Objectives[3]positionY = -4829,7
Objectives[3]positionZ = 6
Objectives[3]Hint_Time = 12
Objectives[3]Hint_FOV = 40
Objectives[3]Hint_Use_Position = True
Objectives[3]Hint_Use_Player = False
Objectives[3]Hint_Use_Actor = False
Objectives[3]Hint_Use_Vehicle = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 3
Objectives[3]ObjectiveMessages[0]positionX = 4142,215
Objectives[3]ObjectiveMessages[0]positionY = -4615,52
Objectives[3]ObjectiveMessages[0]positionZ = 3,184263
Objectives[3]ObjectiveMessages[0]Message = ~p~Wait!
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = 4136,243
Objectives[3]ObjectiveMessages[1]positionY = -4617,691
Objectives[3]ObjectiveMessages[1]positionZ = 3,183242
Objectives[3]ObjectiveMessages[1]Message = ~g~What? Do we have to get in here? It doesn't seem closed.
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 1
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = True
Objectives[3]ObjectiveMessages[1]TypeTextMesage = False
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[2]positionX = 4130,348
Objectives[3]ObjectiveMessages[2]positionY = -4619,737
Objectives[3]ObjectiveMessages[2]positionZ = 3,185103
Objectives[3]ObjectiveMessages[2]Message = ~p~No... but that sounds like an active alarm, better deal with it first.
Objectives[3]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[2]Sender = 
Objectives[3]ObjectiveMessages[2]Subject = 
Objectives[3]ObjectiveMessages[2]MessageColor = White
Objectives[3]ObjectiveMessages[2]PlayFromStart = False
Objectives[3]ObjectiveMessages[2]Delay = True
Objectives[3]ObjectiveMessages[2]DelayTime = 6
Objectives[3]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[2]TypeSubtitle = True
Objectives[3]ObjectiveMessages[2]TypeTextMesage = False
Objectives[3]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[4]Type = Hack_Objective
Objectives[4]Text = 
Objectives[4]positionX = 4958,5
Objectives[4]positionY = -4829,7
Objectives[4]positionZ = 4,838785
Objectives[4]Hack_Anim = Keypad
Objectives[4]Hack_Both = False
Objectives[4]Hack_Prop_PositionX = 4958,5
Objectives[4]Hack_Prop_PositionY = -4829,7
Objectives[4]Hack_Prop_PositionZ = 6
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = 
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = 4891,612
Objectives[5]positionY = -4924,347
Objectives[5]positionZ = 9,272842
Objectives[5]Heading = 58,05266
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 25
Objectives[5]PlaySound = False
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = 4118,941
Objectives[5]ObjectiveMessages[0]positionY = -4623,888
Objectives[5]ObjectiveMessages[0]positionZ = 3,18435
Objectives[5]ObjectiveMessages[0]Message = ~p~Okay... now we can go in, let's hurry up.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Type = Hint_Objective
Objectives[6]Text = 
Objectives[6]positionX = 4803,703
Objectives[6]positionY = -4705,747
Objectives[6]positionZ = 7,106577
Objectives[6]Hint_Time = 9
Objectives[6]Hint_FOV = 40
Objectives[6]Hint_Use_Position = False
Objectives[6]Hint_Use_Player = False
Objectives[6]Hint_Use_Actor = True
Objectives[6]Hint_Use_Vehicle = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 2
Objectives[6]ObjectiveMessages[0]positionX = 4109,535
Objectives[6]ObjectiveMessages[0]positionY = -4627,254
Objectives[6]ObjectiveMessages[0]positionZ = 3,185622
Objectives[6]ObjectiveMessages[0]Message = ~y~Why did we come here? The party seems to be over.
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 4102,544
Objectives[6]ObjectiveMessages[1]positionY = -4629,883
Objectives[6]ObjectiveMessages[1]positionZ = 3,185143
Objectives[6]ObjectiveMessages[1]Message = ~p~Just because there was a party.
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 5
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = True
Objectives[6]ObjectiveMessages[1]TypeTextMesage = False
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[7]Type = Hint_Objective
Objectives[7]Text = 
Objectives[7]positionX = 4904,9
Objectives[7]positionY = -4945,35
Objectives[7]positionZ = 3,38
Objectives[7]Hint_Time = 13
Objectives[7]Hint_FOV = 20
Objectives[7]Hint_Use_Position = True
Objectives[7]Hint_Use_Player = False
Objectives[7]Hint_Use_Actor = False
Objectives[7]Hint_Use_Vehicle = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 3
Objectives[7]ObjectiveMessages[0]positionX = 4089,425
Objectives[7]ObjectiveMessages[0]positionY = -4634,719
Objectives[7]ObjectiveMessages[0]positionZ = 3,18467
Objectives[7]ObjectiveMessages[0]Message = ~p~And where there is a party there are people drinking.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 4084,192
Objectives[7]ObjectiveMessages[1]positionY = -4636,637
Objectives[7]ObjectiveMessages[1]positionZ = 3,184625
Objectives[7]ObjectiveMessages[1]Message = ~y~Did we come here to drink? I'm in.
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 5
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = 4075,57
Objectives[7]ObjectiveMessages[2]positionY = -4639,65
Objectives[7]ObjectiveMessages[2]positionZ = 3,184537
Objectives[7]ObjectiveMessages[2]Message = ~p~No, fool... let's go to the bar.
Objectives[7]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[2]Sender = 
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 9
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = True
Objectives[7]ObjectiveMessages[2]TypeTextMesage = False
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[8]Text = 
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = 4905,179
Objectives[8]positionY = -4943,031
Objectives[8]positionZ = 2,374163
Objectives[8]Heading = 93,05266
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 5
Objectives[8]PlaySound = False
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Hint_Objective
Objectives[9]Text = 
Objectives[9]positionX = 4904,9
Objectives[9]positionY = -4945,35
Objectives[9]positionZ = 3,38
Objectives[9]Hint_Time = 30
Objectives[9]Hint_FOV = 20
Objectives[9]Hint_Use_Position = True
Objectives[9]Hint_Use_Player = False
Objectives[9]Hint_Use_Actor = False
Objectives[9]Hint_Use_Vehicle = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 5
Objectives[9]ObjectiveMessages[0]positionX = 4066,011
Objectives[9]ObjectiveMessages[0]positionY = -4642,552
Objectives[9]ObjectiveMessages[0]positionZ = 3,183269
Objectives[9]ObjectiveMessages[0]Message = ~p~Here's what I need.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 4060,646
Objectives[9]ObjectiveMessages[1]positionY = -4645,097
Objectives[9]ObjectiveMessages[1]positionZ = 3,183723
Objectives[9]ObjectiveMessages[1]Message = ~y~The bottles? If we didn't come to drink... I didn't understand...
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 3
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = True
Objectives[9]ObjectiveMessages[1]TypeTextMesage = False
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = 4054,168
Objectives[9]ObjectiveMessages[2]positionY = -4647,488
Objectives[9]ObjectiveMessages[2]positionZ = 3,182385
Objectives[9]ObjectiveMessages[2]Message = ~p~Not the bottles, the PC, is the PC that manages the bar's orders, it is connected to the waiter's tablets...
Objectives[9]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = White
Objectives[9]ObjectiveMessages[2]PlayFromStart = False
Objectives[9]ObjectiveMessages[2]Delay = True
Objectives[9]ObjectiveMessages[2]DelayTime = 9
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = True
Objectives[9]ObjectiveMessages[2]TypeTextMesage = False
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = 4047,944
Objectives[9]ObjectiveMessages[3]positionY = -4649,85
Objectives[9]ObjectiveMessages[3]positionZ = 3,184281
Objectives[9]ObjectiveMessages[3]Message = ~g~And it must be connected to the island wifi to work... I understand now... smart...
Objectives[9]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[3]Sender = 
Objectives[9]ObjectiveMessages[3]Subject = 
Objectives[9]ObjectiveMessages[3]MessageColor = White
Objectives[9]ObjectiveMessages[3]PlayFromStart = False
Objectives[9]ObjectiveMessages[3]Delay = True
Objectives[9]ObjectiveMessages[3]DelayTime = 19
Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = True
Objectives[9]ObjectiveMessages[3]TypeTextMesage = False
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[4]positionX = 4035,804
Objectives[9]ObjectiveMessages[4]positionY = -4654,475
Objectives[9]ObjectiveMessages[4]positionZ = 3,184466
Objectives[9]ObjectiveMessages[4]Message = ~p~It was time, now check that nobody comes and let me work.
Objectives[9]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[4]Sender = 
Objectives[9]ObjectiveMessages[4]Subject = 
Objectives[9]ObjectiveMessages[4]MessageColor = White
Objectives[9]ObjectiveMessages[4]PlayFromStart = False
Objectives[9]ObjectiveMessages[4]Delay = True
Objectives[9]ObjectiveMessages[4]DelayTime = 26
Objectives[9]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[4]TypeSubtitle = True
Objectives[9]ObjectiveMessages[4]TypeTextMesage = False
Objectives[9]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[10]Type = Hack_Objective
Objectives[10]Text = 
Objectives[10]positionX = 4904,9
Objectives[10]positionY = -4945,35
Objectives[10]positionZ = 2,844035
Objectives[10]Hack_Anim = Laptop on desk
Objectives[10]Hack_Both = True
Objectives[10]Hack_Prop_PositionX = 4904,9
Objectives[10]Hack_Prop_PositionY = -4945,35
Objectives[10]Hack_Prop_PositionZ = 3,38
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Hint_Objective
Objectives[11]Text = 
Objectives[11]positionX = 4806,443
Objectives[11]positionY = -4714,513
Objectives[11]positionZ = 6,092118
Objectives[11]Hint_Time = 12
Objectives[11]Hint_FOV = 40
Objectives[11]Hint_Use_Position = False
Objectives[11]Hint_Use_Player = False
Objectives[11]Hint_Use_Actor = True
Objectives[11]Hint_Use_Vehicle = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 3
Objectives[11]ObjectiveMessages[0]positionX = 4023,336
Objectives[11]ObjectiveMessages[0]positionY = -4659,222
Objectives[11]ObjectiveMessages[0]positionZ = 3,183854
Objectives[11]ObjectiveMessages[0]Message = ~p~Okay, done.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 4018,697
Objectives[11]ObjectiveMessages[1]positionY = -4661,095
Objectives[11]ObjectiveMessages[1]positionZ = 3,18397
Objectives[11]ObjectiveMessages[1]Message = ~y~Well, are we done?
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 2
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[2]positionX = 4013,325
Objectives[11]ObjectiveMessages[2]positionY = -4663,264
Objectives[11]ObjectiveMessages[2]positionZ = 3,183969
Objectives[11]ObjectiveMessages[2]Message = ~p~No, fool... we are only connected to the wifi but we need to connect to a network with higher privileges.
Objectives[11]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[2]Sender = 
Objectives[11]ObjectiveMessages[2]Subject = 
Objectives[11]ObjectiveMessages[2]MessageColor = White
Objectives[11]ObjectiveMessages[2]PlayFromStart = False
Objectives[11]ObjectiveMessages[2]Delay = True
Objectives[11]ObjectiveMessages[2]DelayTime = 5
Objectives[11]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[2]TypeSubtitle = True
Objectives[11]ObjectiveMessages[2]TypeTextMesage = False
Objectives[11]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[12]Text = 
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = 4836,845
Objectives[12]positionY = -5175,66
Objectives[12]positionZ = 4,543188
Objectives[12]Heading = 58,05266
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 7,5
Objectives[12]PlaySound = False
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 1
Objectives[12]mission_Vehicles[0]positionX = 4918,618
Objectives[12]mission_Vehicles[0]positionY = -5236,347
Objectives[12]mission_Vehicles[0]positionZ = 1,934294
Objectives[12]mission_Vehicles[0]Heading = 36,22371
Objectives[12]mission_Vehicles[0]Name = APC
Objectives[12]mission_Vehicles[0]Model = winky
Objectives[12]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[12]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[12]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[0]HasPearlescent = False
Objectives[12]mission_Vehicles[0]Livery = -1
Objectives[12]mission_Vehicles[0]DirtLevel = 0
Objectives[12]mission_Vehicles[0]LockedForPlayer = False
Objectives[12]mission_Vehicles[0]Locked = False
Objectives[12]mission_Vehicles[0]Alarm = False
Objectives[12]mission_Vehicles[0]HotWired = True
Objectives[12]mission_Vehicles[0]Invincible = False
Objectives[12]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[0]Remove_After = 0
Objectives[12]mission_Vehicles[0]Survive_Number = 0
Objectives[12]mission_Vehicles[0]Failed_Text = 
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 2
Objectives[12]ObjectiveMessages[0]positionX = 3999,321
Objectives[12]ObjectiveMessages[0]positionY = -4668,917
Objectives[12]ObjectiveMessages[0]positionZ = 3,183308
Objectives[12]ObjectiveMessages[0]Message = ~p~But... with the wifi connection I should be able to find the defense station closest to us.
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = 3992,85
Objectives[12]ObjectiveMessages[1]positionY = -4671,495
Objectives[12]ObjectiveMessages[1]positionZ = 3,183487
Objectives[12]ObjectiveMessages[1]Message = ~p~And... here it is... that way, let's hurry up.
Objectives[12]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = White
Objectives[12]ObjectiveMessages[1]PlayFromStart = False
Objectives[12]ObjectiveMessages[1]Delay = True
Objectives[12]ObjectiveMessages[1]DelayTime = 8
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = True
Objectives[12]ObjectiveMessages[1]TypeTextMesage = False
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[13]Type = Hint_Objective
Objectives[13]Text = 
Objectives[13]positionX = 4836,4
Objectives[13]positionY = -5174,789
Objectives[13]positionZ = 1,155086
Objectives[13]Hint_Time = 12
Objectives[13]Hint_FOV = 30
Objectives[13]Hint_Use_Position = True
Objectives[13]Hint_Use_Player = False
Objectives[13]Hint_Use_Actor = False
Objectives[13]Hint_Use_Vehicle = False
Objectives[13]mission_ActorsCount = 2
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = 4853,208
Objectives[13]mission_Actors[0]positionY = -5167,949
Objectives[13]mission_Actors[0]positionZ = 2,438696
Objectives[13]mission_Actors[0]Heading = 118,0527
Objectives[13]mission_Actors[0]String_Name = ig_lamardavis
Objectives[13]mission_Actors[0]Relationship_Group = Companion
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = True
Objectives[13]mission_Actors[0]SetHealth = 100
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = MicroSMG
Objectives[13]mission_Actors[0]Variation = Custom
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[13]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 2
Objectives[13]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[13]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[13]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[13]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[13]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[13]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[13]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[13]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 21
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 31
Objectives[13]mission_Actors[1]Survive_Number = 0
Objectives[13]mission_Actors[1]Failed_Text = 
Objectives[13]mission_Actors[1]Remove_After = 0
Objectives[13]mission_Actors[1]positionX = 4854,031
Objectives[13]mission_Actors[1]positionY = -5168,72
Objectives[13]mission_Actors[1]positionZ = 2,438696
Objectives[13]mission_Actors[1]Heading = 133,0527
Objectives[13]mission_Actors[1]String_Name = player_one
Objectives[13]mission_Actors[1]Relationship_Group = Companion
Objectives[13]mission_Actors[1]AddBlip = True
Objectives[13]mission_Actors[1]ShowCone = False
Objectives[13]mission_Actors[1]Invincible = True
Objectives[13]mission_Actors[1]SetHealth = 100
Objectives[13]mission_Actors[1]DieFromHeadShot = True
Objectives[13]mission_Actors[1]CanExitVehicle = True
Objectives[13]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[1]AlwaysFight = True
Objectives[13]mission_Actors[1]Seeing_Range = 30
Objectives[13]mission_Actors[1]Hearing_Range = 30
Objectives[13]mission_Actors[1]CombatMovement = Offensive
Objectives[13]mission_Actors[1]weapon = MicroSMG
Objectives[13]mission_Actors[1]Variation = Custom
Objectives[13]mission_Actors[1]Task = 0
Objectives[13]mission_Actors[1]Task_Guard_Range = 5
Objectives[13]mission_Actors[1]Task_Stay_In_Range = True
Objectives[13]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[1]Task_Scenario = NONE
Objectives[13]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 15
Objectives[13]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 9
Objectives[13]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 2
Objectives[13]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[13]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[13]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[13]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[13]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[13]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[13]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[13]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[13]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[13]mission_Actors[1]NeededForObjectiveHintCount = 2
Objectives[13]mission_Actors[1]NeededForObjectiveHint[0] = 15
Objectives[13]mission_Actors[1]NeededForObjectiveHint[1] = 19
Objectives[13]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 2
Objectives[13]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 20
Objectives[13]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 30
Objectives[13]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[13]mission_Actors[1]NeededForObjectiveCutscene[0] = 32
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 3
Objectives[13]ObjectiveMessages[0]positionX = 3970,218
Objectives[13]ObjectiveMessages[0]positionY = -4678,198
Objectives[13]ObjectiveMessages[0]positionZ = 3,184678
Objectives[13]ObjectiveMessages[0]Message = ~p~Here is what I was looking for.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 3962,899
Objectives[13]ObjectiveMessages[1]positionY = -4680,584
Objectives[13]ObjectiveMessages[1]positionZ = 3,18517
Objectives[13]ObjectiveMessages[1]Message = ~p~Make sure no one arrives while I try to connect to the weapons network.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 4
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[2]positionX = 3956,667
Objectives[13]ObjectiveMessages[2]positionY = -4682,709
Objectives[13]ObjectiveMessages[2]positionZ = 3,184844
Objectives[13]ObjectiveMessages[2]Message = ~g~Okay.
Objectives[13]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[2]Sender = 
Objectives[13]ObjectiveMessages[2]Subject = 
Objectives[13]ObjectiveMessages[2]MessageColor = White
Objectives[13]ObjectiveMessages[2]PlayFromStart = False
Objectives[13]ObjectiveMessages[2]Delay = True
Objectives[13]ObjectiveMessages[2]DelayTime = 12
Objectives[13]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[2]TypeSubtitle = True
Objectives[13]ObjectiveMessages[2]TypeTextMesage = False
Objectives[13]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[14]Type = Hack_Objective
Objectives[14]Text = 
Objectives[14]positionX = 4835,999
Objectives[14]positionY = -5174,961
Objectives[14]positionZ = 1,153291
Objectives[14]Hack_Anim = Keypad
Objectives[14]Hack_Both = True
Objectives[14]Hack_Prop_PositionX = 4835,999
Objectives[14]Hack_Prop_PositionY = -5174,961
Objectives[14]Hack_Prop_PositionZ = 3
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Hint_Objective
Objectives[15]Text = 
Objectives[15]positionX = 4847,226
Objectives[15]positionY = -5175,106
Objectives[15]positionZ = 1,438697
Objectives[15]Hint_Time = 8
Objectives[15]Hint_FOV = 40
Objectives[15]Hint_Use_Position = False
Objectives[15]Hint_Use_Player = False
Objectives[15]Hint_Use_Actor = True
Objectives[15]Hint_Use_Vehicle = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 3
Objectives[15]ObjectiveMessages[0]positionX = 3944,899
Objectives[15]ObjectiveMessages[0]positionY = -4686,631
Objectives[15]ObjectiveMessages[0]positionZ = 3,183253
Objectives[15]ObjectiveMessages[0]Message = ~p~Perfect, done.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 3938,827
Objectives[15]ObjectiveMessages[1]positionY = -4688,577
Objectives[15]ObjectiveMessages[1]positionZ = 3,183002
Objectives[15]ObjectiveMessages[1]Message = ~g~We finished?
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 2
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = True
Objectives[15]ObjectiveMessages[1]TypeTextMesage = False
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = 3932,545
Objectives[15]ObjectiveMessages[2]positionY = -4690,662
Objectives[15]ObjectiveMessages[2]positionZ = 3,183122
Objectives[15]ObjectiveMessages[2]Message = ~p~No... now we have to get there...
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = White
Objectives[15]ObjectiveMessages[2]PlayFromStart = False
Objectives[15]ObjectiveMessages[2]Delay = True
Objectives[15]ObjectiveMessages[2]DelayTime = 4
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = True
Objectives[15]ObjectiveMessages[2]TypeTextMesage = False
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = 5266,448
Objectives[16]positionY = -5428,364
Objectives[16]positionZ = 140,0487
Objectives[16]Cutscenes_Time = 4
Objectives[16]Cutscenes_Trans_Time = 6
Objectives[16]Cutscenes_FOV = 60
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = True
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 20
Objectives[16]Cutscenes_Follow_Hieght = 7
Objectives[16]Cutscenes_Follow_Angle = 300
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 4
Objectives[16]ObjectiveMessages[0]positionX = 3974,066
Objectives[16]ObjectiveMessages[0]positionY = -4695,143
Objectives[16]ObjectiveMessages[0]positionZ = 3,170701
Objectives[16]ObjectiveMessages[0]Message = ~y~Where? On that very high antenna?
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 3980,484
Objectives[16]ObjectiveMessages[1]positionY = -4692,6
Objectives[16]ObjectiveMessages[1]positionZ = 3,181975
Objectives[16]ObjectiveMessages[1]Message = ~p~Yes.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 4
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 3990,313
Objectives[16]ObjectiveMessages[2]positionY = -4689,511
Objectives[16]ObjectiveMessages[2]positionZ = 3,188059
Objectives[16]ObjectiveMessages[2]Message = ~y~But... it will be on the other side of the island...
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = White
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 5
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = True
Objectives[16]ObjectiveMessages[2]TypeTextMesage = False
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[3]positionX = 3995,788
Objectives[16]ObjectiveMessages[3]positionY = -4687,723
Objectives[16]ObjectiveMessages[3]positionZ = 3,19001
Objectives[16]ObjectiveMessages[3]Message = ~p~Yes.
Objectives[16]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[3]Sender = 
Objectives[16]ObjectiveMessages[3]Subject = 
Objectives[16]ObjectiveMessages[3]MessageColor = White
Objectives[16]ObjectiveMessages[3]PlayFromStart = False
Objectives[16]ObjectiveMessages[3]Delay = True
Objectives[16]ObjectiveMessages[3]DelayTime = 9
Objectives[16]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[3]TypeSubtitle = True
Objectives[16]ObjectiveMessages[3]TypeTextMesage = False
Objectives[16]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = 5335,311
Objectives[17]positionY = -5433,055
Objectives[17]positionZ = 51,1265
Objectives[17]Cutscenes_Time = 0
Objectives[17]Cutscenes_Trans_Time = 0
Objectives[17]Cutscenes_FOV = 30
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = True
Objectives[17]Cutscenes_Point_At_Position = False
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = False
Objectives[17]Cutscenes_Follow_Distancee = 10
Objectives[17]Cutscenes_Follow_Hieght = 1
Objectives[17]Cutscenes_Follow_Angle = 0
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = 5266,979
Objectives[18]positionY = -5428,742
Objectives[18]positionZ = 64,59717
Objectives[18]Heading = 203,0527
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 7,5
Objectives[18]PlaySound = False
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 6
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = 4973,488
Objectives[18]mission_Actors[0]positionY = -5600,813
Objectives[18]mission_Actors[0]positionZ = 23,72802
Objectives[18]mission_Actors[0]Heading = 295
Objectives[18]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[0]Relationship_Group = Enemy1
Objectives[18]mission_Actors[0]AddBlip = True
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 400
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = AssaultRifle
Objectives[18]mission_Actors[0]Variation = Random
Objectives[18]mission_Actors[0]Task = 1
Objectives[18]mission_Actors[0]Task_Guard_Range = 10
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 0
Objectives[18]mission_Actors[1]positionX = 4977,313
Objectives[18]mission_Actors[1]positionY = -5602,8
Objectives[18]mission_Actors[1]positionZ = 23,81507
Objectives[18]mission_Actors[1]Heading = 330
Objectives[18]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[1]Relationship_Group = Enemy1
Objectives[18]mission_Actors[1]AddBlip = True
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]SetHealth = 400
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = AssaultRifle
Objectives[18]mission_Actors[1]Variation = Random
Objectives[18]mission_Actors[1]Task = 1
Objectives[18]mission_Actors[1]Task_Guard_Range = 10
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 0
Objectives[18]mission_Actors[2]positionX = 4972,595
Objectives[18]mission_Actors[2]positionY = -5606,045
Objectives[18]mission_Actors[2]positionZ = 23,72788
Objectives[18]mission_Actors[2]Heading = 330
Objectives[18]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[2]Relationship_Group = Enemy1
Objectives[18]mission_Actors[2]AddBlip = True
Objectives[18]mission_Actors[2]ShowCone = False
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]SetHealth = 400
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 30
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = AssaultRifle
Objectives[18]mission_Actors[2]Variation = Random
Objectives[18]mission_Actors[2]Task = 1
Objectives[18]mission_Actors[2]Task_Guard_Range = 6
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = NONE
Objectives[18]mission_Actors[3]Survive_Number = 0
Objectives[18]mission_Actors[3]Failed_Text = 
Objectives[18]mission_Actors[3]Remove_After = 0
Objectives[18]mission_Actors[3]positionX = 4952,105
Objectives[18]mission_Actors[3]positionY = -5650,692
Objectives[18]mission_Actors[3]positionZ = 22,27049
Objectives[18]mission_Actors[3]Heading = 330
Objectives[18]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[3]Relationship_Group = Enemy1
Objectives[18]mission_Actors[3]AddBlip = True
Objectives[18]mission_Actors[3]ShowCone = False
Objectives[18]mission_Actors[3]Invincible = True
Objectives[18]mission_Actors[3]SetHealth = 400
Objectives[18]mission_Actors[3]DieFromHeadShot = True
Objectives[18]mission_Actors[3]CanExitVehicle = True
Objectives[18]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[3]AlwaysFight = True
Objectives[18]mission_Actors[3]Seeing_Range = 30
Objectives[18]mission_Actors[3]Hearing_Range = 30
Objectives[18]mission_Actors[3]CombatMovement = Offensive
Objectives[18]mission_Actors[3]weapon = Minigun
Objectives[18]mission_Actors[3]Variation = Random
Objectives[18]mission_Actors[3]Task = 1
Objectives[18]mission_Actors[3]Task_Guard_Range = 50
Objectives[18]mission_Actors[3]Task_Stay_In_Range = True
Objectives[18]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[3]Task_Scenario = NONE
Objectives[18]mission_Actors[4]Survive_Number = 0
Objectives[18]mission_Actors[4]Failed_Text = 
Objectives[18]mission_Actors[4]Remove_After = 0
Objectives[18]mission_Actors[4]positionX = 5007,593
Objectives[18]mission_Actors[4]positionY = -5654,205
Objectives[18]mission_Actors[4]positionZ = 20,59336
Objectives[18]mission_Actors[4]Heading = 330
Objectives[18]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[4]Relationship_Group = Enemy1
Objectives[18]mission_Actors[4]AddBlip = True
Objectives[18]mission_Actors[4]ShowCone = False
Objectives[18]mission_Actors[4]Invincible = True
Objectives[18]mission_Actors[4]SetHealth = 400
Objectives[18]mission_Actors[4]DieFromHeadShot = True
Objectives[18]mission_Actors[4]CanExitVehicle = True
Objectives[18]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[4]AlwaysFight = True
Objectives[18]mission_Actors[4]Seeing_Range = 30
Objectives[18]mission_Actors[4]Hearing_Range = 30
Objectives[18]mission_Actors[4]CombatMovement = Offensive
Objectives[18]mission_Actors[4]weapon = Minigun
Objectives[18]mission_Actors[4]Variation = Random
Objectives[18]mission_Actors[4]Task = 1
Objectives[18]mission_Actors[4]Task_Guard_Range = 50
Objectives[18]mission_Actors[4]Task_Stay_In_Range = True
Objectives[18]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[4]Task_Scenario = NONE
Objectives[18]mission_Actors[5]Survive_Number = 0
Objectives[18]mission_Actors[5]Failed_Text = 
Objectives[18]mission_Actors[5]Remove_After = 0
Objectives[18]mission_Actors[5]positionX = 4913,491
Objectives[18]mission_Actors[5]positionY = -5590,124
Objectives[18]mission_Actors[5]positionZ = 25,64219
Objectives[18]mission_Actors[5]Heading = 330
Objectives[18]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[5]Relationship_Group = Enemy1
Objectives[18]mission_Actors[5]AddBlip = True
Objectives[18]mission_Actors[5]ShowCone = False
Objectives[18]mission_Actors[5]Invincible = True
Objectives[18]mission_Actors[5]SetHealth = 400
Objectives[18]mission_Actors[5]DieFromHeadShot = True
Objectives[18]mission_Actors[5]CanExitVehicle = True
Objectives[18]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[5]AlwaysFight = True
Objectives[18]mission_Actors[5]Seeing_Range = 30
Objectives[18]mission_Actors[5]Hearing_Range = 30
Objectives[18]mission_Actors[5]CombatMovement = Offensive
Objectives[18]mission_Actors[5]weapon = Minigun
Objectives[18]mission_Actors[5]Variation = Random
Objectives[18]mission_Actors[5]Task = 1
Objectives[18]mission_Actors[5]Task_Guard_Range = 50
Objectives[18]mission_Actors[5]Task_Stay_In_Range = True
Objectives[18]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[5]Task_Scenario = NONE
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 2
Objectives[18]ObjectiveMessages[0]positionX = 4008,745
Objectives[18]ObjectiveMessages[0]positionY = -4682,753
Objectives[18]ObjectiveMessages[0]positionZ = 3,188784
Objectives[18]ObjectiveMessages[0]Message = ~g~Shit... okay, let's go, and let's try not to get killed.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = 4014,465
Objectives[18]ObjectiveMessages[1]positionY = -4680,954
Objectives[18]ObjectiveMessages[1]positionZ = 3,184193
Objectives[18]ObjectiveMessages[1]Message = ~p~Okay... and let's try to find a car.
Objectives[18]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 5
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = True
Objectives[18]ObjectiveMessages[1]TypeTextMesage = False
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[19]Type = Hint_Objective
Objectives[19]Text = 
Objectives[19]positionX = 4857,505
Objectives[19]positionY = -5171,324
Objectives[19]positionZ = 1,438698
Objectives[19]Hint_Time = 11
Objectives[19]Hint_FOV = 40
Objectives[19]Hint_Use_Position = False
Objectives[19]Hint_Use_Player = False
Objectives[19]Hint_Use_Actor = True
Objectives[19]Hint_Use_Vehicle = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 3
Objectives[19]ObjectiveMessages[0]positionX = 4021,725
Objectives[19]ObjectiveMessages[0]positionY = -4678,497
Objectives[19]ObjectiveMessages[0]positionZ = 3,205068
Objectives[19]ObjectiveMessages[0]Message = ~p~Well, here we are.
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = True
Objectives[19]ObjectiveMessages[0]TypeTextMesage = False
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = 4028,19
Objectives[19]ObjectiveMessages[1]positionY = -4676,475
Objectives[19]ObjectiveMessages[1]positionZ = 3,23411
Objectives[19]ObjectiveMessages[1]Message = ~y~And now?
Objectives[19]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[1]Sender = 
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = True
Objectives[19]ObjectiveMessages[1]DelayTime = 3
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = True
Objectives[19]ObjectiveMessages[1]TypeTextMesage = False
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = 4033,751
Objectives[19]ObjectiveMessages[2]positionY = -4674,276
Objectives[19]ObjectiveMessages[2]positionZ = 3,184267
Objectives[19]ObjectiveMessages[2]Message = ~p~Now I start climbing the antenna, you make sure no one comes.
Objectives[19]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[2]Sender = 
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = White
Objectives[19]ObjectiveMessages[2]PlayFromStart = False
Objectives[19]ObjectiveMessages[2]Delay = True
Objectives[19]ObjectiveMessages[2]DelayTime = 5
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[2]TypeSubtitle = True
Objectives[19]ObjectiveMessages[2]TypeTextMesage = False
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = 4853,179
Objectives[20]positionY = -5170,333
Objectives[20]positionZ = 1,438698
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = True
Objectives[20]SetPlayerActor_RelationshipGroup = Friend
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = False
Objectives[20]Int_Task = 0
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 4853,002
Objectives[21]positionY = -5166,838
Objectives[21]positionZ = 1,438698
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = True
Objectives[21]SetPlayerActor_RelationshipGroup = Friend
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = False
Objectives[21]Int_Task = 0
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = 
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 0
Objectives[22]IconColorA = 255
Objectives[22]positionX = 5266,991
Objectives[22]positionY = -5427,157
Objectives[22]positionZ = 140,0446
Objectives[22]Heading = 78,05266
Objectives[22]Diameter = 1
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 1
Objectives[22]PlaySound = False
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 2
Objectives[22]ObjectiveMessages[0]positionX = 4040,872
Objectives[22]ObjectiveMessages[0]positionY = -4671,761
Objectives[22]ObjectiveMessages[0]positionZ = 3,184331
Objectives[22]ObjectiveMessages[0]Message = ~g~Okay, go.
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[0]Sender = 
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = True
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = True
Objectives[22]ObjectiveMessages[0]TypeTextMesage = False
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = 4051,338
Objectives[22]ObjectiveMessages[1]positionY = -4668,275
Objectives[22]ObjectiveMessages[1]positionZ = 3,184429
Objectives[22]ObjectiveMessages[1]Message = ~p~Fuck... it's high...
Objectives[22]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[1]Sender = 
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = White
Objectives[22]ObjectiveMessages[1]PlayFromStart = False
Objectives[22]ObjectiveMessages[1]Delay = True
Objectives[22]ObjectiveMessages[1]DelayTime = 45
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = True
Objectives[22]ObjectiveMessages[1]TypeTextMesage = False
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[23]Type = Hint_Objective
Objectives[23]Text = 
Objectives[23]positionX = 4054,957
Objectives[23]positionY = -4667,037
Objectives[23]positionZ = 3,184429
Objectives[23]Hint_Time = 3
Objectives[23]Hint_FOV = 20
Objectives[23]Hint_Use_Position = True
Objectives[23]Hint_Use_Player = False
Objectives[23]Hint_Use_Actor = False
Objectives[23]Hint_Use_Vehicle = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 1
Objectives[23]ObjectiveMessages[0]positionX = 4064,615
Objectives[23]ObjectiveMessages[0]positionY = -4663,267
Objectives[23]ObjectiveMessages[0]positionZ = 3,184904
Objectives[23]ObjectiveMessages[0]Message = ~p~Here I am.
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = 
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = True
Objectives[23]ObjectiveMessages[0]TypeTextMesage = False
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[24]Type = Hint_Objective
Objectives[24]Text = 
Objectives[24]positionX = 5266,66
Objectives[24]positionY = -5431,058
Objectives[24]positionZ = 140,5409
Objectives[24]Hint_Time = 5
Objectives[24]Hint_FOV = 30
Objectives[24]Hint_Use_Position = True
Objectives[24]Hint_Use_Player = False
Objectives[24]Hint_Use_Actor = False
Objectives[24]Hint_Use_Vehicle = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 1
Objectives[24]ObjectiveMessages[0]positionX = 4081,694
Objectives[24]ObjectiveMessages[0]positionY = -4656,299
Objectives[24]ObjectiveMessages[0]positionZ = 3,175328
Objectives[24]ObjectiveMessages[0]Message = ~p~And here somewhere there should be... there it is...
Objectives[24]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = White
Objectives[24]ObjectiveMessages[0]PlayFromStart = True
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = True
Objectives[24]ObjectiveMessages[0]TypeTextMesage = False
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[25]Text = 
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 1
Objectives[25]ColorR = 255
Objectives[25]ColorG = 255
Objectives[25]ColorB = 0
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 0
Objectives[25]IconColorA = 255
Objectives[25]positionX = 5266,66
Objectives[25]positionY = -5431,058
Objectives[25]positionZ = 140,5409
Objectives[25]Heading = 78,05266
Objectives[25]Diameter = 1
Objectives[25]minimum_hight = 1
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 1,5
Objectives[25]PlaySound = False
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = 
Objectives[26]Type = Timeout_Objective
Objectives[26]positionX = 5265,279
Objectives[26]positionY = -5438,938
Objectives[26]positionZ = 63,76714
Objectives[26]Timeout_Min = 0
Objectives[26]Timeout_Sec = 1
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 1
Objectives[26]mission_Props[0]Model = prop_laptop_lester2
Objectives[26]mission_Props[0]PlaceOnGround = False
Objectives[26]mission_Props[0]FreesePosition = True
Objectives[26]mission_Props[0]positionX = 5266,551
Objectives[26]mission_Props[0]positionY = -5431,075
Objectives[26]mission_Props[0]positionZ = 140,75
Objectives[26]mission_Props[0]rotationX = 0
Objectives[26]mission_Props[0]rotationY = 0
Objectives[26]mission_Props[0]rotationZ = 172,5
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Hack_Objective
Objectives[27]Text = 
Objectives[27]positionX = 5266,551
Objectives[27]positionY = -5431,075
Objectives[27]positionZ = 140,75
Objectives[27]Hack_Anim = Laptop on Floor
Objectives[27]Hack_Both = True
Objectives[27]Hack_Prop_PositionX = 5266,551
Objectives[27]Hack_Prop_PositionY = -5431,075
Objectives[27]Hack_Prop_PositionZ = 140,75
Objectives[27]mission_ActorsCount = 3
Objectives[27]mission_Actors[0]Survive_Number = 0
Objectives[27]mission_Actors[0]Failed_Text = 
Objectives[27]mission_Actors[0]Remove_After = 0
Objectives[27]mission_Actors[0]positionX = 5061,898
Objectives[27]mission_Actors[0]positionY = -5354,105
Objectives[27]mission_Actors[0]positionZ = 10,66623
Objectives[27]mission_Actors[0]Heading = 220
Objectives[27]mission_Actors[0]String_Name = ig_lestercrest
Objectives[27]mission_Actors[0]Relationship_Group = Friend
Objectives[27]mission_Actors[0]AddBlip = False
Objectives[27]mission_Actors[0]ShowCone = False
Objectives[27]mission_Actors[0]Invincible = True
Objectives[27]mission_Actors[0]SetHealth = 100
Objectives[27]mission_Actors[0]DieFromHeadShot = True
Objectives[27]mission_Actors[0]CanExitVehicle = True
Objectives[27]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[0]AlwaysFight = True
Objectives[27]mission_Actors[0]Seeing_Range = 30
Objectives[27]mission_Actors[0]Hearing_Range = 30
Objectives[27]mission_Actors[0]CombatMovement = Offensive
Objectives[27]mission_Actors[0]weapon = AssaultRifle
Objectives[27]mission_Actors[0]Variation = Custom
Objectives[27]mission_Actors[0]Task = 99
Objectives[27]mission_Actors[0]Task_Guard_Range = 5
Objectives[27]mission_Actors[0]Task_Stay_In_Range = True
Objectives[27]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[0]Task_Scenario = NONE
Objectives[27]mission_Actors[0]Task_List_Count = 4
Objectives[27]mission_Actors[0]Task_Repeat = False
Objectives[27]mission_Actors[0]Task_List[0]Type = Pause
Objectives[27]mission_Actors[0]Task_List[0]PositionX = 5064,534
Objectives[27]mission_Actors[0]Task_List[0]PositionY = -5356,424
Objectives[27]mission_Actors[0]Task_List[0]PositionZ = 10,6609
Objectives[27]mission_Actors[0]Task_List[0]time = 4
Objectives[27]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[27]mission_Actors[0]Task_List[1]DestinationX = 5085,625
Objectives[27]mission_Actors[0]Task_List[1]DestinationY = -5393,611
Objectives[27]mission_Actors[0]Task_List[1]DestinationZ = 16,00401
Objectives[27]mission_Actors[0]Task_List[1]Rotation = -140
Objectives[27]mission_Actors[0]Task_List[1]Speed = 0,5
Objectives[27]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[27]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[27]mission_Actors[0]Task_List[2]DestinationX = 5096,729
Objectives[27]mission_Actors[0]Task_List[2]DestinationY = -5406,961
Objectives[27]mission_Actors[0]Task_List[2]DestinationZ = 20,04826
Objectives[27]mission_Actors[0]Task_List[2]Rotation = -140
Objectives[27]mission_Actors[0]Task_List[2]Speed = 0,5
Objectives[27]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[27]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[27]mission_Actors[0]Task_List[3]DestinationX = 5108,186
Objectives[27]mission_Actors[0]Task_List[3]DestinationY = -5406,105
Objectives[27]mission_Actors[0]Task_List[3]DestinationZ = 20,74987
Objectives[27]mission_Actors[0]Task_List[3]Rotation = -140
Objectives[27]mission_Actors[0]Task_List[3]Speed = 0,5
Objectives[27]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[27]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[27]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[27]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[27]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[27]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[27]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[27]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[27]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[27]mission_Actors[0]NeededForObjectiveCutscene[0] = 28
Objectives[27]mission_Actors[1]Survive_Number = 0
Objectives[27]mission_Actors[1]Failed_Text = 
Objectives[27]mission_Actors[1]Remove_After = 0
Objectives[27]mission_Actors[1]positionX = 5060,977
Objectives[27]mission_Actors[1]positionY = -5351,843
Objectives[27]mission_Actors[1]positionZ = 10,12243
Objectives[27]mission_Actors[1]Heading = 219,9848
Objectives[27]mission_Actors[1]String_Name = player_zero
Objectives[27]mission_Actors[1]Relationship_Group = Friend
Objectives[27]mission_Actors[1]AddBlip = False
Objectives[27]mission_Actors[1]ShowCone = False
Objectives[27]mission_Actors[1]Invincible = True
Objectives[27]mission_Actors[1]SetHealth = 100
Objectives[27]mission_Actors[1]DieFromHeadShot = True
Objectives[27]mission_Actors[1]CanExitVehicle = True
Objectives[27]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[1]AlwaysFight = True
Objectives[27]mission_Actors[1]Seeing_Range = 30
Objectives[27]mission_Actors[1]Hearing_Range = 30
Objectives[27]mission_Actors[1]CombatMovement = Offensive
Objectives[27]mission_Actors[1]weapon = AssaultRifle
Objectives[27]mission_Actors[1]Variation = Custom
Objectives[27]mission_Actors[1]Task = 99
Objectives[27]mission_Actors[1]Task_Guard_Range = 5
Objectives[27]mission_Actors[1]Task_Stay_In_Range = True
Objectives[27]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[1]Task_Scenario = NONE
Objectives[27]mission_Actors[1]Task_List_Count = 3
Objectives[27]mission_Actors[1]Task_Repeat = False
Objectives[27]mission_Actors[1]Task_List[0]Type = Pause
Objectives[27]mission_Actors[1]Task_List[0]PositionX = 5064,339
Objectives[27]mission_Actors[1]Task_List[0]PositionY = -5351,276
Objectives[27]mission_Actors[1]Task_List[0]PositionZ = 10,4177
Objectives[27]mission_Actors[1]Task_List[0]time = 4
Objectives[27]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[27]mission_Actors[1]Task_List[1]DestinationX = 5093,714
Objectives[27]mission_Actors[1]Task_List[1]DestinationY = -5404,541
Objectives[27]mission_Actors[1]Task_List[1]DestinationZ = 19,10745
Objectives[27]mission_Actors[1]Task_List[1]Rotation = -140
Objectives[27]mission_Actors[1]Task_List[1]Speed = 0,5
Objectives[27]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[27]mission_Actors[1]Task_List[2]Type = WalkTo
Objectives[27]mission_Actors[1]Task_List[2]DestinationX = 5104,448
Objectives[27]mission_Actors[1]Task_List[2]DestinationY = -5405,119
Objectives[27]mission_Actors[1]Task_List[2]DestinationZ = 20,27317
Objectives[27]mission_Actors[1]Task_List[2]Rotation = -140
Objectives[27]mission_Actors[1]Task_List[2]Speed = 0,5
Objectives[27]mission_Actors[1]Task_List[2]GoStraitToCoord = False
Objectives[27]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[27]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[27]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[27]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 8
Objectives[27]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 6
Objectives[27]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 20
Objectives[27]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[27]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[27]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[27]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[27]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[27]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[27]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 2
Objectives[27]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[27]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[27]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[27]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[27]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[27]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[27]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[27]mission_Actors[2]Survive_Number = 0
Objectives[27]mission_Actors[2]Failed_Text = 
Objectives[27]mission_Actors[2]Remove_After = 0
Objectives[27]mission_Actors[2]positionX = 5059,618
Objectives[27]mission_Actors[2]positionY = -5352,211
Objectives[27]mission_Actors[2]positionZ = 9,992807
Objectives[27]mission_Actors[2]Heading = 220
Objectives[27]mission_Actors[2]String_Name = player_two
Objectives[27]mission_Actors[2]Relationship_Group = Friend
Objectives[27]mission_Actors[2]AddBlip = False
Objectives[27]mission_Actors[2]ShowCone = False
Objectives[27]mission_Actors[2]Invincible = True
Objectives[27]mission_Actors[2]SetHealth = 100
Objectives[27]mission_Actors[2]DieFromHeadShot = True
Objectives[27]mission_Actors[2]CanExitVehicle = True
Objectives[27]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[2]AlwaysFight = True
Objectives[27]mission_Actors[2]Seeing_Range = 30
Objectives[27]mission_Actors[2]Hearing_Range = 30
Objectives[27]mission_Actors[2]CombatMovement = Offensive
Objectives[27]mission_Actors[2]weapon = AssaultRifle
Objectives[27]mission_Actors[2]Variation = Custom
Objectives[27]mission_Actors[2]Task = 99
Objectives[27]mission_Actors[2]Task_Guard_Range = 5
Objectives[27]mission_Actors[2]Task_Stay_In_Range = True
Objectives[27]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[2]Task_Scenario = NONE
Objectives[27]mission_Actors[2]Task_List_Count = 3
Objectives[27]mission_Actors[2]Task_Repeat = False
Objectives[27]mission_Actors[2]Task_List[0]Type = Pause
Objectives[27]mission_Actors[2]Task_List[0]PositionX = 5055,501
Objectives[27]mission_Actors[2]Task_List[0]PositionY = -5354,223
Objectives[27]mission_Actors[2]Task_List[0]PositionZ = 9,912167
Objectives[27]mission_Actors[2]Task_List[0]time = 4
Objectives[27]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[27]mission_Actors[2]Task_List[1]DestinationX = 5095,275
Objectives[27]mission_Actors[2]Task_List[1]DestinationY = -5405,782
Objectives[27]mission_Actors[2]Task_List[1]DestinationZ = 19,57126
Objectives[27]mission_Actors[2]Task_List[1]Rotation = -140
Objectives[27]mission_Actors[2]Task_List[1]Speed = 0,5
Objectives[27]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[27]mission_Actors[2]Task_List[2]Type = WalkTo
Objectives[27]mission_Actors[2]Task_List[2]DestinationX = 5104,523
Objectives[27]mission_Actors[2]Task_List[2]DestinationY = -5405,684
Objectives[27]mission_Actors[2]Task_List[2]DestinationZ = 20,33092
Objectives[27]mission_Actors[2]Task_List[2]Rotation = -140
Objectives[27]mission_Actors[2]Task_List[2]Speed = 0,5
Objectives[27]mission_Actors[2]Task_List[2]GoStraitToCoord = False
Objectives[27]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[27]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[27]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[27]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[27]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[27]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[27]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 3
Objectives[27]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 2
Objectives[27]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[27]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[27]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[27]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[27]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[27]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[27]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[27]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[27]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[27]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[27]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[27]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[27]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[27]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[27]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[27]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[27]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[27]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[27]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[27]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[27]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[27]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Cutscenes_Objective
Objectives[28]Text = 
Objectives[28]positionX = 5060,179
Objectives[28]positionY = -5360,094
Objectives[28]positionZ = 9,80424
Objectives[28]Cutscenes_Time = 14
Objectives[28]Cutscenes_Trans_Time = 5
Objectives[28]Cutscenes_FOV = 60
Objectives[28]Cutscenes_Shake = Hand
Objectives[28]Cutscenes_Amplitude = 0
Objectives[28]Cutscenes_FadeOut = False
Objectives[28]Cutscenes_FadeIn = False
Objectives[28]Cutscenes_End = False
Objectives[28]Cutscenes_Point_At_Position = False
Objectives[28]Cutscenes_Point_At_Player = False
Objectives[28]Cutscenes_Point_At_Actor = False
Objectives[28]Cutscenes_Point_At_Vehicle = False
Objectives[28]Cutscenes_Follow_Player = False
Objectives[28]Cutscenes_Follow_Actor = True
Objectives[28]Cutscenes_Follow_Vehicle = False
Objectives[28]Cutscenes_Follow_Distancee = 3
Objectives[28]Cutscenes_Follow_Hieght = 1
Objectives[28]Cutscenes_Follow_Angle = 355
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 4
Objectives[28]ObjectiveMessages[0]positionX = 4718,056
Objectives[28]ObjectiveMessages[0]positionY = -4581,879
Objectives[28]ObjectiveMessages[0]positionZ = 14,447
Objectives[28]ObjectiveMessages[0]Message = ~r~Paige, I'm getting a signal, were you able to get full access to the island network?
Objectives[28]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = White
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = True
Objectives[28]ObjectiveMessages[0]TypeTextMesage = False
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = 4711,896
Objectives[28]ObjectiveMessages[1]positionY = -4585,948
Objectives[28]ObjectiveMessages[1]positionZ = 13,14224
Objectives[28]ObjectiveMessages[1]Message = ~p~Yes, I'm inside... now I see everything.
Objectives[28]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[1]Sender = 
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = White
Objectives[28]ObjectiveMessages[1]PlayFromStart = False
Objectives[28]ObjectiveMessages[1]Delay = True
Objectives[28]ObjectiveMessages[1]DelayTime = 7
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = True
Objectives[28]ObjectiveMessages[1]TypeTextMesage = False
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[2]positionX = 4707,036
Objectives[28]ObjectiveMessages[2]positionY = -4590,311
Objectives[28]ObjectiveMessages[2]positionZ = 11,93792
Objectives[28]ObjectiveMessages[2]Message = ~r~Great. We're close, tell the guys to join us, you stay there.
Objectives[28]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[2]Sender = 
Objectives[28]ObjectiveMessages[2]Subject = 
Objectives[28]ObjectiveMessages[2]MessageColor = White
Objectives[28]ObjectiveMessages[2]PlayFromStart = False
Objectives[28]ObjectiveMessages[2]Delay = True
Objectives[28]ObjectiveMessages[2]DelayTime = 11
Objectives[28]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[2]TypeSubtitle = True
Objectives[28]ObjectiveMessages[2]TypeTextMesage = False
Objectives[28]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[3]positionX = 4701,264
Objectives[28]ObjectiveMessages[3]positionY = -4595,695
Objectives[28]ObjectiveMessages[3]positionZ = 11,44279
Objectives[28]ObjectiveMessages[3]Message = ~p~Okay, did you guys heard?
Objectives[28]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[3]Sender = 
Objectives[28]ObjectiveMessages[3]Subject = 
Objectives[28]ObjectiveMessages[3]MessageColor = White
Objectives[28]ObjectiveMessages[3]PlayFromStart = False
Objectives[28]ObjectiveMessages[3]Delay = True
Objectives[28]ObjectiveMessages[3]DelayTime = 16
Objectives[28]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[3]TypeSubtitle = True
Objectives[28]ObjectiveMessages[3]TypeTextMesage = False
Objectives[28]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[29]Type = Cutscenes_Objective
Objectives[29]Text = 
Objectives[29]positionX = 5058,221
Objectives[29]positionY = -5356,826
Objectives[29]positionZ = 9,452957
Objectives[29]Cutscenes_Time = 0
Objectives[29]Cutscenes_Trans_Time = 0
Objectives[29]Cutscenes_FOV = 30
Objectives[29]Cutscenes_Shake = Hand
Objectives[29]Cutscenes_Amplitude = 0
Objectives[29]Cutscenes_FadeOut = False
Objectives[29]Cutscenes_FadeIn = False
Objectives[29]Cutscenes_End = True
Objectives[29]Cutscenes_Point_At_Position = False
Objectives[29]Cutscenes_Point_At_Player = False
Objectives[29]Cutscenes_Point_At_Actor = False
Objectives[29]Cutscenes_Point_At_Vehicle = False
Objectives[29]Cutscenes_Follow_Player = False
Objectives[29]Cutscenes_Follow_Actor = False
Objectives[29]Cutscenes_Follow_Vehicle = False
Objectives[29]Cutscenes_Follow_Distancee = 10
Objectives[29]Cutscenes_Follow_Hieght = 1
Objectives[29]Cutscenes_Follow_Angle = 0
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = 
Objectives[30]positionX = 4848,122
Objectives[30]positionY = -5172,394
Objectives[30]positionZ = 1,339152
Objectives[30]SetPlayerActor_Use_Player = False
Objectives[30]SetPlayerActor_Player_Controllable = True
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[30]SetPlayerActor_Use_Actor = True
Objectives[30]SetPlayerActor_RelationshipGroup_Change = True
Objectives[30]SetPlayerActor_RelationshipGroup = Friend
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = True
Objectives[30]Int_Task = 99
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = NONE
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 1
Objectives[30]TaskListCount = 3
Objectives[30]Task_List[0]Type = Pause
Objectives[30]Task_List[0]positionX = 5272,729
Objectives[30]Task_List[0]positionY = -5415,152
Objectives[30]Task_List[0]positionZ = 65,16674
Objectives[30]Task_List[0]time = 3
Objectives[30]Task_List[1]Type = WalkTo
Objectives[30]Task_List[1]DestinationX = 5272,729
Objectives[30]Task_List[1]DestinationY = -5415,152
Objectives[30]Task_List[1]DestinationZ = 65,16674
Objectives[30]Task_List[1]Rotation = 203,0527
Objectives[30]Task_List[1]Speed = 4
Objectives[30]Task_List[1]GoStraitToCoord = False
Objectives[30]Task_List[2]Type = WalkTo
Objectives[30]Task_List[2]DestinationX = 5114,98
Objectives[30]Task_List[2]DestinationY = -5401,623
Objectives[30]Task_List[2]DestinationZ = 21,81701
Objectives[30]Task_List[2]Rotation = 203,0527
Objectives[30]Task_List[2]Speed = 4
Objectives[30]Task_List[2]GoStraitToCoord = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Set_Player_Actor_Objective
Objectives[31]Text = 
Objectives[31]positionX = 4846,513
Objectives[31]positionY = -5173,961
Objectives[31]positionZ = 1,422077
Objectives[31]SetPlayerActor_Use_Player = False
Objectives[31]SetPlayerActor_Player_Controllable = True
Objectives[31]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[31]SetPlayerActor_Use_Actor = True
Objectives[31]SetPlayerActor_RelationshipGroup_Change = True
Objectives[31]SetPlayerActor_RelationshipGroup = Friend
Objectives[31]SetPlayerActor_Invincible_Change = False
Objectives[31]SetPlayerActor_Invincible = False
Objectives[31]SetPlayerActor_NewTask = True
Objectives[31]Int_Task = 99
Objectives[31]Task_Repeat = False
Objectives[31]Task_Timeout = False
Objectives[31]Task_Guard_Range = 10
Objectives[31]Task_Stay_In_Range = True
Objectives[31]Task_Wander_Range = 10
Objectives[31]Task_Scenario = NONE
Objectives[31]Task_TalkingAnimation = mic_chatter
Objectives[31]Task_Time = 1
Objectives[31]TaskListCount = 3
Objectives[31]Task_List[0]Type = Pause
Objectives[31]Task_List[0]positionX = 5273,079
Objectives[31]Task_List[0]positionY = -5417,209
Objectives[31]Task_List[0]positionZ = 65,10973
Objectives[31]Task_List[0]time = 3
Objectives[31]Task_List[1]Type = WalkTo
Objectives[31]Task_List[1]DestinationX = 5273,079
Objectives[31]Task_List[1]DestinationY = -5417,209
Objectives[31]Task_List[1]DestinationZ = 65,10973
Objectives[31]Task_List[1]Rotation = 203,0527
Objectives[31]Task_List[1]Speed = 4
Objectives[31]Task_List[1]GoStraitToCoord = False
Objectives[31]Task_List[2]Type = WalkTo
Objectives[31]Task_List[2]DestinationX = 5112,504
Objectives[31]Task_List[2]DestinationY = -5398,948
Objectives[31]Task_List[2]DestinationZ = 22,13168
Objectives[31]Task_List[2]Rotation = 203,0527
Objectives[31]Task_List[2]Speed = 4
Objectives[31]Task_List[2]GoStraitToCoord = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Cutscenes_Objective
Objectives[32]Text = 
Objectives[32]positionX = 4857,247
Objectives[32]positionY = -5166,495
Objectives[32]positionZ = 1,438698
Objectives[32]Cutscenes_Time = 7
Objectives[32]Cutscenes_Trans_Time = 4
Objectives[32]Cutscenes_FOV = 60
Objectives[32]Cutscenes_Shake = Hand
Objectives[32]Cutscenes_Amplitude = 0
Objectives[32]Cutscenes_FadeOut = False
Objectives[32]Cutscenes_FadeIn = False
Objectives[32]Cutscenes_End = False
Objectives[32]Cutscenes_Point_At_Position = False
Objectives[32]Cutscenes_Point_At_Player = False
Objectives[32]Cutscenes_Point_At_Actor = False
Objectives[32]Cutscenes_Point_At_Vehicle = False
Objectives[32]Cutscenes_Follow_Player = False
Objectives[32]Cutscenes_Follow_Actor = True
Objectives[32]Cutscenes_Follow_Vehicle = False
Objectives[32]Cutscenes_Follow_Distancee = 2
Objectives[32]Cutscenes_Follow_Hieght = 1
Objectives[32]Cutscenes_Follow_Angle = 10
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 2
Objectives[32]ObjectiveMessages[0]positionX = 4687,464
Objectives[32]ObjectiveMessages[0]positionY = -4595,148
Objectives[32]ObjectiveMessages[0]positionZ = 12,1909
Objectives[32]ObjectiveMessages[0]Message = ~g~We are going. Will you be safe alone up there?
Objectives[32]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = White
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = True
Objectives[32]ObjectiveMessages[0]TypeTextMesage = False
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[1]positionX = 4682,45
Objectives[32]ObjectiveMessages[1]positionY = -4595,651
Objectives[32]ObjectiveMessages[1]positionZ = 12,42051
Objectives[32]ObjectiveMessages[1]Message = ~p~Yeah, don't worry, nobody will pay attention to me up here.
Objectives[32]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[1]Sender = 
Objectives[32]ObjectiveMessages[1]Subject = 
Objectives[32]ObjectiveMessages[1]MessageColor = White
Objectives[32]ObjectiveMessages[1]PlayFromStart = False
Objectives[32]ObjectiveMessages[1]Delay = True
Objectives[32]ObjectiveMessages[1]DelayTime = 5
Objectives[32]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[1]TypeSubtitle = True
Objectives[32]ObjectiveMessages[1]TypeTextMesage = False
Objectives[32]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[33]Type = Cutscenes_Objective
Objectives[33]Text = 
Objectives[33]positionX = 4855,528
Objectives[33]positionY = -5164,995
Objectives[33]positionZ = 1,438698
Objectives[33]Cutscenes_Time = 0
Objectives[33]Cutscenes_Trans_Time = 0
Objectives[33]Cutscenes_FOV = 30
Objectives[33]Cutscenes_Shake = Hand
Objectives[33]Cutscenes_Amplitude = 0
Objectives[33]Cutscenes_FadeOut = False
Objectives[33]Cutscenes_FadeIn = False
Objectives[33]Cutscenes_End = True
Objectives[33]Cutscenes_Point_At_Position = False
Objectives[33]Cutscenes_Point_At_Player = False
Objectives[33]Cutscenes_Point_At_Actor = False
Objectives[33]Cutscenes_Point_At_Vehicle = False
Objectives[33]Cutscenes_Follow_Player = False
Objectives[33]Cutscenes_Follow_Actor = False
Objectives[33]Cutscenes_Follow_Vehicle = False
Objectives[33]Cutscenes_Follow_Distancee = 10
Objectives[33]Cutscenes_Follow_Hieght = 1
Objectives[33]Cutscenes_Follow_Angle = 0
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = 
Objectives[34]Text2 = 
Objectives[34]Text3 = 
Objectives[34]Failed_Text = 
Objectives[34]Type = Checkpoint
Objectives[34]Checkpoint_Type = 45
Objectives[34]Reserved = 1
Objectives[34]ColorR = 255
Objectives[34]ColorG = 255
Objectives[34]ColorB = 0
Objectives[34]ColorA = 255
Objectives[34]IconColorR = 255
Objectives[34]IconColorG = 255
Objectives[34]IconColorB = 0
Objectives[34]IconColorA = 255
Objectives[34]positionX = 5266,117
Objectives[34]positionY = -5427,002
Objectives[34]positionZ = 140,0487
Objectives[34]Heading = 78,05266
Objectives[34]Diameter = 1
Objectives[34]minimum_hight = 1
Objectives[34]maximum_hight = 10
Objectives[34]TriggerDistance = 1
Objectives[34]PlaySound = False
Objectives[34]LoseWanted = False
Objectives[34]Stop_Vehicle = False
Objectives[34]DeliverVehicleOnly = False
Objectives[34]DeliverTrailor = False
Objectives[34]DeliverTowTruck = False
Objectives[34]DeliverVehicleCargobob = False
Objectives[34]DeliverPropCargobob = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = 5260,986
Objectives[35]positionY = -5428,241
Objectives[35]positionZ = 64,59766
Objectives[35]SetPlayerActor_Use_Player = True
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = False
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 3
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Cutscenes_Objective
Objectives[36]Text = 
Objectives[36]positionX = 5260,986
Objectives[36]positionY = -5428,241
Objectives[36]positionZ = 64,59766
Objectives[36]Cutscenes_Time = 0
Objectives[36]Cutscenes_Trans_Time = 6
Objectives[36]Cutscenes_FOV = 60
Objectives[36]Cutscenes_Shake = Hand
Objectives[36]Cutscenes_Amplitude = 0
Objectives[36]Cutscenes_FadeOut = False
Objectives[36]Cutscenes_FadeIn = False
Objectives[36]Cutscenes_End = False
Objectives[36]Cutscenes_Point_At_Position = False
Objectives[36]Cutscenes_Point_At_Player = False
Objectives[36]Cutscenes_Point_At_Actor = False
Objectives[36]Cutscenes_Point_At_Vehicle = False
Objectives[36]Cutscenes_Follow_Player = True
Objectives[36]Cutscenes_Follow_Actor = False
Objectives[36]Cutscenes_Follow_Vehicle = False
Objectives[36]Cutscenes_Follow_Distancee = 3
Objectives[36]Cutscenes_Follow_Hieght = 1
Objectives[36]Cutscenes_Follow_Angle = 10
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 2
Objectives[36]ObjectiveMessages[0]positionX = 4668,991
Objectives[36]ObjectiveMessages[0]positionY = -4596,73
Objectives[36]ObjectiveMessages[0]positionZ = 12,99781
Objectives[36]ObjectiveMessages[0]Message = ~r~Okay Paige, let's see what you see...
Objectives[36]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = White
Objectives[36]ObjectiveMessages[0]PlayFromStart = True
Objectives[36]ObjectiveMessages[0]Delay = False
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = True
Objectives[36]ObjectiveMessages[0]TypeTextMesage = False
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[1]positionX = 4665,504
Objectives[36]ObjectiveMessages[1]positionY = -4596,874
Objectives[36]ObjectiveMessages[1]positionZ = 13,07543
Objectives[36]ObjectiveMessages[1]Message = ~p~So... I see...
Objectives[36]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[1]Sender = 
Objectives[36]ObjectiveMessages[1]Subject = 
Objectives[36]ObjectiveMessages[1]MessageColor = White
Objectives[36]ObjectiveMessages[1]PlayFromStart = False
Objectives[36]ObjectiveMessages[1]Delay = True
Objectives[36]ObjectiveMessages[1]DelayTime = 4
Objectives[36]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[1]TypeSubtitle = True
Objectives[36]ObjectiveMessages[1]TypeTextMesage = False
Objectives[36]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[37]Type = Cutscenes_Objective
Objectives[37]Text = 
Objectives[37]positionX = 4467,017
Objectives[37]positionY = -4514,343
Objectives[37]positionZ = 3,179932
Objectives[37]Cutscenes_Time = 1
Objectives[37]Cutscenes_Trans_Time = 5
Objectives[37]Cutscenes_FOV = 60
Objectives[37]Cutscenes_Shake = Hand
Objectives[37]Cutscenes_Amplitude = 0
Objectives[37]Cutscenes_FadeOut = False
Objectives[37]Cutscenes_FadeIn = False
Objectives[37]Cutscenes_End = False
Objectives[37]Cutscenes_Point_At_Position = True
Objectives[37]Cutscenes_Point_At_Player = False
Objectives[37]Cutscenes_Point_At_Actor = False
Objectives[37]Cutscenes_Point_At_Vehicle = False
Objectives[37]Cutscenes_Follow_Player = False
Objectives[37]Cutscenes_Follow_Actor = False
Objectives[37]Cutscenes_Follow_Vehicle = False
Objectives[37]Cutscenes_Follow_Distancee = 150
Objectives[37]Cutscenes_Follow_Hieght = 30
Objectives[37]Cutscenes_Follow_Angle = 260
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 1
Objectives[37]ObjectiveMessages[0]positionX = 4655,052
Objectives[37]ObjectiveMessages[0]positionY = -4595,655
Objectives[37]ObjectiveMessages[0]positionZ = 12,51354
Objectives[37]ObjectiveMessages[0]Message = ~p~An airport...
Objectives[37]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[0]Sender = 
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = White
Objectives[37]ObjectiveMessages[0]PlayFromStart = True
Objectives[37]ObjectiveMessages[0]Delay = False
Objectives[37]ObjectiveMessages[0]DelayTime = 0
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = True
Objectives[37]ObjectiveMessages[0]TypeTextMesage = False
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[38]Type = Cutscenes_Objective
Objectives[38]Text = 
Objectives[38]positionX = 5139,134
Objectives[38]positionY = -4686,599
Objectives[38]positionZ = -0,9785461
Objectives[38]Cutscenes_Time = 5
Objectives[38]Cutscenes_Trans_Time = 5
Objectives[38]Cutscenes_FOV = 60
Objectives[38]Cutscenes_Shake = Hand
Objectives[38]Cutscenes_Amplitude = 0
Objectives[38]Cutscenes_FadeOut = False
Objectives[38]Cutscenes_FadeIn = False
Objectives[38]Cutscenes_End = False
Objectives[38]Cutscenes_Point_At_Position = True
Objectives[38]Cutscenes_Point_At_Player = False
Objectives[38]Cutscenes_Point_At_Actor = False
Objectives[38]Cutscenes_Point_At_Vehicle = False
Objectives[38]Cutscenes_Follow_Player = False
Objectives[38]Cutscenes_Follow_Actor = False
Objectives[38]Cutscenes_Follow_Vehicle = False
Objectives[38]Cutscenes_Follow_Distancee = 100
Objectives[38]Cutscenes_Follow_Hieght = 25
Objectives[38]Cutscenes_Follow_Angle = 340
Objectives[38]mission_ActorsCount = 2
Objectives[38]mission_Actors[0]Survive_Number = 0
Objectives[38]mission_Actors[0]Failed_Text = 
Objectives[38]mission_Actors[0]Remove_After = 0
Objectives[38]mission_Actors[0]positionX = 5136,012
Objectives[38]mission_Actors[0]positionY = -4628,825
Objectives[38]mission_Actors[0]positionZ = 2,604588
Objectives[38]mission_Actors[0]Heading = 99,99993
Objectives[38]mission_Actors[0]String_Name = ig_nervousron
Objectives[38]mission_Actors[0]Relationship_Group = Friend
Objectives[38]mission_Actors[0]AddBlip = False
Objectives[38]mission_Actors[0]ShowCone = False
Objectives[38]mission_Actors[0]Invincible = True
Objectives[38]mission_Actors[0]SetHealth = 100
Objectives[38]mission_Actors[0]DieFromHeadShot = True
Objectives[38]mission_Actors[0]CanExitVehicle = True
Objectives[38]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[0]AlwaysFight = True
Objectives[38]mission_Actors[0]Seeing_Range = 30
Objectives[38]mission_Actors[0]Hearing_Range = 30
Objectives[38]mission_Actors[0]CombatMovement = Offensive
Objectives[38]mission_Actors[0]weapon = AssaultRifle
Objectives[38]mission_Actors[0]Variation = Custom
Objectives[38]mission_Actors[0]Task = 99
Objectives[38]mission_Actors[0]Task_Guard_Range = 5
Objectives[38]mission_Actors[0]Task_Stay_In_Range = True
Objectives[38]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[0]Task_Scenario = NONE
Objectives[38]mission_Actors[0]Task_List_Count = 1
Objectives[38]mission_Actors[0]Task_Repeat = False
Objectives[38]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[38]mission_Actors[0]Task_List[0]PositionX = 5149,057
Objectives[38]mission_Actors[0]Task_List[0]PositionY = -4658,575
Objectives[38]mission_Actors[0]Task_List[0]PositionZ = -1,933277
Objectives[38]mission_Actors[0]Task_List[0]Speed = 4
Objectives[38]mission_Actors[0]Task_List[0]SeatIndex = 0
Objectives[38]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[38]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[38]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[38]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[38]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[38]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[38]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[0]PROP_HATS_INDEX = 0
Objectives[38]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[38]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[1]Survive_Number = 0
Objectives[38]mission_Actors[1]Failed_Text = 
Objectives[38]mission_Actors[1]Remove_After = 0
Objectives[38]mission_Actors[1]positionX = 5137,989
Objectives[38]mission_Actors[1]positionY = -4629,012
Objectives[38]mission_Actors[1]positionZ = 2,593693
Objectives[38]mission_Actors[1]Heading = 250,0001
Objectives[38]mission_Actors[1]String_Name = ig_wade
Objectives[38]mission_Actors[1]Relationship_Group = Friend
Objectives[38]mission_Actors[1]AddBlip = False
Objectives[38]mission_Actors[1]ShowCone = False
Objectives[38]mission_Actors[1]Invincible = True
Objectives[38]mission_Actors[1]SetHealth = 100
Objectives[38]mission_Actors[1]DieFromHeadShot = True
Objectives[38]mission_Actors[1]CanExitVehicle = True
Objectives[38]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[1]AlwaysFight = True
Objectives[38]mission_Actors[1]Seeing_Range = 30
Objectives[38]mission_Actors[1]Hearing_Range = 30
Objectives[38]mission_Actors[1]CombatMovement = Offensive
Objectives[38]mission_Actors[1]weapon = AssaultRifle
Objectives[38]mission_Actors[1]Variation = Custom
Objectives[38]mission_Actors[1]Task = 99
Objectives[38]mission_Actors[1]Task_Guard_Range = 5
Objectives[38]mission_Actors[1]Task_Stay_In_Range = True
Objectives[38]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[1]Task_Scenario = NONE
Objectives[38]mission_Actors[1]Task_List_Count = 1
Objectives[38]mission_Actors[1]Task_Repeat = False
Objectives[38]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[38]mission_Actors[1]Task_List[0]PositionX = 5150,213
Objectives[38]mission_Actors[1]Task_List[0]PositionY = -4657,265
Objectives[38]mission_Actors[1]Task_List[0]PositionZ = -1,940315
Objectives[38]mission_Actors[1]Task_List[0]Speed = 4
Objectives[38]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[38]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[38]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 3
Objectives[38]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 3
Objectives[38]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Vehicles = 1
Objectives[38]mission_Vehicles[0]positionX = 5150,22
Objectives[38]mission_Vehicles[0]positionY = -4657,67
Objectives[38]mission_Vehicles[0]positionZ = 0,3032059
Objectives[38]mission_Vehicles[0]Heading = 164,6713
Objectives[38]mission_Vehicles[0]Name = Dinghy
Objectives[38]mission_Vehicles[0]Model = longfin
Objectives[38]mission_Vehicles[0]PrimaryColor = MetallicDesertRed
Objectives[38]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[38]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[0]HasPearlescent = False
Objectives[38]mission_Vehicles[0]Livery = 0
Objectives[38]mission_Vehicles[0]DirtLevel = 0
Objectives[38]mission_Vehicles[0]LockedForPlayer = False
Objectives[38]mission_Vehicles[0]Locked = False
Objectives[38]mission_Vehicles[0]Alarm = False
Objectives[38]mission_Vehicles[0]HotWired = False
Objectives[38]mission_Vehicles[0]Invincible = False
Objectives[38]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[0]Remove_After = 0
Objectives[38]mission_Vehicles[0]Survive_Number = 0
Objectives[38]mission_Vehicles[0]Failed_Text = 
Objectives[38]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[38]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 38
Objectives[38]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[38]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[38]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 38
Objectives[38]mission_Vehicles[0]NeededForActorIndex[1] = 1
Objectives[38]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 1
Objectives[38]ObjectiveMessages[0]positionX = 4650,067
Objectives[38]ObjectiveMessages[0]positionY = -4595,945
Objectives[38]ObjectiveMessages[0]positionZ = 12,45275
Objectives[38]ObjectiveMessages[0]Message = ~p~A small port... Wade and Ron...
Objectives[38]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[0]Sender = 
Objectives[38]ObjectiveMessages[0]Subject = 
Objectives[38]ObjectiveMessages[0]MessageColor = White
Objectives[38]ObjectiveMessages[0]PlayFromStart = True
Objectives[38]ObjectiveMessages[0]Delay = False
Objectives[38]ObjectiveMessages[0]DelayTime = 0
Objectives[38]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[0]TypeSubtitle = True
Objectives[38]ObjectiveMessages[0]TypeTextMesage = False
Objectives[38]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[39]Type = Cutscenes_Objective
Objectives[39]Text = 
Objectives[39]positionX = 5134,558
Objectives[39]positionY = -5143,624
Objectives[39]positionZ = 1,143745
Objectives[39]Cutscenes_Time = 1
Objectives[39]Cutscenes_Trans_Time = 5
Objectives[39]Cutscenes_FOV = 60
Objectives[39]Cutscenes_Shake = Hand
Objectives[39]Cutscenes_Amplitude = 0
Objectives[39]Cutscenes_FadeOut = False
Objectives[39]Cutscenes_FadeIn = False
Objectives[39]Cutscenes_End = False
Objectives[39]Cutscenes_Point_At_Position = True
Objectives[39]Cutscenes_Point_At_Player = False
Objectives[39]Cutscenes_Point_At_Actor = False
Objectives[39]Cutscenes_Point_At_Vehicle = False
Objectives[39]Cutscenes_Follow_Player = False
Objectives[39]Cutscenes_Follow_Actor = False
Objectives[39]Cutscenes_Follow_Vehicle = False
Objectives[39]Cutscenes_Follow_Distancee = 100
Objectives[39]Cutscenes_Follow_Hieght = 30
Objectives[39]Cutscenes_Follow_Angle = 15
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 1
Objectives[39]ObjectiveMessages[0]positionX = 4639,056
Objectives[39]ObjectiveMessages[0]positionY = -4596,683
Objectives[39]ObjectiveMessages[0]positionZ = 12,51661
Objectives[39]ObjectiveMessages[0]Message = ~p~Warehouses... probably for the production of... organic products...
Objectives[39]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[0]Sender = 
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = White
Objectives[39]ObjectiveMessages[0]PlayFromStart = True
Objectives[39]ObjectiveMessages[0]Delay = False
Objectives[39]ObjectiveMessages[0]DelayTime = 0
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = True
Objectives[39]ObjectiveMessages[0]TypeTextMesage = False
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[40]Type = Cutscenes_Objective
Objectives[40]Text = 
Objectives[40]positionX = 4958,432
Objectives[40]positionY = -5164,439
Objectives[40]positionZ = -1,722519
Objectives[40]Cutscenes_Time = 1
Objectives[40]Cutscenes_Trans_Time = 5
Objectives[40]Cutscenes_FOV = 60
Objectives[40]Cutscenes_Shake = Hand
Objectives[40]Cutscenes_Amplitude = 0
Objectives[40]Cutscenes_FadeOut = False
Objectives[40]Cutscenes_FadeIn = False
Objectives[40]Cutscenes_End = False
Objectives[40]Cutscenes_Point_At_Position = True
Objectives[40]Cutscenes_Point_At_Player = False
Objectives[40]Cutscenes_Point_At_Actor = False
Objectives[40]Cutscenes_Point_At_Vehicle = False
Objectives[40]Cutscenes_Follow_Player = False
Objectives[40]Cutscenes_Follow_Actor = False
Objectives[40]Cutscenes_Follow_Vehicle = False
Objectives[40]Cutscenes_Follow_Distancee = 100
Objectives[40]Cutscenes_Follow_Hieght = 30
Objectives[40]Cutscenes_Follow_Angle = 305
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 1
Objectives[40]ObjectiveMessages[0]positionX = 4629,119
Objectives[40]ObjectiveMessages[0]positionY = -4593,672
Objectives[40]ObjectiveMessages[0]positionZ = 11,8527
Objectives[40]ObjectiveMessages[0]Message = ~p~Another small port...
Objectives[40]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[0]Sender = 
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = White
Objectives[40]ObjectiveMessages[0]PlayFromStart = True
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = True
Objectives[40]ObjectiveMessages[0]TypeTextMesage = False
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[41]Type = Cutscenes_Objective
Objectives[41]Text = 
Objectives[41]positionX = 5361,798
Objectives[41]positionY = -5251,25
Objectives[41]positionZ = 32,02367
Objectives[41]Cutscenes_Time = 1
Objectives[41]Cutscenes_Trans_Time = 5
Objectives[41]Cutscenes_FOV = 60
Objectives[41]Cutscenes_Shake = Hand
Objectives[41]Cutscenes_Amplitude = 0
Objectives[41]Cutscenes_FadeOut = False
Objectives[41]Cutscenes_FadeIn = False
Objectives[41]Cutscenes_End = False
Objectives[41]Cutscenes_Point_At_Position = True
Objectives[41]Cutscenes_Point_At_Player = False
Objectives[41]Cutscenes_Point_At_Actor = False
Objectives[41]Cutscenes_Point_At_Vehicle = False
Objectives[41]Cutscenes_Follow_Player = False
Objectives[41]Cutscenes_Follow_Actor = False
Objectives[41]Cutscenes_Follow_Vehicle = False
Objectives[41]Cutscenes_Follow_Distancee = 100
Objectives[41]Cutscenes_Follow_Hieght = 30
Objectives[41]Cutscenes_Follow_Angle = 305
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 1
Objectives[41]ObjectiveMessages[0]positionX = 4612,463
Objectives[41]ObjectiveMessages[0]positionY = -4589,421
Objectives[41]ObjectiveMessages[0]positionZ = 10,44436
Objectives[41]ObjectiveMessages[0]Message = ~p~The fields of production of... the organic products...
Objectives[41]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[0]Sender = 
Objectives[41]ObjectiveMessages[0]Subject = 
Objectives[41]ObjectiveMessages[0]MessageColor = White
Objectives[41]ObjectiveMessages[0]PlayFromStart = True
Objectives[41]ObjectiveMessages[0]Delay = False
Objectives[41]ObjectiveMessages[0]DelayTime = 0
Objectives[41]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[0]TypeSubtitle = True
Objectives[41]ObjectiveMessages[0]TypeTextMesage = False
Objectives[41]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[42]Type = Cutscenes_Objective
Objectives[42]Text = 
Objectives[42]positionX = 5009,941
Objectives[42]positionY = -5741,582
Objectives[42]positionZ = 33,52811
Objectives[42]Cutscenes_Time = 0
Objectives[42]Cutscenes_Trans_Time = 5
Objectives[42]Cutscenes_FOV = 60
Objectives[42]Cutscenes_Shake = Hand
Objectives[42]Cutscenes_Amplitude = 0
Objectives[42]Cutscenes_FadeOut = False
Objectives[42]Cutscenes_FadeIn = False
Objectives[42]Cutscenes_End = False
Objectives[42]Cutscenes_Point_At_Position = True
Objectives[42]Cutscenes_Point_At_Player = False
Objectives[42]Cutscenes_Point_At_Actor = False
Objectives[42]Cutscenes_Point_At_Vehicle = False
Objectives[42]Cutscenes_Follow_Player = False
Objectives[42]Cutscenes_Follow_Actor = False
Objectives[42]Cutscenes_Follow_Vehicle = False
Objectives[42]Cutscenes_Follow_Distancee = 75
Objectives[42]Cutscenes_Follow_Hieght = 30
Objectives[42]Cutscenes_Follow_Angle = 0
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 1
Objectives[42]ObjectiveMessages[0]positionX = 4603,02
Objectives[42]ObjectiveMessages[0]positionY = -4588,695
Objectives[42]ObjectiveMessages[0]positionZ = 9,681895
Objectives[42]ObjectiveMessages[0]Message = ~p~And a villa...
Objectives[42]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[0]Sender = 
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = White
Objectives[42]ObjectiveMessages[0]PlayFromStart = True
Objectives[42]ObjectiveMessages[0]Delay = False
Objectives[42]ObjectiveMessages[0]DelayTime = 0
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = True
Objectives[42]ObjectiveMessages[0]TypeTextMesage = False
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[43]Type = Cutscenes_Objective
Objectives[43]Text = 
Objectives[43]positionX = 5005,494
Objectives[43]positionY = -5755,005
Objectives[43]positionZ = 31,85771
Objectives[43]Cutscenes_Time = 0
Objectives[43]Cutscenes_Trans_Time = 5
Objectives[43]Cutscenes_FOV = 60
Objectives[43]Cutscenes_Shake = Hand
Objectives[43]Cutscenes_Amplitude = 0
Objectives[43]Cutscenes_FadeOut = False
Objectives[43]Cutscenes_FadeIn = False
Objectives[43]Cutscenes_End = False
Objectives[43]Cutscenes_Point_At_Position = True
Objectives[43]Cutscenes_Point_At_Player = False
Objectives[43]Cutscenes_Point_At_Actor = False
Objectives[43]Cutscenes_Point_At_Vehicle = False
Objectives[43]Cutscenes_Follow_Player = False
Objectives[43]Cutscenes_Follow_Actor = False
Objectives[43]Cutscenes_Follow_Vehicle = False
Objectives[43]Cutscenes_Follow_Distancee = 50
Objectives[43]Cutscenes_Follow_Hieght = 1
Objectives[43]Cutscenes_Follow_Angle = 255
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 1
Objectives[43]ObjectiveMessages[0]positionX = 4592,633
Objectives[43]ObjectiveMessages[0]positionY = -4588,164
Objectives[43]ObjectiveMessages[0]positionZ = 9,614458
Objectives[43]ObjectiveMessages[0]Message = ~p~A fucking huge villa...
Objectives[43]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[0]Sender = 
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = White
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = True
Objectives[43]ObjectiveMessages[0]TypeTextMesage = False
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[44]Type = Cutscenes_Objective
Objectives[44]Text = 
Objectives[44]positionX = 5034,119
Objectives[44]positionY = -5754,063
Objectives[44]positionZ = 14,67761
Objectives[44]Cutscenes_Time = 0
Objectives[44]Cutscenes_Trans_Time = 5
Objectives[44]Cutscenes_FOV = 60
Objectives[44]Cutscenes_Shake = Hand
Objectives[44]Cutscenes_Amplitude = 0
Objectives[44]Cutscenes_FadeOut = False
Objectives[44]Cutscenes_FadeIn = False
Objectives[44]Cutscenes_End = False
Objectives[44]Cutscenes_Point_At_Position = True
Objectives[44]Cutscenes_Point_At_Player = False
Objectives[44]Cutscenes_Point_At_Actor = False
Objectives[44]Cutscenes_Point_At_Vehicle = False
Objectives[44]Cutscenes_Follow_Player = False
Objectives[44]Cutscenes_Follow_Actor = False
Objectives[44]Cutscenes_Follow_Vehicle = False
Objectives[44]Cutscenes_Follow_Distancee = 75
Objectives[44]Cutscenes_Follow_Hieght = 15
Objectives[44]Cutscenes_Follow_Angle = 135
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Cutscenes_Objective
Objectives[45]Text = 
Objectives[45]positionX = 5110,202
Objectives[45]positionY = -5703,665
Objectives[45]positionZ = 18,2193
Objectives[45]Cutscenes_Time = 8
Objectives[45]Cutscenes_Trans_Time = 5
Objectives[45]Cutscenes_FOV = 60
Objectives[45]Cutscenes_Shake = Hand
Objectives[45]Cutscenes_Amplitude = 0
Objectives[45]Cutscenes_FadeOut = False
Objectives[45]Cutscenes_FadeIn = False
Objectives[45]Cutscenes_End = False
Objectives[45]Cutscenes_Point_At_Position = False
Objectives[45]Cutscenes_Point_At_Player = False
Objectives[45]Cutscenes_Point_At_Actor = False
Objectives[45]Cutscenes_Point_At_Vehicle = False
Objectives[45]Cutscenes_Follow_Player = True
Objectives[45]Cutscenes_Follow_Actor = False
Objectives[45]Cutscenes_Follow_Vehicle = False
Objectives[45]Cutscenes_Follow_Distancee = 3
Objectives[45]Cutscenes_Follow_Hieght = 1
Objectives[45]Cutscenes_Follow_Angle = 10
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 2
Objectives[45]ObjectiveMessages[0]positionX = 4584,396
Objectives[45]ObjectiveMessages[0]positionY = -4591,402
Objectives[45]ObjectiveMessages[0]positionZ = 9,295882
Objectives[45]ObjectiveMessages[0]Message = ~r~Great, it seems like you see everything, stay there and keep us updated on what you see.
Objectives[45]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[0]Sender = 
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = White
Objectives[45]ObjectiveMessages[0]PlayFromStart = True
Objectives[45]ObjectiveMessages[0]Delay = False
Objectives[45]ObjectiveMessages[0]DelayTime = 0
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = True
Objectives[45]ObjectiveMessages[0]TypeTextMesage = False
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[1]positionX = 4575,207
Objectives[45]ObjectiveMessages[1]positionY = -4595,657
Objectives[45]ObjectiveMessages[1]positionZ = 8,744792
Objectives[45]ObjectiveMessages[1]Message = ~p~Okay.
Objectives[45]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[1]Sender = 
Objectives[45]ObjectiveMessages[1]Subject = 
Objectives[45]ObjectiveMessages[1]MessageColor = White
Objectives[45]ObjectiveMessages[1]PlayFromStart = False
Objectives[45]ObjectiveMessages[1]Delay = True
Objectives[45]ObjectiveMessages[1]DelayTime = 7
Objectives[45]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[1]TypeSubtitle = True
Objectives[45]ObjectiveMessages[1]TypeTextMesage = False
Objectives[45]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[46]Type = Cutscenes_Objective
Objectives[46]Text = 
Objectives[46]positionX = 5142,221
Objectives[46]positionY = -5700,868
Objectives[46]positionZ = 24,07375
Objectives[46]Cutscenes_Time = 0
Objectives[46]Cutscenes_Trans_Time = 0
Objectives[46]Cutscenes_FOV = 30
Objectives[46]Cutscenes_Shake = Hand
Objectives[46]Cutscenes_Amplitude = 0
Objectives[46]Cutscenes_FadeOut = False
Objectives[46]Cutscenes_FadeIn = False
Objectives[46]Cutscenes_End = True
Objectives[46]Cutscenes_Point_At_Position = False
Objectives[46]Cutscenes_Point_At_Player = False
Objectives[46]Cutscenes_Point_At_Actor = False
Objectives[46]Cutscenes_Point_At_Vehicle = False
Objectives[46]Cutscenes_Follow_Player = False
Objectives[46]Cutscenes_Follow_Actor = False
Objectives[46]Cutscenes_Follow_Vehicle = False
Objectives[46]Cutscenes_Follow_Distancee = 10
Objectives[46]Cutscenes_Follow_Hieght = 1
Objectives[46]Cutscenes_Follow_Angle = 0
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = 
Objectives[47]Type = Timeout_Objective
Objectives[47]positionX = 5058,806
Objectives[47]positionY = -5505,856
Objectives[47]positionZ = 43,32889
Objectives[47]Timeout_Min = 0
Objectives[47]Timeout_Sec = 11
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = 
Objectives[48]Type = Timeout_Objective
Objectives[48]positionX = 5091,278
Objectives[48]positionY = -5482,747
Objectives[48]positionZ = 45,65021
Objectives[48]Timeout_Min = 0
Objectives[48]Timeout_Sec = 5
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 1
Objectives[48]ObjectiveMessages[0]positionX = 5091,278
Objectives[48]ObjectiveMessages[0]positionY = -5482,747
Objectives[48]ObjectiveMessages[0]positionZ = 45,65021
Objectives[48]ObjectiveMessages[0]Message = ~p~Fuck, I'm hungry...
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = True
Objectives[48]ObjectiveMessages[0]TypeTextMesage = False
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

